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castlemanic.3198

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Posts posted by castlemanic.3198

  1. Hey everyone. after 11 years of playing gw2 i think i'm going to finally start working my way towards getting a full set of legendary gear, incluing sigils, runes etc.

    The legendary guides out there are all very daunting and it's a little difficult to comprehend where to start. Assuming i have two precursors (chosen and in a couple of days i'm going to get the legendary weapon box from the wizard's vault for bolt) and have little experience with raids and wvw (and no desire to pvp) with also no mystic coins and little gold to boot, is there a guide out there that lays out a good method of acquiring everything legendary from start to finish? and not a guide for each separate legendary equipment but a more holistic guide to getting everything legendary from almost scratch?

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  2. A thing to note about the relic of Lyhr is that it doesn't trigger every time you heal an ally. It essentially triggers once every 15 seconds on a target, lasting 5 seconds and then a 10 second cooldown afterward where it can't be reapplied. At least that's my understanding from the relic of Lyhr tooltip and from my time that I've played with it.

  3. 4 hours ago, Eater of Peeps.9062 said:

    Don't think anyone is complaining about increased accessibility or new players. We're complaining about the prior slog, and how now that slog is worth nothing and we who did the slog have nothing to show for it cept for what everyone else who didn't slog also has.  The difference is, I'm out all the gold used to craft those things or play time and new players r not. So we're not in a nice commune, sharing everything equally as you seem to suggest.  Vets are out the gold. I now have less gold than new players cuz I used it all up on crafting/map travel/required mats etc, and they didn't. I don't feel loved. I feel kicked in the face. 

    I mean, thats just complaining about newly made ease of accessibility for new players.

     

    And like i too have paid out hundreds if not thousands of gold to get the items i need to improve my gameplay experience. Im out of gold too.

     

    If newer players have an easier time getting to where i am right now, that doesnt invalidate my previous experience. It doesnt mean i wasted my time, effort or gold on things. You got those things and still have them, i have my things and still have them.

     

    What it does mean is that more people have access to the fun part of the game with fewer restrictions. New players having easier access to legendary equipment, the skyscale etc. Just means that more players will have the fun you and i are having. It doesnt invalidate the experiences you had in getting your stuff, in getting where you are.

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  4. Just now, Darves.6798 said:

    I don't have any budget. I have a little over 7 golds. I want to go through the whole storyline and all the expansions in order, and I don't want to play anything else. I'm glad you understand my frustration. Eu server.

    I've sent you some gear. I unfortunately don't have enough to send a full set of crusaders or celestial, but i sent something that improves power, precision, condition damage and healing power. That should give your daggers an extra boost and your survivability a boost as well. two daggers, two pistols, and a full set of medium armor.

    you should have a box of selectable relics for the relic of durability.

    as for the build, i suggest this build for survivability:

    http://gw2skills.net/editor/?PaABgiprlVwCZPMJ2Ie8SfvNA-DSJUux7Es7AA-e

    still uses dual daggers/dual pistols deadeye, but the traitlines have been changed and so have the healing, utility and elite skills to hopefully suit your survivability needs.

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  5. 33 minutes ago, Darves.6798 said:

    Thank you and I appreciate the help. However, do you know how much it costs e.g. full celestial gear (what you propose) plus 2x pistols, 2x daggers and sigil relics or so on. I looked briefly at the trading post, it all costs about 100 gold. Firstly, I don't have that kind of money, secondly, even if I did, why should I be harmed by changes in the game?

    i don't think spending gold to change your build is a harm. Everyone who's played gw2 has had to make adaptions to skills, traits and stat modifications over the years because of various balance changes and changes to core systems (you specifically darves won't remember this, but in the first couple of years we had a completely different trait system to the one we have now). This is another one of those changes. I understand you are frustrated with the lack of a summon relic in gw2 right now, this is one of those changes that baffles me to be completely honest, i'm not entirely sure what the developers were thinking by removing so many choices people were looking forward to keeping. But changing gears by buying stuff off of the trading post or crafting them yourself isn't a harm by any means. An adaption, yes. and it will cost time and gold to readjust your build, which i understand is frustrating. Ultimately we do not know if there will be summon relics coming back to gw2, whether in the near future or farther away. So my suggestion is to find a way to adapt with the tools that you have at your disposal.

    And we can start by assessing your gold budget. how much gold do you have?

     

    Also, are you on the EU server or NA server?

  6. 2 minutes ago, Darves.6798 said:

    I want to play my thief and yes I want to hide behind my pet because otherwise my character dies. So it's not available

     

    I mean, i did offer alternatives for your thief character, including a handy dandy temporary pet elite skill that thieves have access to plus changes to stats and traits to make your thief more able to survive. And you haven't commented on it. I'm not sure if you missed it or not but there are alternatives out there without relying on a pet golem.

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  7. Hey, veteran player here, been playing since beta 3 and own every expansion and every living world episode and played through all the story content and most of the open world stuff. I think what the devs are doing by making access to things like the skyscale and legendary weapons easier is actually fantastic. I might actually start making legendary items because of the ease of accessibility of it all. You don't speak for all veterans, you certainly don't speak for me.

    Is everything the devs are doing perfect? Absolutely not, i have several gripes of my own with gw2. But is increased accessibility one of them? Absolutely not. Increased accessibility means more players get to enjoy the game.

    More players means more revenue, more revenue means more gw2.

    Honestly, they're doing the playerbase a favour by making things easier to access. Again, not everything about gw2 is perfect, and there certainly is a lot i'd complain about given the space and time to do so, but ease of accessibility is not one of them.

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  8. Just now, Darves.6798 said:

    Inquest armor (medium), Berserker's, 2x inquest pistols swap 2x inquest daggers, also PPF. And no I don't want change my weapons

     

    To the developers, I demand my golem back.

     

    P.S. To other players, especially tryhards, I do not wish to be insulted in any way in the comments. Any rude reference to me in a comment will be reported as harassment.

     

    i'm not gonna ask you to swap your weapons, but what about your traits, utility bar and your stats? berserker is notorious for doing a good amount of damage but leaving no survivability, i personally use crusaders to get a decent amount of protection in. less damage, sure, but it also provides a hefty boost to defense and healing. An alternative i use is celestial to get a decent boost to every stat. Celestial would probably fit your build better, considering daggers are condi weapons and beserkers doesn't boost condi damage at all, but pistols aren't condi weapons and benefit more from berserkers, while also giving you defensive boosts as well.

    i'd probably recommend the relic of durability, for extra defense and health regen, if you haven't already chosen that.

    If youre comfortable with it, i'd also suggest maybe using the thieves guild elite for npc allies since there isn't a golem summon relic for the moment and using shadow arts and acrobatics for more defensive traits to survive longer. But if you swap to celestial you might not even need to change your traits or utility bar at all. as for deadeye traitline, my suggestion would be one in the chamber (gives you a new stolen skill when you use a cantrip), payback (slightly recharges healing, utility and elite skill recharges), and malificent seven (which gives you a ton of boons if you reach seven stacks of malice, good for defense and offense). that payback/one in the chamber feedback loop would probably help a lot, especially in a fight with a lot of adds.

     

    I hope you've found something helpful here.

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  9. 4 hours ago, Doggie.3184 said:

    They feel like novelty aside from some events that need them like Aspenwood event in 3rd zone~ although I'm not sure if it's even 100% needed.

    They also let you teleport people and taxi them around. I own the turtle and I don't feel much value in using them in combat most of the time as I feel like I'm just missing out on tagging mobs~ the slam is pretty slow. I'm not really a fan of the regen-ammo on movement which ofc wont let you slam-tag things. Only the passenger can activate the 'fun stuff' with no seat swapping. I haven't tested if the cannons give driver kill credit.

    The cannons give the driver experience and loot from what I've noticed.

  10. 6 minutes ago, flog.3485 said:

    Thanks for you are additional imput, god kinda lost will the answers that the topic brought.

     

    Suffice to say that here we are going to agree to disagree. Personally, I never had any expectation of earning the turtle the same way we earned the previous mount. I knew they would push for the strike missions and so I was not surprised to have strike mission as a requirement for earning an endgame mount. You could complain that Anet didn’t tell about the mount locked behind a strike mission but frankly, I don’t think it would have changed anything because the people that complain now, would have complained before. And all it would have done is generate some bad publicity around the launch of EoD, which would have caused more harm than good.

    I will agree with you that locking the acquisition of the egg behind a 2 hour long meta that has high chance of failure was a bad idea, especially when the first step of the collection requires you to beat the meta. However, I will hard disagree about what is a casual player and how actually hard are strike missions in general.

     

    To me, the players that are constantly complaining about anything locked behind group endgame content are not casual, they are just being toxic for no reason.

    I find it casual that you can dip in and out of group endgame content even if endgame group content is not your main focus (trust me on that, I personally never reached T4 fractals, never killed any raid boss and only crafted 2 ascended armor in almost 10 years) but I did play the previous strikes long enough to at least unlock the light armor.
    And all you to do that imo is to fill up the basic role of bringing DPS: get yourself some berserker or viper gear (you don’t even ascended armor), do your best (I mean no one here is asking you to pull up some snowcrow amazing DPS rotations), listen/read to what the squad leader says (I mean it is no different that what listening to a commander in open world does). Apart from that, the gear needed here basically the same gear that has been in the game for like forever. Is it really unfair to ask that from a player ? And at some point care enough to the basic mechanics of the game to complete a single strike mission that you can forever ignore if you wish to ?


    The hard truth as well is that DPS is barely relevant in this game. The few people that are able to do it are such a minority and whether we are talking about open world content or endgame group content makes no difference because all you really need in this game is a good amount of alacrity and a good amount quickness. Players complaining here have always been carried because if the success of an open world even was solely based on how much DPS players could bring, then pretty much all meta events would fail.

     

    You can’t have it both way. On one hand complain about the lack of accessibility of endgame 10 man content for years and then say « how dare they make me complete a single strike mission » to earn and endgame non esssential mount.

     

    calling players toxic for asking to not do a strike mission for what is open world content is really very weird of you. you literally could have just left it at 'we'll agree to disagree' but you decided to call people toxic for not wanting to do a strike mission to earn an open world reward that has nothing to do with strike missions. very strange.

     

    your point about dps being barely relevant in this game is absolutely false when it comes to 10 man content like strike missions or raids. top tier players can do 10x the damage of casual solo oriented players which is a HUGE difference that can absolutely affect the success or failure of something like a strike mission.

     

    honestly it's arenanets fault for having so many different stat combinations that can easily vary the dps by such a significant margin. solutions to this could be discussed in another thread, i won't go into it here.

     

    to your final point, there is no dissonance between those stances.

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  11. Just now, yoni.7015 said:

    I would disagree. Casual does not mean unoptimized build. It rather refers to the amount of time someone plays or what activities he does. Even casual players play meta builds. 

    We're talking about two very different definitions of what 'casual' means. Without agreeing on the definition we can't have a productive conversation. The definition of casual that I'm going with refers to the type of content that someone plays (so strikes by their very definition aren't casual content because of their difficulty), but your definition of casual has to do with time commitment, so it's entirely possible that a casual of your definition would not be a casual by my definition. By your example I wouldn't wouldn't casual because of how much time I spend in game, but by my definition I am a casual because I avoid difficult content like raids, strike missions etc.

     

    So unless we can agree to talk about one definition, further conversation is pointless.

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  12. 1 hour ago, yoni.7015 said:

    Casual does not mean bad. I don’t know why some keep pushing this narrative. In fact, casual players do strike missions every day. Unlike raids they are easily accessible and inclusive. 

    Never said casual means bad. Casual however does usually mean "plays an unoptimized build that isn't viable for strike missions or raids".

     

    For example I like playing with cleric or shaman armor for the increase in survivability. That's not optimal in a raid like environment. Doesn't make me a bad player. I dont play optimized builds because I do not like the playstyle that are optimized builds. An unoptimized build is far more fun for me than anything on snowcrows or metabattle, even if I kill enemies slower. I got the turtle and had to spend hundreds of gold on diviners gear to play alacren for the strike mission and it still took several tries until I got lucky with a new group I got into from lfg. That's a step too far for many casual players because they don't find strike missions fun. I myself found it overwhelmingly stressful and will never do another strike again because it was a bad experience for me even though I beat it and got my turtle.

     

    So don't put words in my mouth, never said casual players are bad players

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  13. okay so i know this is a weird question but like the spirits summoned by ritualists (and the unbound spirits that exist at the graveyard in echovald wilds) have entirely different models than ghosts that we've seen. is there a practical difference between the two? and what about mist-lost comrades, are they ghosts too?

     

    i know this is such a minor point in this expansion but i'm just curious if there's really anything that's different between these different types of dead beings or not.

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  14. 3 minutes ago, Dark Red Killian.3946 said:

    It’s simply not needed at all which is disappointing. You can get one for loaner in drsgon’s end meta for like a few events but that’s all. I wish they would expand it for use in new wvw maps and other pve content. Tahida world boss comes to mind or splinterwood coast metas…. I was hoping for some cool underwater metas to utilize its abilities underwater, etc. I found it useful for Cardinal Adina raid where you have one person shoot its cannons to start the battle. I bet it would be interesting the more people who get it to see more uses. Imagine ganging up on world bosses populated with all turtles and all if that ammunition? Could be fun.

    if by splinterwood coast you mean drizzlewood coast, the siege turtle actually does deal bonus damage to the gates, they reused the 'reinforced' buff that's on the gates in the dragons end meta on the shields and the rubble (and i checked both the canon and the siege turtle's slam ability, both work on the gates). unfortunately the siege turtles do not deal damage to the taidha covington gate, i checked that too.

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  15. 24 minutes ago, flog.3485 said:

    The only reason why they listened to DE meta is because many players, even those who liked the difficulty of the meta, said that it wasn’t fair to lock a start of the collection behind an event that were on a 2h timer meta that required a higher amount of organization than a single raid or strike mission. Strikes have none.

     

    I mean, what did you expect ? They started developing strike missions with the icebrood saga, we knew from the beginning of the presse release that they would be a major component of EoD, with all the mystic coins rebalance. The strike doesn’t even have a timer, how much more casual can it be ? They are literally easier than T4 fractal and more accessible, because, guess what, you are not even locked behind agony resistance. 
     

    No offense but there is nothing disingenuous about it and everything new about the turtle, the ability to shoot lasers out off a mount, doesn’t even require you to own the mount.

    strikes DO have a higher amount of organization and tactics than are typically used by casual players, making it a problem from the get go.

     

    i expected the turtle to not be hidden behind raid like content and it was hidden behind TWO raid like pieces of content, the meta and the strike.

     

    you're acting like i'm surprised that there were strikes to begin with, which is not what i was saying. i'm specifically saying that arenanets methodology surrounding the acquisition of the siege turtle (from the point of view of someone who has it aka got the egg from the meta and managed to complete the strike mission) is absurd and shouldn't have been done that way and that asking for an alternate method of acquisition to a strike isn't unfair because it's too hard for casual players.

     

    never said there was anything disingenuous about the acquisition of the siege turtle, there is something disingenuous about saying that getting through an alternate method to the strike mission is a 'freebie'.

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  16. a lot of the arguments i'm seeing from the 'pro turtle strike' group are so extremely disingenuous it would actively be toxic to engage with them.

    adding a different requirement that doesn't involve the objectively hard for casuals strike mission doesn't make it a freebie.

    and this is as someone who did the strike mission and got the siege turtle. I've done it, i've completed it, i have all the masteries for the turtle completed. I'm telling you from experience that content was too hard for the majority of casual players. why is arenanet hiding the siege turtle behind strike missions when the siege turtle isn't even useful for strike missions? it doesn't make sense. it was a weird decision they made to try and herd players into strike missions and they didn't even bother tying it to the (apparently) easiest strike mission, you know the one that casual players would actually have a chance of beating.

     

    arenanet heard us about the DE meta, they need to listen to us once more and add another method of getting the strike mission reward.

     

    that doesn't make it a freebie and it is extremely disingenuous to suggest it is.

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  17. i'm in the same boat as a couple of other people, i thoroughly hated HoT so much that i didn't touch it until many years later, when season 3 was nearing its end. i grinded for xp in season 3 zones because even after the nerfs, the HoT zones were too much for my liking. I actively ignore HoT so much i only get HoT hero points through wvw now, which i've done for a majority of my characters. even with mounts, i'm never going back to HoT zones because i despise those maps so much. EoD is LEAGUES better imo. i like the colour, i like the story, i like the difference in tone in a lot of places, the challenges are more difficult than PoF but still soloable (lets ignore dragon's end meta for the moment), overall i've had way more fun in EoD than i did in HoT. i get that a lot of people love HoT but i dont. never going back to that.

     

    side note: for those that want pvp in pve areas, there already is an area to do that in. Suns refuge in season 4 episode 4. you can upgrade it to have a small pvp arena where it's out of the main open world and invite people into it to fight each other. the achievement to do it is easily soloable. that's the best solution to this whole dueling thing, keeps it out of the open world and it already exists in the game.

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