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Methuselah.4376

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Posts posted by Methuselah.4376

  1. After playing with swords, I can say I truly enjoy them in open world, but yeah I do switch back to dagger/torch when in instanced PvE or when against meta bosses. So created an equipment template just for swords for open world 🤪 

  2. I like the novelty they bring, I like the animations and the movement, but they could use some more damage and consistent LF generation. At present, it seems they're not good enough to replace dagger in instanced content. 

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  3. On 2/19/2024 at 1:14 AM, Sinister.5792 said:

    The greatsword is so useless.. the casting time is horrendous, these skills should be instant activation... 

    Greatsword is one of the best weapons in the necro's toolkit. Though slow, it does hit hard, it has vulnerability application, chill application, pulsing blind, boon strip and a pull. It's very diverse in its abilities and this is a strength both in PvE and PvP. Gravedigger in PvP is meant to be used in an opening, not whenever. 

    Why should it be insta cast? So what's the point of having quickness?

    On 2/19/2024 at 1:14 AM, Sinister.5792 said:

    Talking about Greatsword in general, time to change greatsword with guardian too... with Greatsword block on one of the skill like how rangers have it.. 

    Right...because guardians lack block in general right? I don't understand these people that want every profession to do the exact same thing, like why bother having professions in the first place then?

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  4. Necromancer

    Swords have a strong theme and interesting concept, but unfortunately—due to some clunky animation timings and low numbers—they left players hungry for more damage. We’ll be increasing the power coefficients on the weapon across the board in PvE, with similar adjustments for PvP.

    Additionally, we’ll speed up some casting times and reduce the aftercasts on some skills so that the weapon can better match the flow of the game. Like the change to thief’s axe, the autoattack chain projectiles will have their logic updated so they can hit targets on terrain more consistently.

    The other major change to the weapon is a rework to Devouring Visage and Consume. The design of the skill proved hard to pull off. If the projectile goes too slow, it will struggle to hit moving targets, but if it goes too fast, players will struggle to recall it when they want to. Devouring Visage will now throw the orb at your target, exploding on impact to damage and fear enemies. Consume can be used after that to drain the strength of targets hit by the explosion, inflicting damaging and weakness while granting you might.

    Maybe these changes will allow swords to be in a much better space than they were in the beta.

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  5. 3 hours ago, Emapudapus.1307 said:

    New Life Siphon feels clunky, maybe they should keep old and give you 50% reduce incoming dmg or blocking while chanelling and would be better, since its melee weapon and you need to survive close range.

    What is specifically clunky about it? 

  6. 8 hours ago, Drarnor Kunoram.5180 said:

    Life Siphon has never rooted you.  Why are people thinking it did?

     

    Don't get me wrong, current Life Siphon is by far the best the skill has ever been, but saying "it no longer roots you" just isn't how the skill ever behaved.

    You're right, wrong choice of wording, I should have said animation locked 😅

  7. 2 hours ago, Raziel Dumas.9582 said:

    Can you please change Life Siphon back or at least extend it cause Right now its useless

    What are you on about? Life Siphon is in the best position it's ever been; you only need to land a single hit to get the full benefit rather than having to be rooted in place and risking missing some ticks. Plus as Roadkizzle said, you are not only not rooted, but free to do other actions. 

    Really I have to ask, what do you find useless about it? 

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  8. 45 minutes ago, Zergs.9715 said:


    Why? Because I prefer my two weapon sets and utilities over constantly rushing to get back into shroud and constantly looking at the 1-5.

    Sure, let's rework traits because you personally don't like the playstyle of the elite they're attached to. If you don't like shroud hopping, change to Scourge or just use a different profession. But outside of Scourge, shroud hopping is THE class mechanic. 

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  9. Everyone complaining about dps Scourge's barrier being a thing and how it is throwing off balance because dps Scourge has so much utility is being ridiculous. F3 provides 1188 barrier with no healing power and a dps scourge will rarely use it in a raid scenario in order to conserve life force. Sand flare? Again on dps Scourge is only provides 1220 barrier on a 25s cool down. 

    And who cares if the dps is at range: as others have pointed out, in a raid scenario 90% + of the time you will still be in melee because otherwise you will get no boons or healing. 

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  10. You should put all the conditions on the golem as well; it allows for 100% full powered Devouring Darkness (Scepter 3) and in a real raid scenario you will very easily have a minimum of 5 condis on a target (the max threshold for Devouring Darkness). Plus it also contributes to the trait Barbed Precision. 

    I generally suck at golem benchmarks, but one thing you need to try to avoid doing while on the scepter rotation is to avoid starting an auto-chain before using the rest of the skills off CD, which is done by queuing skills. When there are no other skills to use, then you can auto attack but always finish the chain before using another skill.  

  11. 4 minutes ago, Danny De Ditto.1345 said:

    I never realised the 3s on the blind proc ty

    Still, even if i did my unga bunga rotation wrong  this is tbh a new thing, ice field always gave me chilling bolts no matter what was over or under it, is all i'm saying, like not trying to improve my rotation here just pointing out a bug.

    Maybe the order of the fields effects what combos execute as well. 

    • Like 1
  12. According to the SC rotation, you are not meant to overlap fields on condi Reaper; you have to wait for each field to expire before applying the next. Even with it comes to Chilling Darkness + Deathly Chill combo, you never apply both Nightfall and Well of Darkness as you would lose a lot of potential bleed application due to the 3s ICD of Chilling Darkness.  Usually if you're in Shroud while you have a pre-existing field going, you auto attack until it dissipates and then you apply the RS5+RS4 combo. 

  13. 57 minutes ago, Birdie.3869 said:

    So,@Cal Cohen.2358 @Rubi Bayer.8493, for when you guys release the scourge nerf that we all know is going to happen could you throw in the return of signets of suffering or some buffs to necro signets with it?
    Feel free to check out my other comments here as for why since they're still relevant as zero changes have been made so far.
    And while I have your attention, if I do:
    Engi Turrets need love too.
    Elementalist Summons (Lesser) as well.

    Thanks.

    I don't think the developers are there for people's shopping lists, otherwise they never get anything done. 

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  14. You only need to place one shade every 8 seconds now as you get the full benefit from traits that you would have needed 3 shades up for before. In a sustained single target fight, the shorter duration doesn't matter too much because you would have been placing shades off cooldown before anyways to proc F1. Where the shorter hurts is when you're trying to cover as much ground as possible against waves of enemies. 

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  15. 41 minutes ago, Lillucas.5801 said:

    Please rework greatsword 2, it is such a boring ability to use. Reworking it would really make greatsword on other specs a lot more enjoyable!

    How is it boring? This isn't 2015, you're not meant to solely spam Gravedigger until the death of the boss, now you still have a rotation you need to follow.

     

    And if you don't like it, don't use it, no need to try to ruin it for everyone else. 

  16. 53 minutes ago, zeyeti.8347 said:

    Sorry i do not agree , healherald is a bit new so it's coming out step by step , but think you forgot aegis ? healherald is also very depending on his energy management , especially if you want to upkeep the boons from brill , also what does hherald has that hfb doesnt have ? cc ? 5 sec super speed ? 

    Hfb has his tome that he can go in anytime in the game , hherald is hold by his energy management trough elevated compassion , meaning you will have to move from a legend to another at some point , also i doubt that they will keep this 40% boon duration for free , that is insanely overpowered , but as healer i don't see the big deal taking it instead of a hfb , he has more cc and access to superspeed , while hfb is a monster with stab and aegis and have indeed little cc , but no access to superspeed.

    But i should try this one too , it seems that for tanking peculiar bosses it's quite effective with brill healing , block from staff and shield 5 , just regret there is very little stab (hard to use with good timing needing tablet special effect with ventari ult costing 35 en) and no aegis.

    I think your whole argument style is starting from the "HFB is amazing everything else is not at good" without really experiencing what everything else does as showcased when you initially didn't understand heal Scourge's strengths because you hadn't tested them yet. The only real thing HFB has going for it better than anyone else is its ability to kitten out blocks. Herald with Legendary Dwarf can provide just as much if not more stability than HFB, it's not just limited to Ventari. 

    Again, every build has it's strengths and weaknesses; HFB can kitten out blocks but those can be stripped by a 1 damage tick, Scourge can safe guard the group's HP while saving its singular block saved for a big mechanic/hit. Yes, HFB can do the same, but if we're talking sheer HP protection level, I think Scourge would win out more consistently. 

    • Like 1
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