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Velka.9372

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Everything posted by Velka.9372

  1. Hey! I've been discussing with some friends about the specter support, and to be honest it need little changes to make it viable in Zerg v Zerg without affecting that much other playstyles. Specter supp WvW changes: Specter traits: 2 spectres cannot have the same guy linked Second opinion (this would be the principal part to make it viable in Zerg v Zerg as supp): makes you able to connect to up to 4 extra people next to your main f1 target (prioricing your party) so you can be link with 5pp Amplified Siphoning a 50% of the barrier you give is mirror to anyone connected to you u mirror the boons u recibe with 20% durations to pp linked to you (we lost mirror boons while ago with the change to the mesmer seal but i think was a cool mechanic) Hungering Darkness Now remove 1 extra condition to you for each target u have linked to you. Panaku's Ambition: now also give regen when u give stealth to allies and give yourself regen when strike with a stealth attack weapon scepter 3 with pistol offhand (Measured Shot): the shadowstep now removes 1 movement imparment condition 5 ally around the ally target (the counterpart of the inmobilize to enemies) the beam now give barriers to max 5 targets between you and your ally Shroud 2 (Grasping Shadows) Now removes 2 condition per trick instead of 1 Shadow Arts: Shadow saviour - (extra for scepter (similar to the trait that changes with mechanist in engi)) if the ally is linked to u it breaks stun
  2. Hello fellow explorers! Is there any faq or response of the developers on this topic? Atm im playing with 2 differents clans that will not be in the same alliance, will i be able to play with both of them with the same account or do i need a 2º account?
  3. m8 the enemies there were just... bad no stun break and no self stab next to a big fall xD
  4. I supose op havent fight a cele willbender yet doing 1v5... all class have something broken if u know how to do it m8. And all the builds u put there have serious counters for them
  5. Ok! thanks i posted it on both sites thanks https://www.reddit.com/r/Guildwars2/comments/vxajzd/ideas_for_vindicator_supp_rebalance_in_wvw/
  6. First of all sorry for my bad english. Second of all this changes are mainly for WvW only. WvW Revenant (mainly vindicator) ideas for zerg. This are mainly changes for WvW only, and maybe some of them for all modes This post is to add a build for the vindicator that can compete with the firebrand or the engineer for that supp spot in zerg To compete we mainly need a consistent way to give stabs to the group, stunbreaks, heals, a bit of condition removal and extra boons/supp Here are some of the changes I would proupose, all of them will be a bit broken but at least to have a general opinion on what could be do: Traits: Vindicator traits: Redemptor's Sermon - reduce cooldown from 90s to 30s Balance in discord - increase health 30% and make it affect 5 allies in range Reaver's Curse - endurance will be gained when striking allied with the dodge and the endurance gain will affect allied too Angsiyan's Trust - Give extra 15 endurance to allies (10 for you, 25 for allies) Saint's Shield - break stun of allies affecteds & give 1 stab Salvation traits: Healer gift: remove 1 condition from allies or give aegis with 10s cd Resilient Spirit 25% of that barier is gave to 5 allies in range Fortified Blessing: add a minor heal to allies (like 50 or 100) + the protection Invigorating Dismissal: like fortified blessing, add a minor heal to the effect Retribution traits: Spiritual Reckoning - add 1s of resistence and affect allies Eye for an eye - give the might and protection to allies when u break a stun | or rework: give aegis and 1 stab when use a stun break on ally Skills: Legendary Dwarf Stance: Soothing Stone: give the resolution to nearvy allies Forced Engagement: this is just something i would love to see but would be a total rework. Chain to nearby allies taking a % of the damage they take instead of them Vengeful Hammers: heal nearby allies per tick Rite of the great dwarf: reduce cast time to 1s Legendary Alliance Stance (mainly Viktor[blue]) New pasive when in the blue stance - You deal 15% less damage Selfless Spirit: if an allied is affected by the 5 ticks give him regeneration Awakening: energy cost from 35 to 30 (this would combo with the stunbreak mentioned before) Legendary Alliance: Change regen for aegis or 2 stabs or aegis Drop urn of saint Viktor: it is now a stunbreak too, increase cd on 10s so u cannot break stun each 2seconds Weapons: Staff: "1 - Rapid Swipe": heal nearby allies "3 - Warding Rift": If it blocks an attack give neavy allies 1 stab Thanks for reading the post. And feel free to give more ideas for the skills. Let see if we can give the supp spots more variety!
  7. Hey, is there any way to send feedback & ideas to the WvW team or the balance team for a specific class ?
  8. Oh, didnt know that, why did they change the skill?
  9. I would love if we could get a new F skill like attack my target or return to me but to tell the pet to go to a position and stay there until u tell the pet to do other thing or u go out of range (like 2000 range for the range limitation) Go there: range 1600, your companion will stay on the position u tell him until u tell him to attack something, return to u or u go out of range (max range 1600-2000). Ur companion will attack enemies if they are in range and he is on guard mode and will not attack if he is in avoid combat. In gameplay: a little area like the one from the 4 of axe will appear so u can select the position that u want ur pet to go. If u cannot have a path to that position (in code u can fire an invisible proyectile and if the position is obstructed it will tell u "your companion cannot reach that position" or something like that so you avoid people trying to make the pet go through walls in WvW and pvp) Sorry for my bad english and thanks for reading ^^
  10. I would love any of this ones: Vitality/Expertise/Toughness/Healing Power Vitality/Healing Power/Expertise Toughness/Expertise/healing power Vitality/Toughness/Concentration/Expertise In general more combinations with Expertise with support stats
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