So while playing with the untamed I notice some issues that would affect my enjoyment of playing the spec, more so I can not identify the overall benefits of playing this spec over the core, druid or soul-beast.
Unleashing other weapons(subtle recommendation)
Like adding special effects and/boons to the skills 4 of each weapon set.
The Greatsword - counter-attack add might to each successful block, the flip over return crippling throw with the same effects as the original version.
Longbow - point-blank shot change it to something like a true shot and add quickness instead of swiftness to the pet if hits (More dmg the closer the target is).
...
To the unleashed mechanic (It should work for you and your pet)
Vow of the untamed: 10% damage increase for who is unleashed and 10% damage reduction for who is not (lower the the damage increase or something , don’t do the negative side effects especially the on for the damage) the damage does not out perform soul-beast in the current state so why suffer for it?
Cleaning unleashed : (1 damaging and 1 movement impaired removal) again pet is affected as well
Bolstering unleashed: might and quickness while unsealed, resolution(or resistance) and stability when switched, ranger and pet. Need more access to stability.
Blind outburst: kinda feels useless as a trait.
Pet
Now there is no way of setting your pet to a new target without wasting a skill.
You can only mouse click to return the pet, so I have a few suggestions, one a lower CD on pet swap, so the pet can be recalled out of danger more quickly or
eliminate pet swap and allow the f4 to recall the pet, keeping the death penalties at 15-20sec as core pet swap CD and since the unleashed can still move to and from the ranger, the pet's death wouldn't be as overbearing as a core ranger if they keep unleashed traits and f-skills functionality.
Pet skills(normal skills)
F1 - set the lowest CD attack skill for the pet to F!, also should be able to set it to auto cast-off CD, and allow the ranger to use it to change the pet's target even on CD without triggering the actual skill (like a flip over).
F2 - remain as the regular f2.
F3 - remaining utility type skills or big burst skills.
Unleashed Pet skills
F1 - ground target or different effect for ranged and melee pets
F2 - should be an on-hit effect and cast differently from ranged or melee, for melee pets they should track to the target before using the skill.
F3 - pet should return to the ranger before using this skill and apply a boon or effect based on the pet type.
If the pet is dead the unleased pet skills should be cast for the ranger (with limited effect).