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praqtos.9035

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  1. I mostly came back just for few friends that I have, but even with that i am not playing much anymore, and each patch makes me not wanna bother even. The only thing that looks interesting is the 50% nerfs, these just makes me wanna read the forums! =pPretty much every single one person I knew not playing anymore, big F
  2. The problem is indeed, not with a vault.The problem is how a staff thief connects one dodge to another and never stop. I am fine with thieves spamming Dodge + Debilitating Arc if they need to get more defensive, plus they still have blind with Dust Strike. There is no need for Vault to be a dodge as well.The thief must decide between playing more offensive or more defensive. Vault is an offensive skill, there is no need to have dodge frames. Except it is not fine, vault has a long obvious animation that will always get interrupted unless it has evasion frames. As it stands it has a moment of vulnerability near the end of the vault telegraphed by the big blue glow; literally no one has a issue with vault except you and your fetish for nerfing staff.What could be done to vault is they could add a red danger ring to the landing location, akin to jump shot, as judging the aoe by eye can be hard at times.Before claiming something like "big blue glow" its a standart for every skill and not a tell "stun me now" and not avail for people who doesnt have high settings on. Its far away from being super ezpz no effort to catch the right moment when the vault ends (instant cc makes it easier), misstimed cc might cost you 8k health or one shot you from full health (depends on the build)
  3. didnt you quit :) ? 50% nerfs on everything mesmer has was done by previous incompetent "balance team" or whatever it was called and the "new one" is the same, just throw another 50% dmg nerf without adressing the issues or even trying to figure it out. I'm glad I quit, the best decision since I started to play this game. Sad to see they destroyed the game with huge potential and great combat system, expect more people to alt+F4
  4. And delete all escape tools from classes, especially Thief and Mesmer along with them.Both classes are overloaded with escaping melee range. Warrior NEEDS powerful tools to keep enemies in range, since it's non-melee weapons are unviable. I agree with the utility aspect, but does it have to be overloaded with might, reveal, pull, unblockable, damage increase, for a duration of 8s on 12s cd? I mean, might generation have been removed from some classes for way less than that. Edit: also classes with teleports don't have high vit/toughness to begin with.This dude thought I want to delete the magebane tether itself, but I meant might... he cut first part of my post. And thats what I meant, its overloadedmight, reveal, pull, unblockable, damage increase, for a duration of 8s on 12s cdIts cooldown starts when you proc tether, so next tether is avail in 4s (assuming its expired without breaking of course)
  5. And delete all escape tools from classes, especially Thief and Mesmer along with them.Both classes are overloaded with escaping melee range.Escaping melee...range ? Big thonk.Lets pretend I understood you : gib both classes decent stab access, passive sustain, high armor, more hp to the thief and we might have a deal :)Warrior NEEDS powerful tools to keep enemies in range, since it's non-melee weapons are unviable.Core or berserker doesnt have magebane tether, according to you magebane might as well NEEDS to be baseline,because WARRIOR NEEDS it !Wait, you misunderstood me and cut the first part of my post o_O
  6. This is kind of hilarious coming from someone with a scourge avatar. And this is why conclusions should not be made based on avatars. Solori isn't a Scourge "main". He was meming.Indeed Solori had scourge avatar to jebait ppl with it, still working xD.Thread is pretty old but its getting way closer to truth than before. Power mesmer is trash since forever,F for chrono(worse than druid now), condi mirage is still there but pretty weakened compared to how it used to be
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