@Josh Davis.7865I think this missing the overview/exec summary concept behind some of these changes. I know you've said that is also coming, but as an immediate first impression feedback I think these kinda notes should always reference/remind us of those goals.
My understanding of the notes and the patches is you have a couple of larger goals.
You do not want one class/profession to be able to provide max stacks or uptime of any buff, you want the 5-man to get there or close to there. I think a statement of what you'd want the ideal profile to look like would be good; do you want a max stack/max uptime party to even be possible?
You're simplifying the variations in buffs to be a core set, both the banners and spirits added more tiny icons that a newer player might not understand, making them provide a consistent 'orange shield icon' makes more sense. I think this does need to go further, the 'self' buffs/effects should all be that white on light blue. I think we can give up that bit of design flair in the icons for a clearer set, red = bad, blue = just you, orange = others. Not sure if there's a technical impact to the simplification too, I remember it being mentioned before that the mechanics of tracking all this was an issue a while back.
Hopefully that does match your intent, otherwise more explanation needed 🙂
Some other feedback, I know you'll have tons of stats/graphs etc around these things, and I know that for some reason game devs rarely share that kind of insider information, but I do think it would really help. Not to justify as such (there needs to be space for game devs to be game devs!), but at least to backup your explanations/reasonings. Players will always be basing their view on their perceptions, and those will always be limited, raw figures help balance that.
One last thing, regarding Ele, it seems like you want its dmg/support potential to be the same as other professions. But ele is by far the hardest class to play, shouldn't that reward players if they do master it? Or would you rather change ele to be easier to play? But being hard to play and just being equal to the others, doesn't seem right, just the fantasy isn't enough.