Jump to content
  • Sign Up

Seth Moonshadow.2710

Members
  • Posts

    215
  • Joined

  • Last visited

Everything posted by Seth Moonshadow.2710

  1. I can partial agree with that. You are right about "The issue here is that this isn't how they sold us the content in EoD, they explicitly stated that SMs are going to be the go-to content for those seeking a challenge so ofc. people expected the rest to be "business as usual"." It's very possible your hypothetical scenario could also be true. The problem with that being that for the last what 8 years we have been able to do something and then have it converted (as I previously said also only using the word morphed) in to content we can't play now is part of whats going on now players don't like it. I also would not buy that product knowing that all I would get to do is explore and some fractals. The "meta" system or Dynamic events system is is a majority of the play we do. That's no different than telling us "get good or get gone". Yes, I partially agree. As I have said before I enjoyed the Soo-Won and its a good battle. But it needs scaling down to something more achievable. 4 times now I've seen it at 3% with minutes left (1-3 minutes) where I was like "YES! We got this!" and suddenly boom it stops, event over, you lose. Here's a new map try again. That's after having added "fixes" /scaling to it. Nope it needs a little more. PUG's need to be ale to play or they wont buy the game to play, or spend money on it. Yes I agree, actually kept to what they stated in preview videos and kept the "challenging content" to SM's or should they scale down, or even add 5 more minutes, the meta / world boss fights and or should they still actually do that. Yes I agree this would have gone over so much better and should they actually do that in the next release I.E. Keep the "challenging content" to Strike Missions then yes I would buy the next release also. But we are not seeing that as of yet. We have been told changes were made to make it more accessible. and so we reported back on those changes and they are still failing multiple times vs winning. This IS repairable but they need to act and before the masses get burnt out trying. Again this is happening all over the EoD area though. metas are not working or are all scaled so high you can't solo them and yes you should be able to if no one else is around to help. Remember the "scaling" system is still a system at play and should not be removed. Yes this design also forces more group play but something that is being forgotten here. MMO's became a thing because companies made them, if the game was a boxed game we played locally with out internet and with LAN abilities players would be demanding refunds right now like nobodies business. Solo players are only online because vendors stopped making RPG's for LAN's! Guild Wars 2 can be a solo or LAN game. I'm not saying it should, I'm saying it can. The point being solo, small group and PUGs should not be excluded. This releases just makes it feel like that's what's being done.
  2. It's been so long since I feel we've had a release I had almost forgotten about this feature myself. Use the bug reporting tool to report bugs you see happening. Type /bug [enter key] and a window will pop up to report a bug. the more the community reports the more likely it will get fixed. After that report them in the bug forum. Also if you can try a different time of play. I completed the maw last night with a few players and received credit whereas earlier I had not when it completed successfully. Good Luck
  3. Another wonderful meta that gets too little attention. I used to run some metas for that, it can be rough No where near as bad as SooWon. But then again both are not getting the play they deserve in my opinion. Serpent's was fun.
  4. This "prestigious" reward was A box item and Not usable in any other mode than PvE (WvW hopes for it and I hope to see it in WvW). The "prestigious" you look for is the legendary armor that's all shiny with fringe animations. The exclusive use of the Legendary Armory. Legendary IS the "prestigious" rewards. If that's not what floats your skiff than you should be complaining to them. A majority of PvE/Casuals are not likely to pursue such a lengthy commitment to be 100% Legendary. I am a veteran, I began with Guild Wars (1) near it's launch, I might not be a majority, but you need to look at what was presented to players too (no matter their skill or play style) and the mount was stated to be "easier and faster to get" than the Skyscale or the griffon. Now yes it has been fast on the back end after buying (or winning) the egg. There is still the matter of failed metas and events (Jade Maw in DE & Leviathan in SP) stopping me I apparently can't catch them at the times when players are succeeding at them. Only tonight did I get the Jade Maw. Yes, sure I carried a few players in that event I wasn't downed near as much as them. But, where they new? Probably I didn't see high level master's on all of them. Did I yell at them and call them names? No, I revived them. I stated what needs to be done. I received a few "I know" and I just kept reviving. And throwing the shards at the Maw. I arrived at 40ish % and I helped out, that's what a dedicated & prestigious player does in my opinion. I didn't rub it in their faces, I didn't make them feel bad in any way. In fact they made me feel good with the thanks. As far as "dedicated people", I'm curious. How many days have you missed in guild Wars 2 since launch? I can count that number on 1 maybe 2 hands. I have played or made a valid attempt at every piece of content they have released that in the game. I/We have spent thousands of dollars on this game. Dedication is a matter of perspective. The ability to bring a particular set of skills from one game into another and achieve such difficult wins is not dedication. It's skills. Good job on obtaining them, I know it's not easy to get there. That still does not lessen or change what is going on. There are a large number (if this post is any indicator) of players that have a problem with what is being stated as "Open World Endgame Experience". In particular the battle for the Jade Sea and much of that is likely due to Turtle and it's acquisition. It won't change that there are many who will still be upset at not being able to beat SooWon, I for one, or their views on meta events. What about a year from now or two years, do you think it will make newer players happy? No not likely. Not unless they bring a guild with them or join one that can do these events. What about the small guilds and groups? Are they to be left out and ignored? My small group is proud of having earned their GH and looking forward to the new one. ArenaNet had issues with "mega Guilds" are they now saying that's the only guild they want in the game? I don't think so. I'm sure they want smaller guilds to be part of larger ones that would certainly solve some of their problems. But we belonged to quite a few larger guilds before leaving, for lack of well everything we wanted to do in the game, and creating our own and working hard to capture our Guild Halls. The fact is the players who screamed and cried for "challenging Content" where Still the ones beating up champions in Queens Dale instead of Frostgorge sound! Until it was changed. Given RAIDs as part of the "Challenging Content" where they complained it didn't reward enough. and now don't have enough players to keep that form being produced. Been given the most useful tools in the game to acquire Legendary gear and Legendary Armory. So gating or blocking is only hurting you. When you could be taking the time to train others up, it's how we learned. But then it became toxic and gated so we stopped playing the content. Just like we will EoD. So yes players that want to do learn, but forcing them won't go the way you think it never does. Forcing endgame RAID content that they choose to call PvE end game into the open world, clearly that just isn't setting well. There is a balance to be had I hope they find it soon. If "dedicated people" and "prestigious" players are not able to see this and stop pointing fingers and accusing others of "Get Good or Get Gone", well it's only going to hurt the game. None of us want that, right?
  5. Well, we've had two updates today. Since none of them mentioned scaling, the reality is "Get Good" or you know your options. Not what any of us want to see. It's coming from the developers and the 5-10% base so it's what is the rule of the game is now. Like I said this game morphed into a Tiered Open World experience game. The choice is play what you can, find a group or guild to do it with or don't(because even many of the 50 or so trying can't). Or this just isn't a game for Open World players anymore. Everything Pre EoD is fare game and can be completed with groups successfully. At least until they get an upgrade that is. The hope is what I just said is not true. That we can believe Josh Davis when it was said "Ultimately, we want the End of Dragons metas to be a staple of the endgame open world experience, like the Heart of Thorns metas. " I do have a very real concern with that statement also as it notes "endgame open world experience". End game can mean a lot of different things in the game. That is good! However, EoD is showing us that it now means open world riads as metas. Only slight changes have been made to facilitate Heart of Thorns meta likeness. Changes that according to other posters and, having given it another 2 more tries, myself have still not yielded a win. Nothing like the average "Heart of Thorns" like metas. Unless of course it's meant the "release Heart of Thorns" metas the ones players were complaining about, even the l33tz and top 5% of skilled players, just like this and it was scaled down 3 or 4 times If I recall correctly? Even the top 5% cry about scaling and issues then go and find ways to solo raid bosses!?!?! HOW THAT's conceivable I just don't know, I thought most raids required at least 3 other players for mechanic style maps. All THAT being said from a PvEr and those that know me know I am and I'm likely older than Inks I can say that if you have a decent build, do the meta pre-events, have the Jade Bot so that it revives you 20% faster, can hold 4 charges and max the Jade Bot Defensive & Offensive, then you are well on your way to being a force multiplier. The biggest issues are: RNG needs to be removed to instances only. Add more time The rgn needs some major work. But tbh the biggest deal is moving left and right when the tail hit is active. Then the is the old l33tz battle cry of "WP if your downed" and yes that works here too. It consumes time but it can also be of help than having half your force down. The time on the other hand is another story. We all know that given time even one player will be able to bring down the roughest toughest foe with no armor and white weapons. That's not something they want and it's not something I am particularly inclined for either. However, I have seen the 3% health with over a minute far too many times to care any more. It just needs more. It looks like they have adjusted some of the timing and they HAVE BEEN listening I have noticed timers for things that were not there before, I'm not positive but I also think they added some timer pauses by removing the count down from some areas that was taking precious time from the player as the system went about it's yapping and story telling. The real proof will be in about a week or so when no one is doing it anymore and just the events. That's already started. Absolute proof will be in the next release whenever that will be. If it is scaled the same way as EoD proof positive Guild Wars 2 is no longer for the PvE / casual player. 👀👀👀👀
  6. Ur good Cloudz, no probz. I'd say welcome to the game and forums but I'm just not feeling so supportive of it right now. Sorry for not being the voice of welcome you deserve.
  7. Where do you think gw2 will be if they keep up the "Get Good" approach to an "Open World Experience"? If we had our turtles by now I would have easily dumped another $400.00 into guild wars 2 today! No support for me no support for them. This has morphed into a different game than I originally purchased. This is not cooperative open world PvE where you get to be a Hero this is a perversion of RAID level instanced content pushed onto a game mode that clearly doesn't want it. All we'll ever be and hear is "your a tryhard" and "Get Good" and "you should have xyz". No, and we'll see you in our place in 20 years.
  8. Okay we got in on a map and we were working the events. A CMDR arrived wanting to kitten U Me control of a map. I was going to say something about that if it were controllable it would have been made an instance. But I held my tongue. I said to myself lets see where this goes. Some other in map chat stated that CMDR had led wins before and they would make this map a win also if we did things they asked..Given I was already prepped (+10 map boon 1hr+Def & Of boons and all my other normal addon's) I figured okay lets see what happens, we have a CMDR that has won and knows how to, a full map, players willing to work together equipped for battle. Things went smoothly for the most part. For I and my group. We did have much down time but here is a couple of problems I noticed: Pet swapping, while in combat (a time when swapping pets isn't allowed) my turtle keep getting swapped out when it's still healthy and combative for my alt pet I didn't want just then! EMP kept getting removed even while in combat with SooWon CC even when breaking SooWon CC bar she keeps tail and swimming across platform owning half the players on the temple Lagony, be it from our older PC's (though still above your req specs) or the RNG bafflerythm SooWons status bar and timer drops in 10s of % and by minutes respectively. We were doing about 15% per minute and should have easily made the timer and instead at 3% with out even letting us finish we were removed with time still on the clock. at 50 seconds the 3% vanished and we watched as the event failed and it just sat counting down from 43 seconds. I call BS. So we should have won, but didn't. This should have been fun but wasn't I'm not saying anything that hasn't been said already. I'm done trying till I read more changes were made. Change this to a proper Open world Experience.
  9. Yep! I was just running some events there. Maps have like 5-8 players. They obviously have skills but are upset at the meta. Checking lfg for SnG's I found 1 CMDR that will kick you if you don't have the condi build they are looking for. The other CMDr requires Discord or kick. End of Dragons = RAID play! In Open World!? What is it they say? "Dafak"? So I guess I don't get to play what I want! It's okay though when I have time I'm running event maps in DE so all will be welcome!
  10. So "endgame open world experience" means raid level complexity? Because as you are most likely aware of now it is most assuredly not like any Heart of Thorns meta. I'm asking to 1 clarify the verbage of "endgame open world experience 2 understand where the company is coming from and going to. Core, Heart of Thorns and Path of Fire meta's are what I think would make many happy. It would certainly restore joy and a desire to continue playing the game. I will make an attempt each night this week and again on Saturday. If we have not had at least 2 wins by then, there is more work to be done. I plan to PUG, at common theme in meta's. I hope the applied resolutions today works to more equally normalize this meta and hopefully the others also.
  11. Welp good job filling the Dragon's End map! They just turned from "meta maps" into "event maps" and that works for me! Sucks we can't (well we can, but you wouldn't call a failure a hero) do the metas on the releases anymore but oh well, one more activity we won't be doing in the game. This keep up we won't have anything to do. But for now we can at least farm the events in DE. Then we will see if our little group has what it takes to do the strikes to complete the collection. If not then that'll be it for us. They had their hearts set on the Turtle. I just hope Colin sticks to his words because this is spelling the end for our Guild Wars 2 journey. We could go back and play Guild Wars but what would be the point? We won't have a part 2 to look forward to! P.S. Vendor is in the South Central WP near the Strike Mission entrance.
  12. Yes to much of the above! especially " Even a good player can only ever get to great with such information because in order to know what to learn you first must know that there even is something you could learn." It could have been addressed with a head's up display option. Not that that SHOULD be AreanaNets job they did after all give us some tools that other apps and browsers read off in the Chat box. There is a "Combat" option and in there you can select some options to fill your chat box full of lingo about damage output and received that could have been put in a heads up display to be turned on or off by the player. But it wasn't and I don't fault them for that. Though I know some out there use and read that info. To me it doesn't make sense when you compare other players talking about 10k DPS or 40k DPS, I'm like "Mine says I hit for 1897 six time in a row, does that mean I'm only doing 12k rounded up? or just 2k rounded up?" So meh wut eves. But yes you are right on many points there. Another issue with all this is the AreanaNet Partners are even saying to the player base they won't go back, in map players are telling players IF they get the turtle they won't be back. So If no one is going to be there who is going to help or teach those that need it? I've even said it. It's not what any of us wanted for the game. Maybe some l33tz did but I don't think a majority of them did. We were all collectively excited for the release. Let's hope for the best tomorrow, yeah?
  13. You could be right? I recall a discussion about that along side some mention of relaxed DPS meters "as long as you didn't do anything to other players" Cuz THAT never happens! I also would not say it 100% on either of the topics Except that those with DPS meter do do things against those that don't and/or are not to that players standards (whatever those might be).
  14. Accept that back in the days of Guild Wars (know as Guild Wars 1 or gw1) the topic was made about having voice chat added to guild wars 2. So if they were going to go the route of "Extreme Sports" or rewrite what Open World means later then they should have done more to include that as part of the game and maybe it would have been a more acceptable meta? But they didn't and so to those who've been here long enough to recall that it doesn't feel weird. No it doesn't require it but it sure does help and they made a big taddo about not using 3rd party software that they are apparently going back on now. Like the use of DPS meters. They are not technically allowed but they let players use them. For me I've been booted from party's because of them and it took a long time to complete that content until they made changes all because lfg was gating it with DPS meters. In fact it took a year. So there is room for improvement. I think is all we are saying. Just some background I don't know if you have. Otherwise 😃👍
  15. False! "creativity" has nothing to do with difficulty. Not coding for your lowest common denominator needs a different kind of packaging as that is the average game out there including Guild Wars 2. You will go bankrupt if you don't and then where will your creativeness be? Many games have failed because of that. The creative portion of that meta is fantabulus! Having a tail swipe (when not rng) having the slapping hand the battle it's self is great! That is not many of our complaints! The complaint is: 1 Open World belongs to open world = Lowest Common Denominator 2 RNG remove it or keep it but only in the instanced version 3 Should have locked box items and their access (not to be confused with unlocking just the collection but actually getting and using of the item) attached to story, Tasks or achievement and not behind another "Unique game experience" (i.e. RAID's and Strikes). As I see them and as many others have stated. That seems the consensus. At this point I would be happy if they just unlocked the mount on every ones account. I liked the way I earned all my other mounts. This was supposed to be easier.
  16. THIRD PARTY SOFTWARE Not to mention in a game where 3rd party software is austricized and even a bannable offense. When it leads to having an advantage over other players. Yet that is exactly what it is doing now! Now there are tools to check and see how well your DPS is doing. Again those tools are in the "Special Forces" section of the game! Yes! I wold love to see the numbers of PUG maps! I've been on many I know none of mine have succeeded! Even IF the turtle is unlocked via a vendor to complete the collection to fully unlock it you'll still have to do strike mission that if are more than story level ISN'T going to get us our turtles still! On a mount that was supposed to be "easier and faster" to get .🤪 PUG's may be failing the meta and other EoD content but AreanaNet is failing PUG's & PvErs too!😔
  17. No, "Basic" is not the proper word for this. Dodge is basic, pressing keys is basic. Knowing when and how and what to drop boons, condi removes, or stack Stability. No not basic. Advanced / Challenging play levels yes but not basic! Use of comms, coordination + previously mentioned is above and beyond what even AreanaNet was willing to put into the game! There is no built in voice service, Commanders on a map do not automatically get to have audio to the map! No not even AreanaNet was willing to put the effort into EoD!
  18. Mine have and so have others. I could make them more clear but then End of Dragons wasn't very clear in its information either. But yeah suggestions are all over this post. Question is will they be heard? Will they have impact? Our fear is they won't. Our hope is they will or we wouldn't have said anything at all. Here is another suggestion: Make all content that is harder than Pre-EoD Open World content Instanced content with CM's and add higher level CM's to befit "Hard, Challenging, Elite and finally Grenth" Another one is to stop locking mounts behind challenging content. Yet another, stop putting RNG on things it doesn't work (there is no true randomness in coding every one above a tech or who has had basic computing 101 knows that) and players don't like it. I'm sure those have been mentioned before. Question is will it do any good?
  19. I have to agree. I think a change in marketing tactics is in order OR a change to allow players to select the level of play they want to play. I think clearer labeling of the content expectations and less blurring of lines. Start labeling releases as "Open World / Living World" and keep the content to Pre-EoD content levels. and "AreanaNet/Challenging / Hard Core" content and keep the base level at EoD and higher to the contentedness of the l33tz. Nothing in here states the game is meant for challenging content! It speaks quite literally to the solo, group, PvEr and casual who might also want to meet and play with others! I kept hearing "make it easy" and "What you want to play, where you want to play when you want to play it" and "we want the player to feel like the hero" . That is nothing like this release. If the "unique game experiences" are all going to be balled up into "challenging" content then maybe AreanaNet should start looking at other games and how they offer game mode difficulty choices? One option is to build game release so the player actually gets to pick the level of play they want to play the content in. THAT is the BEST design. Have choices for Solo, Normal, Hard, Challenging, Elite, Grenth level modes. Group play is with Normal-Grenth. Because this goes beyond JUST the Battle for the Jade Sea! I have finished story and map comp for all of EoD. As we went through we found similar levels of requirements for the other content in the release. I made a choice years ago between Guild Wars and another game. The sole reason Guild Wars won that battle at that time was no monthly fees. EoD is forcing a reconsideration of that choice especially now that the other game no longer has a sub fee. The choice is becoming very hard to remain. I realize I am but one player. I will make no difference to Guild Wars 2 if I remain or leave. So I make this plea AreanaNet, Please....Please add player choice levels for game modes in future releases. I know many have asked on the forums before for level selection choices in strikes, raids and other content. This one feature added to Guild Wars 2 can truly put you at the top of the industry. Sadly we have already made the choice that EoD content is not for us. I hope Guild Wars 2 future includes more play styles than what EoD does. Because EoD is just for "Hard, Challenging, Elite, Grenth" level modes. There is very little content for PvE Open World at more Pre-EoD play levels.
  20. I think with this release it was very much geared towards the l33tz or "Hard Core". If you can say hard core because I would wager myself a hard core player and still not a "challenged Player" I'm not here for extreme challenges, a little challenge sure. I think that is a part AreanaNet does not understand. Or it does and they just want every one to be into challenges. There is a place they have built for those in the game. The problem is they are moving them into the rest of the game. In particular a game mode that does not want it. The problem we face here with this event is elsewhere in EoD too. I have tried to solo many events that in any other area, Core, HoT, PoF, LWS and Champions my participation alone would have completed the event successfully. For example: Baubles. I found the hatchery yesterday and proceeded to activate the event and go about enjoying where the "REAL" baubles was and what they were doing. Something veteran players would know about. To my amazement as I kept contributing time and again and I found that the event was scaled so high as to be worthy of a mini SooWon event. Anywhere else I would have succeeded that event. Then someone else arrived and they too appeared to have done the event before and began helping. With the two of us surely we would have succeeded. Yet both of us barely moved the bar enough to see it as being progressed. The event failed and chained nicely into the next event. Was that on design or did we just truly fail? On the second event removing the invasive species we fared better as it was a standard "I swung a sword, I swung a sword again" style event. Even that too was much harder than I would have normally expected. Is that bad? No. Is it what I was looking to do ? No. Did the two of us succeed? Yes, but barely. Had I not been using my skills the second they became available it would have failed for sure. And this is not the first event in EoD that this was my experience. This is where I feel AreanaNet has gone astray or ignored or just never wanted to accept that there are some, dare I say a majority, of players out there who do enjoy and derive fun from "I swung a sword, I swung a sword again" and a bit of a challenge. That doesn't mean we want to be pressing every key the second it is ready and dodging every 2 seconds, jumping every 3rd attack and spend 40 minutes of every hour or 2 of my play time just getting ready to play! "GW2 doesn’t fall into the traps of traditional MMORPGs. It doesn’t suck your life away and force you onto a grinding treadmill; it doesn’t make you spend hours preparing to have fun rather than just having fun"~GW2 Yet the grind to "get good" or be l33tz is the worst grind there is in any game for many of us. So, do I enjoy Guild Wars 2: End of Dragons? A little. I appreciate the adjustments to the one event for which this post was created. I also appreciate the adjustments to improve average win rates in Soo-Won. I appreciate the alternate method of acquisition for the siege turtle ( I hope, haven't seen what it's going to look like to get 200 Write of the Jade Sea) . But this is just one in what seems to be a whole release that suffers from the same problem. along side other launch problems.Another example would be the Junk Yard boss. We stumbled upon it while doing daily's and kept with it as we would normally. There were about 30 players including us there and no tag. This event too, even with audio and visual tells, half the group would be downed on average a quarter of the group was reviving another 5-10ish players. so only 15-20 were really attacking. Did we win? Did you have to ask? So far Soo-Won IS the theme for EoD content! I just want to "Swing a sword, swing a sword again, swing a sword another time" at as many varied creatures and locations as possible. Until EoD I was all about Guild Wars 2. I hope though this is a phase and like HoT and some things in PoF we will see a return to the old ways that worked, that were fun that, had some challenge not keyboard breaking high speed high stress low payoff. Yes the use of things from past maps was awesome, but we had been asking for that for years! Just about everything you put out we asked to be added to other maps. That is one way to accomplish the goal of showing how one event in a maps time has changed the world. But that wasn't done. It's great you brought them back but for only one battle. I'd like to see them all over Tyria now. Okay I've said my piece about Soo-Won and the meta and EoD. I hope to return and not be so disappointed. I really was looking forward to this release. Mainly because it means you can finally bring us something 100% no Tyrian has experienced. The question is, can you really keep the game fun for all of it's "unique game experiences, including Living World™, World vs. World, Player vs. Player, endgame PvE, and more. "~Colin Johanson? Or are you only "Challenging Content" now?
  21. RNG The GODs have spoken! You get.....nothing. Okay so I am one to say I absolutely despise the RNG in this game. I feel it is a PERFECT force multiplier for Strikes/RAIDs/Fractals and other instanced based l33tz wanting a challenge! Back when rng was on drops my wife saw all manor of good loot. I on the other hand saw drops of white, white, white, white, white, white, white, white, white, blue, white, white, white, white, white, blue, white, white, white, white, white, white, white. All the while she had an EXOTIC DROP BEFORE SHE COULD EVEN EQUIP IT! SRSLY!?!? though it was after her second exotic that I received my first green😶 Yes I agree the RNG should just leave Tyria as the Gods did, they left THAT one behind to F'with us!
  22. First, THANK YOU! for the alternative method of unlock. I would have liked to see it via doing something but I will accept that change. We Thank You! Secondly, I know I said I would play the meta again. But I also said I would until it was fixed or a change was made. That has been announced and so I participated in another meta. I did use ALL the JADE boosts of DEFENSE and OFFENSE (so players USE THEM they make a difference, I'm sure that was intended from the beginning) as I usually do. The tail swipes, those are different than a tail slam? We are talking about the attack on half the platform right? I did not get the animation for any of the tail hits (but I could have been facing the wrong way 99% on the head). We only had 6 times that half the platform was lit up and needed to move to the other side. and then she would swim across the platform. And we would go back to attacking the head or hand. The CC bar for head didn't seem to pop as much this run. But our DPS just wasn't enough I saw that on our Pres. before the boss encounter. We only reached 45ish % before timer ran out. I stress that I know we did not have DPS to raid level and probably only a strike level if that. I do NOT have a DPS meter I just watched the dmg on health bars and know the differences. Damage Window YES! I did absolutely feel like and we did have more time to do dmg. But we were not doing enough. Writs of the Jade Sea Is this a new currency item? I thank yo for all the work being done on this event. I would TRUELY hate to think that I would not be able to defeat this one world boss that sums up ALL the world bosses and ALL the adventures I/We've been on. to fail at the end is the worst. I feel just a small adjustment to the heal bar 1-5% maybe? I don't know how your numbers work so that maybe too much? or not even noticeable. I'm just saying that of all the ones I've been on and those are mostly PUG's the most we have gotten her down to is 13% I feel that if we can get half of that reduced on the health bar we should make up the rest as PUGs and start getting more wins.
  23. Meh, just finished another fail had at least 5 swips and tails. reached 25% Best I've reached was 13% before fail. But FTN I'm done with it. And yea this l33tz gatekeeper crap is why I don't do raids! Not that I can't or won't It's because of 3 things 1) time it takes 2) gatekeepers 3) toxicity NOW appearing at a meta map near you!
  24. Not that it matters if the other metas are like the Jade Sea (haven't participated in the other meta's yet we will this weekend) but It does seem that even with the increase the most we see is around 5 other players. but still on average it seems like just or group. Again, meh works for me we just might not get metas done. But then there is the other meta we won't get done so meh.
×
×
  • Create New...