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Lighter.5631

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  1. This makes no sense, 5 seconds of push is not even 1200 range. You throw more by keep snowballing in and not regroup for a full team re-contest
  2. Just have a match where 4 bunkers gang me off point because they realized their 5 man bunker sit on point is not working when i can nuke them in 2 seconds. But my healer sat on point trying to push While watching me getting ganged by 4 Bunker for the entire game Surprised, the little time you get from sacrificing your teammate to push the node is no comparison to the time enemy get by getting the key kill and outnumber and snowball your team.
  3. “our dps is getting ganged by 3 people off node? Better push the node and watch him die, Because pushing is the only way to win, so i can get ganged later and lose the objective and have our team snowballed, I'm so smart" payload, unlike conquest, has been a classic pvp mode for over 20 years plus already come on. Prime objective is to get the first kill and not get first killed so you can outnumber your enemy so you can push the objective super far While snowball Them.
  4. its 2024 and people still think sitting in the circle is a thoughtful strate, crazy Ok, sure, conquest is a unique game mode, i can understand people can't wire their brain to it. But in push? One of the most well established pvp mode in the history of gaming? If you ever played any other pvp games like at all, you know you don't stand on the objective. "let's all sit on the node and eat a trillion aoe damage from afar, that will definitely push the node to victory" Activate your brain power dude. Death ball strate requires comp synergy and even in death ball people roll for the squishy for kills and not camp on the objective.
  5. untrue for czerker, it never plagued ranked. As a war main i always quit when there's some braindead meta warrior build. Not the case for czerk, It's not noob friendly. Even during It's peak, you hardly see 1 czerk in ranked. compared to majority of all other meta builds
  6. I was top10 before getting pushed to top25 on the last day. On the lb, Its always some players with a trillion alt accounts to hide the fact that they play the game 10hrs per day and some unemployed duoq that plays during midnight to farm low rating high ping players There's probably like 10 actual good player in na, 80% of them don't care about lb.
  7. Literally noticed on day one, in a game where everybody is zapping now, this skill literally cancel so easily and goes on full cooldown and also lose all adrenaline. like rangers dont even use longbow now because they power creep the fk out of mobility
  8. Spellbreaker was never well designed to begin with and it was basically just core warrior with extra block every 8 seconds and without sacrificing everything for adrenaline, with a balanced build like strength core war, the actual usage of burst skill tier difference is literally minimum, also they trying to use an elite spec to fix warrior in PvP/WvW instead of fixing the core problem is already a stupid decision. not to mention when they bake key mechanics into burst skills, like leap, spellbreaker dagger gets 3 leaps with full counter reset, it's 50% mobility increase compared to core dagger. same with spear burst evade, it's 100% increase evade uptime, also having full counter on another cooldown is basically pseudo ammo system for burst skill, so you are able to spam burst back to back that's more than just simple 100% uptime increase.
  9. Why is this not hot fixed, i don't get it. nerfing defiant stance is the easiest bandage fix with minimum damage done to warrior. because nerfing everything else will just break warrior and have to rebuild a lot of stuff, since everything is built around full counter now and the only time (spear) they tried to make it for the rest of the warrior, it breaks the game with spellbreaker. we all know spellbreaker and rest of the warrior are not on the same base. this is what happens when they make anything without a clear guidance and vision.
  10. Spear is fine on itself, the problem now is defensice chains from multiple skills. Defiant stance, staff blocks cc, spear evade cc, endure pain, defense banner, gives little window for damage. Or you can even drop spear for dagger and shield, doesn't really matter Dumbest kitten I've ever seen from warrior.
  11. Doesn't matter, defiant stance is a garbage toxic mechanic to be made viable anyway. And it really doesn't matter what gets nerfed because any nerf( full counter or shield master or block)will make defiant stance go back to its kitten hole again. Because defiant stance just capitalizing on these skills anyway, without the foundation it will crumble without being touched. Now problem is just that they buffer warrior defensive up time so much to not get wrecked by all the power creep. now it's able to chain defiant stance and have nearly no window for damage. I'd even argue all the defensive with a normal heal like mending would be completely fine. If you nerf the defensive, not only you kill off defiant stance you also kill off all the other builds that used to be decent.
  12. It's no where close to too much, no where even close to spearbreaker(not even counting autistic defiant stance, just normal mending build) Now it's performance is like -25% compared to beta. Being able to about face and kit and counter chase is what made spearzerker semi viable. Because everyone and their mom has super mobility and circle around in super speed. Now you just stuck there back peddling or side way in slow-mo and take all the damage. even flaming flurry had projectil block on top. Or just have the skill get canceled every time enemy press a movement skill
  13. The skill gets canceled when the enemy even slightly moved to the side.
  14. Like really? Kill it with fire
  15. Yea unable to throw behind basically kills power spear zerker, zerker make up the lack of full counter by kitting While counter pressuring. But not anymore, you just sitting duck While casting it, may as well just self root if all you can do is back peddle.
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