First of all sorry for my bad english. Second of all this changes are mainly for WvW only.
WvW Revenant (mainly vindicator) ideas for zerg.
This are mainly changes for WvW only, and maybe some of them for all modes
This post is to add a build for the vindicator that can compete with the firebrand or the engineer for that supp spot in zerg
To compete we mainly need a consistent way to give stabs to the group, stunbreaks, heals, a bit of condition removal and extra boons/supp
Here are some of the changes I would proupose, all of them will be a bit broken but at least to have a general opinion on what could be do:
Traits:
Vindicator traits:
Redemptor's Sermon - reduce cooldown from 90s to 30s
Balance in discord - increase health 30% and make it affect 5 allies in range
Reaver's Curse - endurance will be gained when striking allied with the dodge and the endurance gain will affect allied too
Angsiyan's Trust - Give extra 15 endurance to allies (10 for you, 25 for allies)
Saint's Shield - break stun of allies affecteds & give 1 stab
Salvation traits:
Healer gift: remove 1 condition from allies or give aegis with 10s cd
Resilient Spirit 25% of that barier is gave to 5 allies in range
Fortified Blessing: add a minor heal to allies (like 50 or 100) + the protection
Invigorating Dismissal: like fortified blessing, add a minor heal to the effect
Retribution traits:
Spiritual Reckoning - add 1s of resistence and affect allies
Eye for an eye - give the might and protection to allies when u break a stun | or rework: give aegis and 1 stab when use a stun break on ally
Skills:
Legendary Dwarf Stance:
Soothing Stone: give the resolution to nearvy allies
Forced Engagement: this is just something i would love to see but would be a total rework. Chain to nearby allies taking a % of the damage they take instead of them
Vengeful Hammers: heal nearby allies per tick
Rite of the great dwarf: reduce cast time to 1s
Legendary Alliance Stance (mainly Viktor[blue])
New pasive when in the blue stance - You deal 15% less damage
Selfless Spirit: if an allied is affected by the 5 ticks give him regeneration
Awakening: energy cost from 35 to 30 (this would combo with the stunbreak mentioned before)
Legendary Alliance: Change regen for aegis or 2 stabs or aegis
Drop urn of saint Viktor: it is now a stunbreak too, increase cd on 10s so u cannot break stun each 2seconds
Weapons:
Staff:
"1 - Rapid Swipe": heal nearby allies
"3 - Warding Rift": If it blocks an attack give neavy allies 1 stab
Thanks for reading the post. And feel free to give more ideas for the skills. Let see if we can give the supp spots more variety!