My guess is that it would've been much lower since the game would have far less players. As opposed to a game that charges for content through expansions? Expansions are usually "worth" the money, LW episodes are not. I can't think of a single LW episode that I'd pay for. Expansions and seasons are essentially the same thing. If I split HoT and PoF into episodes, would you consider them to not be worth paying for?Depending how it got split, i'm sure there would be parts that wouldn't get bought. Also, no, seasons are not "essentially the same thing". Or at least i haven't seen a single season yet that i would consider to be equivalent to HoT or PoF. Content-wise they’re pretty much the same. The only area that they’re difference is in features such as elite specs. Let's do a comparison.Heart of ThornsHeart of Thorns has 16 story steps.Added 4 new maps, one of them a big meta event, but still a new map.A way to "compare" maps is by the amount of exploration options (points of interest, vistas and waypoints)VB: 39, AB: 35, TD: 33, DS: 42, Total: 149 exploration points plus 40 hero challengesVB has 45 events that are part of the five main chains (the outposts), plus the 5 Night Events for a Total of 50 "story" Events. There are 17 secondary events.AB has 41 events as part of the four chains (the outposts), 4 challenges and 4 Octovines for a total of 49 "story" events. There are 13 secondary events.TD has 30 events as part of the four chains and the 5 events at the Chak Gerent fight for a total of 35 "story" events. There are 33 secondary events in TD.DS has 46 events as part of the three chains plus the fight with the Mouth of Mordremoth. There are 5 secondary events in DS.180 "Story" events, 68 secondary events. Heart of Thorns added 15 Adventures. Revenant Profession, 9 elite specializations, 3 Core Tyria Mastery abilities with 13 steps, 4 Mastery abilities with 23 steps.1 new PVP Mode (Stronghold) with 3 Mist Champions. 1 new WVW Map (Desert Borderlands), 1 new WVW Siege weapon.2 Guild Halls, 1 new crafting discipline (Scribe). Defiance bar mechanic, Action Camera mode. Season 3Season 3 has 36 story steps.Added 6 new maps. BFe: 14, EB: 34 + 5 hearts, BFr: 20 + 4 hearts, LD: 28 + 6 hearts, DM: 30 + 4 hearts, SL: 22 + 5 hearts, 148 exploration points + 24 heartsSince there aren't always very clear meta events in Season 3 maps, I will count all of their events:BFe: 24, EB: 20, BFr: 14, LD: 36, DM: 23, SL: 24, Total Events: 165 events, all combined less than the "story" events in the expansion.1 Mastery with 6 steps, Ammunition mechanic 14 Legendary items, 4 Raid Wings, 3 Fractals, 3 PVP Maps. Not sure if these you want to come bundled with the Season episode or not, as they are not unlocked by the episode.This is MMO, no one cares about story. Story should be only excuse to push more actual content. HoT: elite specializations, 4 raid wings (first 3 even in good pace), fractals, gen 2 legendary weapons, legendary armor, gliding, 4 maps with metas we do everydayPoF: elite specialization: 3 raid wings (released in just horrible pace), fractals, mounts, rest of gen 2 legendary weapons, one map have meta that is done everyday (Crystal Oasis with its pinata event)Icebrood saga: nothing despite promising expansion level content. No raids, no fractals, no elite specializations, no new legendary weapons, no good metas. Literally nothing. ANet biggest mistake was fully focusing on casuals that log in every few months to do story, simply ignoring players that actually play game everyday and so GW2 lost many of veteran players since ANet was disregarding PvP, WvW and end game PvE content. It's veteran players keep game alive, they're most vocal playerbase. You think what we would answer when someone ask us about GW2 now? End game is simply not supported, fractals are dead (judging from last message they still didn't even started working on new one), we were getting one raid a year and now they're probably fully dead and replaced by strike mission that are just a joke, while PvP will get huge balance patch WvW still gets nothing. Second mistake was dropping expansions for even more living world. Then there was also announcement stream, hyped for long time just to show us more... single player story for casuals login in every few months, and only that. Third mistake was build loadouts, They could just make official version of arc templates with maybe 200 or 400 gems per slot account wide (new template slot = gear + traits + legendary) but we all know how it ended. And we still didn't get a single "expansion level" features. None.