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Aavataris.5720

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Posts posted by Aavataris.5720

  1. If you could fix them you would be great:
    _____
     

    - Unlike other summons, the Elementalist's elementals are destroyed when the Elementalist mounts.

     

    - As defined in patches (and is detailed in the Wiki), Combos should prioritize areas of effect (Combo Fields) created by THE SAME player (and prioritizing those used first). But many finishers ignore the Combos of player and prioritize fields of LightThis is very annoying and harmful for several characters (personally, this hurt my Thief, Elementalist and Illusionist a lot).

     

    After using Sniper's Cover, Deadeye's (thief) often fails Death's Advance for no apparent reason. It simply spends the initiative points, but doesn't trigger any of the ability's effects.

     

    - The Warrior skill Tactics Banner says it breaks stun, but it can't be used while stunned (Which forces to not use it, because others banners are better and it is necessary to have at least 1 ability to break stun).

     

    Revenant skills being re-arranged after swapping builds (something you had already fixed when getting on and off mounts).

     

    - Backpacks keep crashing after getting off mounts (unable to fix by getting back on and off) and only sometimes (for no clear reason).

     

    - Bandage Self, of Ingenier, only apply 1 time Speed of Synergy ...although, by description and just like other healing and belt abilities work, it should activate 2 times (2 instances of effects, but stacking only up to the maximum: 10s)

     

    - The Engineer ignores his own combo fields (even without nearby allies), when they exceed a certain distance (900 - 1200 units, when I get to the fields, I use explosive or jump finishers and it doesn't do combos, but the different fields are still active).

     

    - Bladesong of Virtuoso they keep failing on cast, either because they don't activate traits or because they are interrupted if the player moves or prepares another ability.

    -----

     

    Please fix some of these, they are very annoying 😕
    Thank you very much, I love the game, wish you an excellent 2023 😁

     

    • Like 1
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  2. On 1/9/2023 at 11:12 AM, Dagger.2035 said:

    6. Revenant skills being re-arranged after swapping builds.
    7. Disappearing back item bug in WvW.  Seems to be triggered by CC and going into downstate.  Then back item will continually disappear after using gliding or a mount.  Annoying since you can't switch maps to fix.

    Yes! I hate that 2 bugs:
    - Swapping of Revenant skills
    - Cosmetic effects (back, permanent potions, decorations etc) disappear when use a mount and then do not activate again when dismount. They also disappear when changing maps.

    Thanks for contributing

  3. Good day, I would like to point out the title:

    1. After using Sniper's Cover, Deadeye's (thief) often fails Death's Advance for no apparent reason. It simply spends the initiative points, but doesn't trigger any of the ability's effects.
       
    2. As defined in patches (and is detailed in the Wiki), Combos should prioritize areas of effect (Combo Fields) created by THE SAME player (and prioritizing those used first). But many finishers ignore the Combos of player and prioritize fields of Light.
      This is very annoying and harmful for several characters (personally, this hurt my Thief, Elementalist and Illusionist a lot).
       
    3. The Warrior skill Tactics Banner says it breaks stun, but it can't be used while stunned.
       

    If you could fix them you would be great, happy holidays.

  4. On 12/4/2022 at 9:16 PM, Zizekent.2398 said:

    That's intended, not a bug, not the first skill in the game that breaks allies stuns, and Banner of Tactics is already overtuned enough, because warrior doesn't have support atributes at all.


    It's wasting the option 🤷‍♂️
    ...I mean, it's always good to have at least 1 ability that breaks stun (especially in PvE), and in that way only force you to leave 1 banner
     

    In addition, limits the classic Warrior, reducing the support option that is not with Shouts (because the Shouts Bladesworn heals in a sick way, a lot, while still doing good damage and being a decent tank)

    ...just, Warrior it would be the only class more limited in terms of support options (I have the rest with at least 2 (or up to 4) viable and strong Supp builds), and GW2 is supposed to stand out above all other games in its variability and dynamism of builds and character

  5. Good day:
    I just needed to report a certain "bug".
     

    Banner of Tactics, Warrior's skill, in this patch add stun break ability, so it could break the stun of allies when placed ...but it can't be used while stunned 🤣

    So, it's not much useful "buff" (It doesn't work, unless you are a ranged warrior ...what is illogical for a TANK that buffs allies in the area) 😅
    Plz, fix it, i like the concept of banners, but need some skill to brake stun.

    • Haha 1
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  6. 3 hours ago, Teratus.2859 said:

    Very old argument that many of us still complain about.

     

    While there are some players against it, there are plenty of us who still love underwater content in Gw2 and want more of it.
    Gw2 still has one of the best underwater systems in any MMO, and I for one continue to hope it's potential will one day be utilized.

    Adding more weapon's, skills and build diversity to underwater content is a very basic way to fix many of the bigger problems with it.
    Probably won't be easy to mix the weapon pools, and new skills will need to be made naturally which costs time.
    But if Anet did do this it would drastically improve the underwater content in Gw2, and make it ready for expansion with more water focused content.

    There are many of us who still want to visit the Quaggan and Largos homelands some day and any story that focuses on this "Horror in the Deep" is going to be majorly disappointing if we do not get a decent amount of underwater content when dealing with it.


    Any of the 2:

    - If they change and fully implement an underwater system, with maps and everything, that would be wonderful.

    - But being realistic, adapting from land to water is something more short-term and easy (at least while).


    The issue is to improve the current system

  7. 20 minutes ago, Albi.7250 said:

    Ah look at you pot, calling the kettle black:). Which information? What do you already know?

     

     

    I was just thanking you for the information, nothing more 🙄

    I said it, since someone else above questioned me for "complaining about the game", when I just want to know what are the other fun ways to farm 

    • Like 2

  8. We all build builds based on our weapons on land, but when going into the water it's like "no, nothing works".

    ¿Couldn't we have the same weapons in the water that we have on land?

     

    To consider:

    - The skills are already done, simplify the animations with the ones that already exist (It does not need to be more complex, the work from ArenaNet have done with the ground weapons is great and and if some animations do not match at the beginning it is the least of it), right?

    I love that it is one of the most versatile games and with complex builds, but underwater combat is not as polished and worked as the rest. Why not simplify it a bit with what works?

    - Creating and implementing a complete and efficient underwater system, like the terrestrial one, can take a lot of time (I'm not against it, it would be GREAT), but it's unrealistic for it to happen soon. This one is an easy solution, meanwhile.

     

    ---

    P.D.: ¿Why the Necromancer is the only one who has Underwater Wells? Trigger effects around himself or an enemy, but everyone else can't use underwater wells ...and since there is now an option to "target beneficial skills at allies", isn't it possible to change it?

    • Like 2
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  9. 9 hours ago, Albi.7250 said:

    Aren't we awfully specific.

    Good Gold in raw currency? Nothing beats fractals. If you don't do fractals you generally have to sell something on the TP like the rest of us Plebs. Also Fun is very vague, with not real explanation what isn't fun with other Methods. I am assuming normal metas are too monotone because you just follow a train, without challenges. Because Metas and farm trains with high value are generally the first thing you should find, if you search for making gold. Drizzlewood comes to mind. Alternatives I personally like:

    Silverwaste: Only 20%% of the Meta is static and most of the  time you running around on your own doing events.

    Octovine: Short and you can choose 4 different entry's. So you don't have to do the same each run, besides opening treasure.

    ISB Strikes easy 3(or all): Ice Shard-> Mistborn mote-> Volatile Magic->Trophy shipment-> sell trophy on TP done in under a Minute.

    Dragon storm Private 10 man: 2 gold, Memory of  Aurene you can sell instantly and Defense Seal-> buy kodan supplybox-> sell contents.

     


    Thank you
    This is a good answer, that if you gave me information

    • Like 2
  10. 14 hours ago, EmmetOtter.8542 said:

    It's like you're refusing to even consider playing 90% of the game and complaining that the 10% you do play has gotten boring.  Well no duh dude.  

    Stop worry about the gold part and just try everything else out.


    I didn't say that, and I love the game (sorry, but what a sh*tty answer) 😒
     

    I'm just asking for fun ways to farm Gold, I still play the rest, you don't have to assume things or put words in my mouth.

    • Like 3
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  11. 50 minutes ago, Mik.3401 said:

    The game is designed to punish finding ways to farm money using solo farming routes and quick effort intensive methods. This is mostly about time and grinding - do the dailies, fractals and metas on repeat daily and you will get money. Until you get frustrated and buy gems 😂 this is actually a smart monetisation 


    I understand that, and it's fine by me, but Fractals has its difficulty (and fun) in exchange for a moderate (but satisfactory) amount of gold
     

    ...something like that?

    • Confused 1
  12. 1 hour ago, DeanBB.4268 said:

    There are a bunch of YouTube videos on making gold in GW, if that's what you want. But I'm not sure from the title or post what exactly you seek. Gold? Fun?

    What does delete and create characters have to do with anything?

    I have seen several tutorials, what I find the most are things like:

    - "Create a new character, explore the map and erase him, so you get Gold and Keys"

    - "Farm 200 units of X and with Karma buy Y, put them together and sell it. Repeat it 20 times"

    They are monotonous, boring and ... obsessive methods! that are not funny (not like Fractals, you earn a good Gold for playing ...for play well!)
     

    P.D.: Also, it makes me feel like a cheat to go around creating and deleting characters XD

    • Confused 5
  13. Now comes the resurrection of the dwarfs, right? Commanded by one of the remaining ancient gods, who, seeing that the dragons left the world, want to take control of it again, thinking that the chaos is the fault of mortals and that they must be controlled. One of the deities will take pity on mortals, uniting with Aurene and bestowing new powers (Domain lines) on her champion.

    Because of the influence of a couple of deities, determined to subdue mortals, the manifestations of the remnants of the Void on the different continents finally begin to transform the surviving dragon servants into new beings, some of which will create a new one. species, with the sole objective of destroying those who contain the Void, Aurene and the commander.

    • Confused 2
  14. I loved this new Elite, and I understand that the "cost" of having Bladesong is that now the Shatters take a while to launch

    ...but it is very easy for the Bladesong to cancel itself (when moving the target or when using another ability), which makes them not cast repeatedly (a big problem, being the main mechanic)

    Any option that the following abilities are put on hold, or that abilities can be cast while the Bladesong are charging?

    • Confused 1
  15. I loved this new Elite, but despite being a tree for support, I don't think it's right that it has a trait that is useless when going solo:

    The Dark Sentry trait does nothing when soloed, and is the same issue the Illusionist has had with Inspiring Distortion.

    The greatest grace of this game is the great variety of weapons, game modes and classes ... do not limit the options, please.

    • Like 6
  16. You ruined the munitions mechanics with the Lush Forest trait, and the trait it self at the same time:

    - Now it is very difficult to use the trait since one has the need to continue occupying the ammunition. In addition, for the same reason it is usually activated only at the beginning of combat when all abilities are full charged.

    - Must avoid using the extra ammunition of the abilities to use the trait, so it is like as were not ammunition skills.

    P.S.: I love this new Elite, but this trait lose all sence.

    • Like 3
  17. 1 minute ago, Dawdler.8521 said:

    Because most of them speak english regardless of native tongue. Thats not "being marginalized". That the fact of the modern international online world.


    In other games it does not happen, either because they have other systems or if they apply filters.

     

    That a game as good as this has that flaw (missing the opportunity to capture more players of other languages) is a big problem.
     

    Didn't you think of anything else to complain about? you just keep claiming nonsense and being annoying without contributing 🙄

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  18. 2 minutes ago, Rasimir.6239 said:

    Do your guild members all have their game client set to the same language? Do they all have the same home world?

    Sure, they are all "Latin clans"
     

    What's more, right now we are discussing the subject on Facebook, and it is recurrent in forums and social networks.
     

    Actually, I think it is quite a spoken problem, and I am surprised that they neglect it, since they could reach a much more people (Latin and other languages that are not English) who feel marginalized among so many English speakers. What's more, the new ones ALWAYS ask "why can't they find other players who speak Spanish".

    • Confused 2
  19. 2 minutes ago, Inculpatus cedo.9234 said:

    That indicates that it is really necessary ...but clearly it is not working:
     

    - Very often I can be in squad with a guild and we were in different instances.
    - Moreover, very often, using the guilds, you have to enter and exit to be able to meet another member who is supposedly on the same map.
     

    So the idea should be working, but it is failing. And, perhaps, to it add the option to migrate to an instance with more people of the language.

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  20. 13 minutes ago, Dawdler.8521 said:

    Obviously on the EU there's enough. Why doesnt NA have language servers? Because Anet made it that way

    OMG, how do you insist on the same thing again if it doesn't matter?
     

    I am not saying that they separate worls by language, but that the filling of maps (and the option to change the instance) applies a language filter, using the actual sistem.
     

    What you say is exactly my point: "The US has too many instances", yes, among which the other languages are lost into. You are giving me the reason and complaining without reason.

    P.S.: The worlds do NOT have to do with language, so that the megaserver gives them priority is not relevant. You complain for no reason 🙄

    • Confused 1
  21. 1 minute ago, Healix.5819 said:

    If they gave each world a language, it would basically be what they want - either there's only 1 map, or you're more likely to be grouped with your world

    The issue is not to divide maps by language (the idea of the megaserver is to avoid that system and avoid empty maps).
     

    The idea would be that the filter "HELP" to fill the maps by language, and offer players to switch to maps with more people of the same language, without separating the worlds and isolating the languages from each other.
     

    • Confused 1
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