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Ravenmoon.5318

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  1. Has anyone put a thought into this? I was watching bunch of profession videos on YouTube to recommend to my friends according to their tastes. And since it's a youtube video and needs interesting content the authors went to great lengths to dig up lore for each elite specialization. I kinda liked that. Imagine, before unlocking Firebrand on your account you'd have like ... a scavenger hunt to read through some sacred tomes and at the end poof you unlock the specialization and you can dump hero points on it to unlock it fully. Or Bladesworn getting lessons from detective Rama What do you think?
  2. It's literally the best QoL unlock as far as movement goes. It shouldn't be easy. If you want quick flight, sink 200 gold and go with the griffon. It's fun too.
  3. Not fully disagreeing with you, however - one of the core pillars of this game back when it was launching was to put an end to the mindless grind. That's what we signed up for 10 years ago.
  4. The fact that you get lvl 80 boost upon expansion purchase and not just exp booster is more than telling about the state of the game and the confidence the devs have about NPE. At least I'm happy Anet saw one of my solutions, which was to introduce mounts even to F2P players. Just read it in the patchnotes. I'm beyond happy about that one. Baby steps guys. Baby steps.
  5. Hello, the 90s called and they want you back. One of the points I've been trying to make in this thread is that demographics change. See I get the point you're trying to make. I used to play Lineage 2. That game had no coherent story whatsoever so all you did was killing mobs and that's about it. That was gaming back then. WoW changed that for better or worse. After that Fortnite made things even simpler. I'm sorry to say it but gamers like you and I are in the minority and we're getting fewer and fewer. We are certainly not the demographic that's going to keep a business alive. What was acceptable back then isn't acceptable now. There are games that are fun all the time, not just at the endgame. Swtor being a good example from the games that you've listed. I had a blast playing that. I felt powerful all the time. Abilities were solid. Story telling was good and at least at the start my choices mattered. Gaming in general has changed. And if Gw2 is to last 10 more years, it has to change some things.
  6. Uhhh?? Okay? I've done nothing but praises for the game and > only < talking down the NPE. You aren't going to sell anything without acquainting your customers with the system one way or another. When you go shopping for clothes, you get to put them on, to see how they fit. You go to the farmer's market, if you are smart, you do a tasting before buying. Sounds to me like you are a solo player, in a MMORPG. Which is fine, Gw2 totally allows that and I've played solo for years. However, on the off-chance you get your buddies together, until they hit 80, there isn't really much exciting content to do together. When I play with my friends, I don't stop to listen to NPCs. I listen to them and interact with them. Most of the time I turn down the master volume level to something like 5-10%. And I doubt I'm the only one. Core maps don't need updates, new players need to be introduced to the newer mechanics one way or another to show them what the game is all about NOWADAYS. I have no issues with the personal story bosses, except Zhaitan, but I'm actually talking about the NPE, not the final battle of the core game. Like I said in my previous post, I feel like Zhaitan fight is too late to get fixed. Some other dude wants updates there. What I want is to be able to play with my friends even in a limited capacity in a way that's fun for all of us. I'm sorry but sharing exploration and hearts is not something I go "kawaii" over especially since I've completed the world 2-3 times already. Interestingly enough, my friends that I introduced to the game don't find it that much fun either. They want to play together, not just run around together. Bottom line is ... if the game has nothing to offer in level 1-79 range, just shorten the grind. Apparently that's what they're testing already. I was hoping for more though, something like, reworking the minimum level for 1st tier fractals, lower barrier to entry even further for dungeons etc, etc. But meh. Feels like I'm pissing against the wind with this community.
  7. I feel like this is one of those things that's too late to fix now. Speeding up the last mission wouldn't hurt though. Like it takes half an hour to complete and it's mostly you waiting for some monster to align itself in front of the gun. And then rinse and repeat with Zhaitan. But you know, maybe Zhaitan sucking so hard gave us some of the best world events in MMORPG history \o/. I think I like all the dragon fights post zhaitan. P.S: But it's never too late to fix the starting experience!
  8. I agree that garbage is a strong word. At least Orr is dynamic and there's threats from everywhere, which to me makes it exciting ... kinda like Elden Ring, but I'll agree with you that players fall off way before Orr. I'd wager you one up and claim the dropoff is before level 30 even. And I wouldn't blame the story. The first act for every race is cool, albeit it takes like 20 levels to fully see it and there's no dungeons around. You literally go through CM to do hearts and stuff, I think there was 1 story chapter there like right infront of the dungeon and yet you can't go in for the next 15 or so levels 😄 . The second act with the orders is a bit boring I feel mainly because some setup has been butchered since NPE was introduced. The rest is questionable at best, but at least their storytelling improved in the living world seasons and the following expansions. Maybe throw living world season 1 for free to new characters? Also the story segregation per 10 levels is a bit ~~~~. Back when Gw2 released story was segmented into "recommended levels" but the recommended level did not stop me from entering. So instead of grinding more of the same for the next 5 levels I was like .... yeah, I'll take on the challenge of doing this chapter underleveled. Sure you die a lot, and some of the times I did quit because I was too low, but the option was always there. I don't know why they separated the story in chunks. It's not like you can go super high. You still have to go to the entrance of the story, so you do have to walk though a higher level area where mobs will definitely kill you if you are not careful. Also the activity compass that they introduced often doesn't prioritize the proper things. It goes for hearts/pois rather than events unless the event is super close. Would've been cool if I could toggle whatever I wish to do at that exact moment. I don't know guys, the MMO market, even though in general decline is still increasingly competitive. It's a foolish errand to have something that irritate your users in my opinion.
  9. That was 10 years ago buddy. Demographics and MMO landscape changes. So does player expectation. Great, 10 years ago you ran around the world and you were happy. That's how things were done back in the day. Today is different. Besides I'm no longer a 20-something just graduated high school with lots and lots of free time. By latest demographics the average gamer is 30+ year old with kids. My generation keeps playing games but we have less and less time for it. Newer generations do Fortnite, not MMORPGs. Go to any MMORPG forum and ask which is the better/more populated MMO. Or ask people to recommend a good MMO to you. Chances are, 9/10 times you'll get TESO recommended. I know because I go to these forums and am one of the folks that claim that TESO is garbage compared to Gw2 but I often feel like a lonely bird there. It's absolutely insane. Word of mouth > any marketing material
  10. No new player would ever hit the hero panel until level 80 I guarantee it. Which is a cluster%$#@# of ideas that barely stick together but I digress
  11. That's the thing, if Gw2 wants to progress it doesn't need to compare itself with 2012 MMORPGs. It needs to compare itself with today's MMO and today's gamer, not the gamer from 10+ years ago because demographics change. Very difficult concept, I know. I disagree. SWTOR feels like a Mass Effect game ... with lightsabers. What pulls it back is the business model, really. ESO just kills it out of the ballpark with their lore. Gw2 can't hold a candle to TESO's start. Lost Ark, albeit having no actual lore, throws you straight into the action and it's extra enjoyable with friends. To the guys who spoke about downlevel, bruh I don't think you've been to a low level area recently. You literally 1-shot everything. You look at the mob you press anything that isn't auto attack and the thing dies. Like I said in the previous post, downscaling and low level dynamic event spawn scaling needs some work. My friends were barely able to obtain bronze medals when there were high level characters around. Not only they needed to throw multiple hits, most of their gap closing abilities, even weapon ones were closed because ... reasons. Also I don't know why the personal story starts at level 10. I think it's great and the fact that I can hop in is fantastic. Just grinding to level 10 initially is a bit boring. Dynamic events are cool and all, dynamic event chains even moreso but you can play for hours and not hit a single DE. Especially if you move around.
  12. I feel like you need to take a hard look at this quote by yourself and consider the fact that your opinion isn't the only opinion either. Opinions vary and developers should strive to accommodate as many as them as possible so that everyone could be happy. Also having a strong opinion or being opinionated isn't bad either. It's what makes you different. However if your "uniqueness" is forcing insane bounce rates, maybe it warrants some looking into? My friends, usually before quitting ask me "well yeah exploration is cool and all but what can we do together?" And I'm like ... get to lvl 30 and I'll show you. They play for 15 minutes more and they're done. The game lacks speed early on. And for the people looking for it, it's just not there. What I've noticed is that human starter zones are a little better than norn starting zones. Norn starting zone is extra boring with the riddle hearts and low spawn crab traps. Especially since the heart description doesn't explain well what you're supposed to do. But again, it's not for me to decide what would make the NPE any more fun. I'm just saying it has made at least 8 of my (close) friends quit the game before turning lvl 30. Avid MMO fans, not Fortnite players (read - players who like the genre for many years) For comparison, since people bit too much into me mentioning Lost Ark - WoW gives you the dungeon finder at level 10 while some dungeons unlock at level 7. Sounds to me like if you are a group of friends, WoW is the better MMO in terms of teamplay. People mostly don't care about the players they meet in open world events. They come and go. They are not even from the same server so chances to see them a second time aren't very viable so it's kinda meh. Luckily I can't stand quest hub MMOs nowadays so I'm sticking to Gw2, but it needs to be more accessible.
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