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izari.8203

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izari.8203's Achievements

  1. Gotcha, rebooted the client and it showed up again. Total noob. Thank you lol.
  2. I used it last night but it's not showing up on my library right now Edit: NM Figured it out kek
  3. This has kinda been happening to all my links. I'm on NSP which has a thriving PvE community but we're pretty small on WvW. We have negligible EST coverage, and maybe 2 guilds that run regularly very late PST that I barely never see. Some of my favorite day / EST tags are from NSP but oddly they don't run with guilds most of the time (One is actually in South Asia I think so he runs during our early day / late on his). Mostly pugmanders, which I'm always grateful for but we just don't have the coverage. Our mid-tier host severs have sometimes gotten SUPER frustrated with us and usually assume we're just bad, but I don't think that's the case. When our pugmanders come on, kitten gets done (usually). I'm grateful to GoM because they knew it was a coverage issue, instead of insulting the players. Gonna miss those folks The issue I think is most NSP WvW's end up being roamers by necessity because we rarely are able to find organized groups outside of prime time, so we just got good at solo or small content, and because of that many or our pugs aren't used to being in comms / tight group play. So I understand the frustration. What I've noticed is we end up getting ganged up on bad. The other servers know that during most time outside of prime we are easy targets, top sever will hold our keep cause all they need is 1 organized pug of 20+ to do so, and mid server will often join in instead of attacking top server objectives. By the end of the week it's dead cause everyone has given up. If Anet can't control population / coverage issues then they need to put incentives / better buffs to help topple the top server in a matchup. I would love something with gradual power increase the longer a server holds top spot, or a buff if your side hasn't had held their keep / objectives in a certain amount of time. Buff siege for the losing team, or weaken it for the top team, for instance. Damage increase / decrease. Etc. Literally anything along those lines to help even the playing field so small servers or bad links / matchups don't result in people just literally giving up.
  4. I was thinking this, as my link has put us against Mag this week and they held our keep and most of our towers for hours yesterday. I have nothing against people on Mag but they are a nightmare to play against. Regardless of it's it's skill or just sheer numbers, I'm not in the business of arguing the why there. But after hour 2 of trying to get our keep back, someone in my squad literally whispered me that they were going to transfer because they were sick of it (from our host server who gets stuck with Mag often, SoS). I don't mind a challenge but it's very discouraging where there are entire chunks of the day / week where there is just little to no hope of getting anything done. It drains all the fun out, by mid-week half the server just gives up and hopes we tank and drop to another tier to have a chance.
  5. I echo this.I still exclusively use the 64-bit for now because i want the crash reports to help its development but it's insanely laggy. Everything else about it I really enjoy.
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