You need to get out more. Every commander is different and has different ways of doing things. It's why some people gel with some commanders, and on others are just a walking bag. There are a TON of factors into every micro decision that should be made as a driver. The complexity increases when you are facing many unknowns with pugs. The "good" drivers understand this, and also why many new drivers struggle to get a foothold. Now on the flip side as a pug, a "good" pug now has to understand the commander they are following. Even being in discord and hearing the callouts is not just a simple 'common sense.' Commanders are often more than that; they are leaders. Leaders who have to juggle a lot more than simply commanding. Here is a short list of things I worry about as a 'private' guild commander:Where is stab coming from? Secondary Stab?Where is protection coming from?Where is Resistance coming from? What is the uptime?Where are cleanses coming from?Where are boon strips/corrupts coming from? How many?Where are offensive boons (might, fury) coming from? Full uptime?Where and how often are special boons (quickness, alacrity, superspeed) coming from?How can I arrange parties to best manage above?How much range damage do I have?How much melee damage do I have?How much lockdown, cc do I have?How much support do I have to sustain melee, ranged?How often do I have big cooldowns to wait for?Do I have enough stealth to cover squad?How quickly will cracks form in the squad causing a wipe?What are the enemy groups capable of?How many enemies are there? That's just at squad creation, and many of those questions compound off each other. I'll even give the average pug the benefit of the doubt and assume they are on a meta class with a fairly meta build. (Which is more rare when following a pure typemander). The average pug knows 'I play scourge.' HERP DERP DROP WELLS. No, wait DROP WELLS WHEN COMMANDER CALLS. Okay, what about a commander like me who doesn't make well calls because I have a level of expectation of necro players to know? Well with pugs I see a lot of scattered wells, at random times. How about knowing when to use wells on first push, or saving wells for downs, knowing when the enemy is going to res? How are the warrior bubbles going to play out, both enemy and friendly? Is there a choke to focus on? Do we want there to be a choke? Now take even just this short accumulation of possibilities and compound them to where they all affect each other. Now I know what you're thinking, 'why would a pug care about this?' And my response is, why shouldn't they? Isn't it valuable to know if you have stab, cleanse prot, etc in your party? Valuable to know if you are going pirate ship or be more aggressive? And average pug, following a typemander or a pugmander in discord without the proper groundwork, they just won't grasp it. Even with callouts, when I do have pugs follow I get questions on what specific callouts mean, and it's not because I use weird terms like 'pizza' to note enemy down players (TY GS). So many little factors that pugs simply won't understand. It's also why some commanders can make people feel like gods and you can take the best players in the world who eat it because the commander isn't up to snuff. I see it on my own server watching people follow one commander, vs others and the difference it makes. It's not that drivers are doing stuff beyond the usual 'squad stuff'. It's that the average pug doesn't even know the usual 'squad stuff'.