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Ravenmoon.5318

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Everything posted by Ravenmoon.5318

  1. Now if only I could make those guys to give another chance of Gw2 once they're done with that. Took them long enough, I hated NPE ever since it got introduced but since I already had every profession at lvl 80 it didn't bother me as much. Making new accounts to play with my friends recently though has been very boring. And none of them sticked to the game. Which is a pity because it's a really good game.
  2. I loved the initial version where you have to "learn" your weapon by actually using it rather than reaching some imaginary level that the developers found fit. Coincidentally your favourite weapon got full unlocks way before whatever level they set up in NPE. Also skill unlocks were based on skill points gathering rather than levels, so you had utilities unlocked early on. Traits as well Not to mention how fragmented the personal story got and the pieces they cut out because.... reasons. The core story is butchered right now Better yet, compare the flow of the 18 year old WoW with Gw2. At level 10 you get access to dungeon finder. You get level 10 in like 10 quests
  3. I've shared my experience with Lost Ark and with the same friend with Guild wars 2 and he kept on playing LA solo while I gave up on playing solo, being unable to hook any of my MMO buddies to Gw2 because the NPE is boring. It comes down to hearts and dynamic events (if you're lucky) Oh also low level dynamic events are trash, all the high level players that farm nearby one shot everything and you basically need to be lucky to even hit something before it evaporates. They could play with scaling, both of downlevel scale and spawn rate scaling.
  4. Bosses require timers and are a cluster kitten of abilities and are one of the pain points in this game - too much ability SFX to figure out what's going on. Instanced content is way better in pretty much every way. Also, unless you can hit lvl 30 in 2 hours good luck keeping your friends playing until the first dungeon and then find a good joke for the lfg wait time because story mode dungeons are never ran, much like exploration paths which also require level 80 Come on man, I dare you. Create a new free to play account and try to play for few hours. You're going to be running back to your main account. The initial experience is terrible. For a game with such an active and layered combat your hero is super stiff for HOURS
  5. It's a personal opinion over many years. Every time I've hyped a buddy (that plays MMOs) they stop playing after an hour or two. The game is super boring after the "new player experience revamp" they made before HOT if I remember correctly. Of course if you purchase an expack and boost yourself to the good stuff it's better, however, nobody drops money on something that has a trial and that trial isn't fun. The abilities are boring until lvl 30 and even after that you basically just swing a sword until 80. I've been with the game since it's headstart, I know what's good about it but there's no chance of doing group content with someone that isn't level 80. Dungeons? Nope. Fractals? Lol nope 😂 . Raids? Nice joke. Compare this experience with Lost Ark where you can start running dungeons and group content since level 10 with your character kicking kitten all the way through. The game itself (lost ark) is rng kitten but boy is the onboarding experience is awesome until you hit the rng wall
  6. The problem with condi has always been the same and it's the lack of clarity. You can have a burn that ticks you for 100 damage and you can have a burning that ticks you for thousands. One demands you to cleanse, the other not so much but even if you look at your debuff bar like some "experts" suggest ... It's not immediately clear what's doing what. Power builds have great clarity and obvious powerful attacks that can be dodged or blocked. Condis pierce through that kitten. Condis are a lazy gimmick in this game. Always have been even after countless reworks. Instant reapplication is another issue. Fat stacks shouldn't be able to be reapplied. Maybe cleanses should give some sort of ... Maybe not invulnerability but rather .. resistance? I swear Gw2 is the only MMO with elemental damage and no gear resistances. All the tools you have are just "be better at dodging CC" , or cleanse "the right kitten at the right time" or its GG s. Also while dodging completely stops power builds from damaging you, dodging with condis doesn't seem to stop the ticking either. So they go around even core mechanics. Which fancy way of saying that it's bad design
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