Jump to content
  • Sign Up

Abimes.9726

Members
  • Posts

    13
  • Joined

  • Last visited

Everything posted by Abimes.9726

  1. What i'd like to see for WvW balance changes : General: Remove healing/toughness stats combos or reduce the healing over time players get from supports.Remove condi/vitality/tougness stats combosReduce effectiveness of aoe skills when stacking them on top of each other.Better for small skilled roaming groups taking on unskilled larger groups by getting more effective focus fire. Mounts: HP of mounts downed to 1K - 3k hp (stop knoking ppl down when dismounted) Remove third dodge on mount make it go a bit futher instead. Remove stomping with mountsBuffs: Remove food and utility in wvw (this just unbalance the game mode even more)Remove Guild objective auras outside of the keeps and in camps. (this just unbalance the game mode even more)Stealth : Remove perma stealth.Necro: Replace sand savant by a more supporty trait. Scourge issue is not the amount of corrupt it has but rather his impact on the battle fields. Pvp players manage to play with the smaler shades, it take more skill, hits fiewer persons and it is easier to play around for the enemy.Removing damage on necro scepter is bad (corruption in line with pvp is fine), it push core necro in a even worse spot. Boon spaming (#firebrand) should be looked at instead.Please remove harbringer shroud it's bad no one will ever use that !Fix dark path tracking plz.Other listed changes are fine.Firebrand:-Poops out to much boons in every competitive game mode Gardian: Judge's intervention should be ground targeted forcing ppl to have los to burst but allowing for better kiting.Engineer: Make utility giro works like before and put the reveal there like before.- Chemical Field: This skill is replaced by Detection Pulse (from the old Sneak Gyro elite toolbelt) as the toolbelt skill for Purge Gyro. Just no ! The poison field is nice for downed state control and the utility giro was way better before revert that change.Reduce the amount of sustain scrapper has and instead give it ways to stick to his target making him a bruiser class. Like it was originaly intended with last changes instead of locking it into a skilless bunker style.Holo changes are nice changes. Core engi still need's help.Elementalist: Alow tempest to have shared stability Warrior: FineThief: Fine if stealth is looked at.Steal need losRanger: Lowering longbow damage seem's fair in open space places like wvw.Revenant: Changes are fineNeed Los for teleportsMesmer: Mirage god mode dodge on clones is a design problem.Kind regards,Me
  2. Offering of BloodIn GuildWars1 Offering of Blood was a simple elite skill that granted you energy in exchange for some of your health.In GuildWars2, Offering of Blood could allow you to exchange some of your health for some endurance. This is pretty cool because for the longest time, Necromancer has always needed some form of survival other than shroud. A skill like this could introduce some much needed survivablity for a necromancer, for the price of some health, i think that's fair. You nailed It !! Good Idea !!
×
×
  • Create New...