Jump to content
  • Sign Up

Yasai.3549

Members
  • Posts

    3,112
  • Joined

Posts posted by Yasai.3549

  1. We used to have it and was replaced with Invoke Torment when they reworked the traitline. 

    Invoke Torment just upped the burst of Revenant Torment application but in exchange we lost sustained condi application. 

    I don't think it needs to return but Invoke Torment needs a buff and so does Abyssal Chill. 

    Invoke Torment is solid for its initial burst but the delay REALLY SUCKS. That needed to be gone years ago. It also needs its unwarranted PvE stack nerf from years ago reverted or even buffed, applying 2 or 3 stacks in PvE. 

    Abyssal Chill needs to inflict more Torment for each Chill application. 1 stack is not enough and is rather weak, especially after the Torment rebalance. 2 or 3 stacks would be nice. 

    And honestly if we really wanna spice up Abyssal Chill indirectly, they can make Embrace The Darkness pulse Chill on an empowered pulse. CTA used to pulse 4 instances of Chill instead of pulling enemies in, which really contributed to Abyssal Chill's application. Losing that meant losing damage in exchange for functionality. 

    • Like 1
    • Thanks 1
  2. On 4/23/2024 at 8:26 PM, Vasdamas Anklast.1607 said:

    Comparing to scepter kekw

    We don't acknowledge its existence. 

    Hammer actually good now surprisingly. Met a few like minded Rev players and dueled abit: It's very strong secondary set for Vindicator.

    Combined with Death Drop's bonus damage and general anti melee nature (cos when you land, it does a decent chunk plus inflicts 8 vuln), proper kiting with Hammer actually netted me many kills, especially against those pesky thieves who previously run circles around a pure melee Revenant and teleport all over the place. Good luck kiting away from 1200 range Impossible Odds. 

    And if anyone wants to front you, Hammer has an Aegis proc now and still has an evade, and you simply swap to GS and whoop their butt for trying to melee range you. 

    • Confused 1
  3. 20 minutes ago, Vasdamas Anklast.1607 said:

    Cele is an easy and fast way out, success with cele builds nothing but ego. I know plenty of power revenants that just wipe the floor with cele builds or at least turn it into a permanent stalemate. The difference between cele and power mains is that cele can do a ton of misplays and still have a significant chance of winning, while with power, one mistake may lead to failure.

    It's an overbloated stats combination, and yet are lots of cases where it simply fails to contribute. Besides, some classes will always have better hybrid builds than others, so eventually you'll hit the wall regardless. Sadly, it will probably stay on WvW forever, considering what kind of direction it has taken recently.
     

    It's just Anet's fault entirely for not comprehending the ramifications of nerfing Power coefficients wily nily years ago. 

    Sure, power burst was really toxic and unfun but it's the entire design of such builds and all skills that deal damage in this fashion. By nerfing it, they made the roaming scene introduce Condi meta, and high Condi meta gave birth to sustain meta which is where Cele started being used on everything remotely usable. Revenants in particular were ALWAYS weak to Condi and relied on Power burst builds to quickly take out their target in windows of opportunity because not doing so led them to die to sustained Condition damage. So now Revenants of all classes rely overly on Celestial builds to compete with a majority of other Cele camping builds because all our burst was nerfed (and even overnerfed in some cases like OH Sword). 

    Other classes still have existing cheese Power builds that can 100 > 0 Cele builds because they didn't get hit as hard as Revenant ever was due to their weapon design. Revenant on the other hand got the super short end of the stick due to weapons either being clunky, made clunky or losing all damage outright due to "balance" (Staff 5 for example) 

    • Like 2
  4. On 4/23/2024 at 8:41 PM, Vasdamas Anklast.1607 said:

    Power herald roamer...sounds more like free food for 90% of popular roaming specs nowadays.

    Unfortunate reality of modern WvW post burst damage nerf. 

    Any build that can properly utilize Celestial (eg. good mix of damage types and great boon application on themselves) dominates. Thieves get away with stealing boons, Necros get away with deleting boons along with the enemy's healthbar. Anything else is a zergy or a cheese build. 
     

    Already covered it in another thread too: Sword/Sword is just TOO WEAK right now. The only way to make it work is to use Devastation + Vindicator Death Drop to cover its gaps in damage/boost its damage. Herald right now only functions as a Boon injector trait/spec for the Revenant but Renegade does that much better and much easier via just critically attacking enemies. Plus Renegade is just better with the Fervor unique buff that cannot be corrupted AND bonuses to SB's bleed application. 

    So yea in general, Herald is food. I personally eat Power Heralds on the regular, and I'm running Core Celestial. 

  5. 6 hours ago, Sowing Season.1723 said:

    Oh man, I tried it about 30 minutes ago... Scepter is RIP... Gonna try out shield as you recommended; another weapon I still have yet to try (sword/sword aesthetics are too good)

    One odd thing you can try if you wish is Mace (Berserker stat). 

    Since the build you will be running uses Devastation 123 anyway to facilitate your burst damage and ignore nonsense like Blind, Immob and Cripple spam via Aggressive Agility, Mace is a semi viable option for a defensive set together with Shield.

    This works because of few reasons: 

    1. Herald has massive Might generation, giving your Mace Conditions a little bit of spice, even if you're primarily a Power build

    2. Mace 3 has TWO CHARGES in WvW and has better coefficients than Hammer 2. It also hits up to 1200 range, perfect as a defensive swap and a ranged poking tool if going in on an enemy is unsafe. It also inflicts Weakness, making it a decent tool against any power spammers to mitigate their damage. 
    Echoing Eruption - Guild Wars 2 Wiki (GW2W) vs Coalescence of Ruin - Guild Wars 2 Wiki (GW2W)

    3. Also very good for taking camps via alot of AoE damage. 

    4. The two charges for Mace 3 are both considered movement skills for Aggressive Agility, significantly increasing your Resistance application while on the defensive, making sure things like Blind, Immob, Cripple, Chill, Weakness are not hindering you. 

    If you wish to experiment, it's up to you but the option is floating out there if you wanna take a crack at it. 
     

     

     

    • Like 2
  6. 3 hours ago, Sowing Season.1723 said:

    Thanks again Yasai on the sword 3 tips; I'll def keep those in mind.

    Arazoth, I just assumed scepter is for heal vindi (which does look pretty fun) but I suppose I could meme with it for the lulz. Literally haven't played with it since Soto came out. More of a power dps player.

    Do not take Scepter.

     

    Slow autos, inconsistent 2 and 3. Very weak payoff for landing any skill. Nerfed sustain in Competitive modes. Waste of time and worthless as a defensive set. It's even worse than staff that at least allows you to evade and move with staff 5. If you run Shield, use Sword or don't bother.

    • Like 3
  7. 59 minutes ago, Sowing Season.1723 said:

    Also is sword 3 always so kitten buggy? I swear it goes off like 40% of the time.

    Yes. My personal rule is never using it against an enemy who's currently dashing, never use it on steps and never use it without swiftness and without running after your target. There is a windup, so if you "sit still and cast it" it will disjoint if the enemy is far enough. You have to follow them so that when the windup finishes, you are still within distance for the initial jump. 

    Sword/Shield as a defensive set is pretty standard. Energy Cleansing. The only difference this has compared to staff is lack of CC but much more damage potential. 
     

    GS uses standard power damage staples like Air, Bloodlust or Fire.

    You can swap Armor for Marauder if you feel it's too paper to full zerk or wanna have much higher crit chance. 

    • Like 1
  8. >And of course a classic full zerk w/ scholar which I have yet to try.
     

    Never run this for roaming. This is the sort of build that gets 1 shot for 15k damage from Spinal Shivers. And what does Herald keep stacking? That's right, boons. You're basically begging for a Necro to delete your health bar with this. Durability is a must for roaming. You only run this if you're DPSing in a zerg, not roaming. 


    Full Zerker with Durability Runes is my call for Herald specifically. You use Roiling Mists to make up for Precision you would have if running Marauder. In exchange you get much more Ferocity and Power, using Durability to prop your health and toughness up a little. Also remember to repair your armor for bonus health and armor and you're set. 

    Relic of Speed is what you want for a majority of builds which makes your Swiftness + Impossible Odds run extremely fast IN COMBAT. If you ever wanna be like speedy gonzales and laugh at people trying to chase you, use this. 

    Relic of Leadership is what you want if you are running into many Condi roaming builds. You need it to fill your Condi cleanse. 

    Weapon options vary: 

    Sword/Sword - Staff is old classic. Very weak these days. 

    Greatsword - Sword/Shield is a SOTO privilege. You take Shield Condi cleansing trait for this instead of Consume trait. Very comfy for roaming and camp taking.

    Greatsword - Staff is very good for newer players.  Also needs SOTO. 

     

    Greatsword - Hammer 

    This one needs some talking about. It's a great set after Hammer got buffed, and Hammer right now hits like an absolute truck with Impossible Odds. Straight up strongest ranged damage from 1200 range against any other build that isn't Cele. You kite well with this or swap to Hammer against enemies that can be kited, you just put them down with no resistance at all. My new favourite. Hammer will be your defensive set, naturally and you can camp it for long periods of time if the enemy is just too unsafe to go melee into. You can also use it to enrage Willbenders who will burn all their mobility to close the gap, and that's when you beat them up with Greatsword and Glint. 

    People to avoid fighting: 

    Druids. Thieves of any sort but more specifically Daredevils. Mesmers of any sort except Virutuoso. 
    Anyone else is a skill matchup but more even fight for you compared to the ones I've listed. 
     

     

     

     

    • Like 1
  9. 8 hours ago, Lucy.3728 said:

    Anet is so cunning. Even as a pure WvW player you are dependent on the expansions if you don't want to be left behind.

    Been finding success as Celestial Core Rev with Mace/Axe - Hammer if you wanna give it a swing. Hammer would be your defensive set but still packs quite a punch when used together with Impossible Odds after their recent AA buff. 

    Mace is your Might stacking set and your pressure set if you are safe to go melee range, if not you can simply Might Stack with it and nail enemies with Echoing Eruption from 1200 range just fine. You can hit 25 Might comfortably with proper skill rotation, making both your Hammer and Mace actually slap hard. 

    Traits are: 

    Invocation: 1 2 1
    Devastation: 1 2 3
    Salvation: 3 2 2 

    Sigils for Mace will be Sigil of Might and Air

    Sigils for Hammer will be Sigil of Energy and Cleansing 

    Divinity Runes and Antitoxin Relic

  10. 6 hours ago, Shagie.7612 said:

    but the utility you get via Alliance is waaaaay beyond anything Renegade is capable of. It's just harder to use.

    Anyways, as far as pvp goes

    This is because Alliance is the only Legend left that isn't kitten. It's just the sorry state of Revenant right now. 

    Man imagine if next expansion just decouples Espec utilities. Alliance being free to use across all specs would make everyone better because they wouldn't be forced to use Legends that have both their kneecaps popped. 

    • Like 1
    • Confused 1
  11. 2 hours ago, Shagie.7612 said:

    I mean roamers in pvp. Duelists, +1ers, whatever you wanna call em.
    You're not kiting them.

    Ah that makes sense. Yea PvP Revenant is a joke. I stopped playing any sort of Revenant in PvP after PT nerf. It's just not worth the effort. 

    2 hours ago, Shagie.7612 said:

    I also still don't think Renegade's actually a better roamer than the same build as Vindi, if you're actually decent. Everyone just plays it in wvw because you get better results with low skill.

    Renegade is better on a Cele set because of its innate attributes of having crit chance passive, insane 25 might generation and Fervor's Crit Damage and Condi Damage bonus. It's pretty much propped up by the entire traitline which lets the build run Salvation at all because Renegade traitline hardcarries all your damage. 

    • Like 1
  12. 37 minutes ago, Shagie.7612 said:

    but you're not gonna successfully kite any decent roamer player as Ren

    I'm inclined to disagree. I still roam as Renegade and I win a huge majority of fights against EoD specs. The only thing I ever lose to is still dumb stuff like Druid which has historically bullied Revenants of all sorts. 

    That's why I specifically mentioned careful play. Renegade is very powerful if you play carefully and has the capability to beat out many builds due to its very easy conditions to stack Might and having a rather good weapon when it comes to fighting enemies with directional projectile hate (SB2). If you aren't spamming your skills, Shiro's Energy is more manageable as a Stunbreak due to Contained Temper's small refund knocking the cost of the ability back down to 35 Energy in practice. Combined with Salvation dodges and Dwarf Song swap, Renegades are unnaturally beefy against a majority of builds in the game. 

    The only problem is what I've stated: ability to kite. They survive most encounters by being mobile and then stalling enemy burst then go back to kiting again. Having Cripple on SB2 will help Renegade kite even better and safer. 

    • Like 1
  13. 3 hours ago, arazoth.7290 said:

    Shortbow just has no defensives to start with compared to other rev weapons.

    They do have defensive utility imo, but it's just not so obvious as a built in Evade, Stealth, bonus utility. SB4's Firefield does heavy damage and staggers slow application, it in itself has won me many duels because people got impatient with me and tried fighting me in it. It's such an impactful equalizer on the playing field. A good SB user vs a bad one is very noticeable. 

     

     

    3 hours ago, arazoth.7290 said:

    •They could on shortbow skill 3 give 0,75 seconds evade.

    •Shortbow skill 4 could also pulse blinds ontop

    No, these are not needed imo.

    What it needs is SB2 to apply Cripple. Revenant/Renegade is very good at keeping out of hands reach with clever play, but the reason they still get caught up with is unlike other weapons, their effective range isn't actually very good, which makes the lack of additional CC options, both soft and hard, more felt when put in practical play.

    If SB2 was given a 2s Cripple, it would help the player kite much better or harass much better. No point overloading SB3 and SB4 which are already solid and powerful skills in SB's kit. 
     

    • Like 2
    • Confused 1
  14. 2 hours ago, Lonewolf Kai.3682 said:

    Necroswords are a good inspiration for how they should function imo.  Actually, all the other classes offhands are a lot more interesting at least. I hate rev swords compared to them

    Honestly the only clear design win here is the fact that sword 3 requires no targeting or conditions for both halves of its leaps to be functional. That alone is what makes Necro sword good.
    Everything else, especially the autos, leaves much to be desired. Having majority of your weapon skills including its autos be projectile with travel time is really iffy for a weapon set that has not one but two AYEAYAEYAEAYAEYE gap closers. So I'll disagree slightly here for your being "good inspiration" (Imo best sword in the game is still the Virtuoso's version of MH Sword and Guardian's OH Sword)

    Revenant swords are fun but their skill fantasy is often curbed by functionality issues. Most people would simply be fine if Sword 3 was changed into Smoke Assault as it's one of the strongest draws of the weapon's flashiness and style, not to mention damage and utility. Offhand suffered too much from repeated nerfs unrelated to the then issues of Sword, those need to be reverted somepart or reworked entirely.

    Do that and Swords will be at least fine, if not just decent but boring. 

     

    • Like 3
    • Thanks 1
  15. On 4/10/2024 at 3:12 AM, Micah.3789 said:

    The improved burst functionality of this design could even slightly improve the slow ramp time of builds like mirage, which is otherwise a serious pain point. It won't solve that problem completely, but it could help. 

    Why are condition players so obsessed with dealing Burst Damage. Just play Power then. 

    If there are ramping issues, maybe the build has problems and needs more base duration from skills and traits. Besides, doesn't Mirage deal mainly in Torment anyway? Why the random Confusion change to "improve" it. 

    • Like 1
    • Confused 1
  16. 8 hours ago, Aeolus.3615 said:

    Good thing health care is "free" in my country, one more month playing with this weapon and i will need mental health care!!!!

    The amount of effort and timing it needs to work and yet the help it offers is basically useless even when it works in most cases, this needs an QoL asap, it is a new weapon that basically does nothing and skills fails on allies and enemies, the range on the weapon feels shorter in wvw as well.

    Wonder what can be done to make Auto chain interesting, the amount of stats a person needs to invest to get 803 barrier at every 3rd auto is insane.

    Skills 2 and 3 needs a complete QoL or maybe an redesign they simply don't work 99% of the time on wvw for several reasons.

     

    Edit: somehow the beta version  worked better than this version, any information from Anet towards the problematic weapon release from revenant would be apreciated.

    Edit 2: in all seriousness trying to make this weapon work in WvW has been a nightmare, who the hell tests this weapons anyway?

    They probably tested it on a Golem and that's about it. No one in the right mind puts so many LoS blocks on a weapon for no reason, especially one that emphasizes on supporting. 

    • Like 3
    • Sad 1
  17. 5 hours ago, Shagie.7612 said:

    I don't like that Kalla lost the ability to activate traps via the army.

    Like, it's a niche aspect of the overall PvP meta but it's actually a huge loss in the DH matchup (and ranger too I guess but lol) especially if you get caught by a spear.
    Kalla has no real stab access either for anything you might need it for.

    That'd be fine, if there were an equivalent "I got hit by something so I lose" for the DH, but there isn't.

    Bummer.

    If Especs can be seen as "borrowing mechanics from other classes" then Summons are just VERY BAD Phantasms. If they functioned more like actual Phantasms, it would have been still a major upgrade to how they were. 

    Now they're VERY BAD Wells. Big disappointment tbh. 

    • Like 5
  18. It feels old, clunky and unnatural to the game's natural flow, especially how Fields are plopped onto the floor and many encounters have mobile enemies. 

    Before even discussing things like buffing Combos or adding Combo support, there needs to be a functionality improvement first imo. I still think Fields have a place in the game but I think by adding an additional component like a "Combo follow up" to certain skills would be great for helping players expressing their Combo finishers better without being always shackled to a Field.

    Example, you cast a skill and instead of it slapping a Combo Field down, you gain a Combo Follow Up status for a few seconds that let you unleash Finishers from your position the moment you hit a skill which has a Finisher component. The major drawback is probably that your Finishers are now casting from a local position which does limit your skill expression a small bit but does allow you to be more mobile in the application. Also the fact that this is a "personal combo state" and not shared with allies. 

  19. I chuckle everytime I see a guide that warns the player that using Blinding Powder as part of their rotation potentially ruins the fight for other players because forcing Stealth on them stops all their AA chains. 
     

  20. 9 hours ago, UncreativeGreen.2019 said:

    I don’t think they’re quite there yet. I’ve always believed they take every employee who has a birthday that month, give them one biased buff or spiteful nerf. Then blind fold them and go to town beating the kitten out of a piñata for all the remaining fluff changes.

    And whoever suggests Guardian nerfs gets a notice. 

    • Like 1
  21. 3 hours ago, Chyro.1462 said:

    It's pretty much the same build as qdps just the quick trait exchanged for the increased dmg trait, and swapping out staff's CC utility for more dmg from greatsword if I'm not missing anything? (though guess any power dps build would use the same two top trait lines, since it's also the same on power vindi). Oh yeah, and the first trait on herald which I assume doesn't matter since none of the option increase dps - though I'd say the utility of the usual trait (slight increase to boon extension and boon strip) seems more valuable than personal movespeed which only really matters without swiftness.

    This is Low Intensity Quickness, yes. Normally you play Herald by popping the consumes for damage as you continue pulsing boons. Herald is the only unique QuickDPS that can spam out boons. 

    But honestly if you ask me, if you want a real LI DPS build, there's better things to play than Revenant. Like DD for example almost hits 30k on Golems by simply auto attacking with Staff and Dodging. Herald is more useful for its boons. 

    • Like 1
    • Confused 1
×
×
  • Create New...