Jump to content
  • Sign Up

Calistin.6210

Members
  • Posts

    120
  • Joined

  • Last visited

Posts posted by Calistin.6210

  1. @Swagger.1459 said:

    @Swagger.1459 said:Sorry, but Anet makes exactly $0 dollars when someone exchanges gold to gems.

    But they do make money when people buy gems to exchange for gold. The exchange rate is reactive. Every time people buy gems with gold, it moves the exchange rate in favor of gems (that is, gems can buy more gold), which makes it cheaper to buy in-game items with fixed gold prices, like icy runestones or the griffon mount. That implicitly raises the value of gems, which entices more people to buy them.

    No kidding, it’s pretty obvious that Anet makes money when someone buys gems...

    A player exchanging gold to gems is a $0 transaction, that’s the point, but some are obviously unaware of this.

    Uh no it's not a 0$ transaction because those gems were not aquired free, they didn't magically spawn from a chest in game like gold or drop from a boss etc etc. For it to be a 0$ transaction then the gems would have had to be generated in game from WITHIN the game eco system.

    Instead someone spent real $$$ to buy those gems to then inject them into the "game eco sytem". As such every time someone buys gems with gold or gold with gem Anet has made $$$ because those gems come from only one source. Anet themselves as they are the only gem sellers which by defaults make anyone using gold to buy some Anets little gold bots for their gold selling business so to speak

  2. I am sorry but arcpdps was done by, one guy I think, and it did pretty much what everyone wanted and he did this for free out of the goodness of his heart and didn't go bankrupt doing so yet Anet a company behind a whole mmo could not add this in update free to everyone as a basic QoL update becuase they would go belly up, lose their home and end up in the street?

    Yeah no. lol

  3. @Obtena.7952 said:

    @"yoni.7015" said:Why open another thread? There is an existing one.

    Probably because people want to actually be heard.Right on.

    3u5niyO.png

    > @"Arenanet" said:

    At release, each character will get three Build Template tabs, which will be preloaded with their existing equipped builds from PvE, PvP, and WvW. You can swap the contents of the Build Template tabs for use in any game mode or purchase more tabs from the Gem Store.No thanks. I am not going to pay for the full functionality of a function that is already available to everyone; because you took so long to make it that someone, on their own free time, already made a very well functioning build templates add-on with unlimited "tabs". I sincerely hope you don't plan on making the use of this add-on an offense.

    I would urge "this is fine" voters to consider that just because you didn't use [omitted title] doesn't mean it wasn't incredibly useful and valuable to many in the gw2 community. You may be siding with a sizable injustice to portions of our community by saying "this is OK" (see footer note/edit)

    I can think of another popular MMORPG that, instead of doing this, ended up incorporating add-ons in the game and encouraged making helpful/useful add-ons. You don't need to vouch for the add-on as professionals... but you simply just needed to allow it to exist. Instead, because you guys wanted to do it yourselves,
    we're now paying for what we already had easy and consistent access to, because you wanted to monetize it.
    Ok, so we get a little perk in saving inventory space, but all I want is to not have this be forced on me. I already have the functionality of build templates, if you disallow that, and enforce your build templates functionality, you are forcing me to buy the inventory slots gained by using your option. Don't get me wrong, it's a good idea. But I'm left with no choice but to give you money. Even if I'm willing to do that, I defy that on principle.

    Mounts in WvW was one thing. We adjusted to it, even though we did not want to.If you make this pay-for-full-functionality I will lose faith that I shouldn't still have to begin with.

    Taking a screenshot of this post & saving it. Why?
    Well, you know how it is here.

    edit: wording, and: note that if we are still allowed to use [omitted title] after this release, I won't mind so much. I can look past that easily, if this condition is met.

     

    Agreed this is some swtor level malarkey where you need to pay to get access to all the UI.......if Anet want to go the whole lets monetize everything f2p route then make the game f2p already and stop double dipping as a b2p game when it's clearly not anymore.

    This doesn't make sense ... Anet has not charged anyone double for any features, items, etc ... released in this game YET. Where is the double dipping happening on this one?

    F2p games are free to download and play but they have a cash shop where storage space, sometimes UI and other things like this are monetized in a cash shop.

    B2p generally was you pay for the game once, it free for life and no cash shop, then they whined we need to eat we poor poor game dev/company so along cash shop in b2p with cosmetics only and then they added storage space etc etc once people got acclimatized to this and then it was UI features and now it's basic mechanics like this.

    So that's what I mean by double dipping. If you buy a game you should get all the features and not get nickel and dimed cause they purposely lock out some stuff so they can charge you in a cash shop.

    Guess it's why in my old age I am little by little losing interest in "online" games and starting to go back to offline single players that have great stories. I know this isn't going to be a popular opinion in these forum but frankly idc if some of the hardcore fans think I am "entitled". I know I am not as I can see the difference in paying for a game then being nickel and dime on far too many things versus expecting everything for free on a silver platter.

    No no, hold on ... you are claiming Anet is going to double dip you for a feature when they NEVER done so in the past and likely never to do so in the future.

    here is my big problem ... I know I haven't paid for this feature and I have everything. So what are you talking about? What really burns from your post here is that it already sounds like from what I heard ... Anet isn't going make anyone pay for the fundamental access, so there isn't any double dipping here. Just like it's not double dipping to ...

    give people a bank and sell extra bank slots ...or give people 3 character slots with the core game and sell character slots ...or give people 3 inventory bag slots with the core game and sell inventory bag slots ...

    So maybe you should rethink what you view as double dipping and look at how this operates.

    Even if Anet DID charge for the basic level access to this new feature ... I don't see a problem with that. It's not content associated with ANYTHING YOU HAVE PAID FOR, so it's reasonable to pay for it if they wanted you to.

    The fundamental shift is that people get nickel and dimed because they don't seem to know any better as this has been going on for awhile now and even defend it full up on false righteous indignation as they have been conned into thinking this is not only acceptable but even more so conned into thinking people that DO SEE how this is malarkey are some kind of entitled kids asking for a hand out.

  4. @perilisk.1874 said:

    @Swagger.1459 said:Sorry, but Anet makes exactly $0 dollars when someone exchanges gold to gems.

    But they do make money when people buy gems to exchange for gold. The exchange rate is reactive. Every time people buy gems with gold, it moves the exchange rate in favor of gems (that is, gems can buy more gold), which makes it cheaper to buy in-game items with fixed gold prices, like icy runestones or the griffon mount. That implicitly raises the value of gems, which entices more people to buy them.

    You are in for it now.... I mean how dare you bring logic and common sense into this! :astonished:

  5. @Obtena.7952 said:

    @"yoni.7015" said:Why open another thread? There is an existing one.

    Probably because people want to actually be heard.Right on.

    3u5niyO.png

    > @"Arenanet" said:

    At release, each character will get three Build Template tabs, which will be preloaded with their existing equipped builds from PvE, PvP, and WvW. You can swap the contents of the Build Template tabs for use in any game mode or purchase more tabs from the Gem Store.No thanks. I am not going to pay for the full functionality of a function that is already available to everyone; because you took so long to make it that someone, on their own free time, already made a very well functioning build templates add-on with unlimited "tabs". I sincerely hope you don't plan on making the use of this add-on an offense.

    I would urge "this is fine" voters to consider that just because you didn't use [omitted title] doesn't mean it wasn't incredibly useful and valuable to many in the gw2 community. You may be siding with a sizable injustice to portions of our community by saying "this is OK" (see footer note/edit)

    I can think of another popular MMORPG that, instead of doing this, ended up incorporating add-ons in the game and encouraged making helpful/useful add-ons. You don't need to vouch for the add-on as professionals... but you simply just needed to allow it to exist. Instead, because you guys wanted to do it yourselves,
    we're now paying for what we already had easy and consistent access to, because you wanted to monetize it.
    Ok, so we get a little perk in saving inventory space, but all I want is to not have this be forced on me. I already have the functionality of build templates, if you disallow that, and enforce your build templates functionality, you are forcing me to buy the inventory slots gained by using your option. Don't get me wrong, it's a good idea. But I'm left with no choice but to give you money. Even if I'm willing to do that, I defy that on principle.

    Mounts in WvW was one thing. We adjusted to it, even though we did not want to.If you make this pay-for-full-functionality I will lose faith that I shouldn't still have to begin with.

    Taking a screenshot of this post & saving it. Why?
    Well, you know how it is here.

    edit: wording, and: note that if we are still allowed to use [omitted title] after this release, I won't mind so much. I can look past that easily, if this condition is met.

     

    Agreed this is some swtor level malarkey where you need to pay to get access to all the UI.......if Anet want to go the whole lets monetize everything f2p route then make the game f2p already and stop double dipping as a b2p game when it's clearly not anymore.

    This doesn't make sense ... Anet has not charged anyone double for any features, items, etc ... released in this game YET. Where is the double dipping happening on this one?

    F2p games are free to download and play but they have a cash shop where storage space, sometimes UI and other things like this are monetized in a cash shop.

    B2p generally was you pay for the game once, it free for life and no cash shop, then they whined we need to eat we poor poor game dev/company so along cash shop in b2p with cosmetics only and then they added storage space etc etc once people got acclimatized to this and then it was UI features and now it's basic mechanics like this.

    So that's what I mean by double dipping. If you buy a game you should get all the features and not get nickel and dimed cause they purposely lock out some stuff so they can charge you in a cash shop.

    Guess it's why in my old age I am little by little losing interest in "online" games and starting to go back to offline single players that have great stories. I know this isn't going to be a popular opinion in these forum but frankly idc if some of the hardcore fans think I am "entitled". I know I am not as I can see the difference in paying for a game then being nickel and dime on far too many things versus expecting everything for free on a silver platter.

  6. @"Vancho.8750" said:Since i work in that part of the industry and i know how the sausage is made, some design choices have me worried. Usually i ignore them but after the lay offs things got little bit more pushy with the "Macro" transactions and the design of some content like the Skyscale unlock(bland, boring and unimaginative for the most part like most mobile game practices) and now with build templates (looks like copy of a mobile game feature the only part missing is charging for changing builds, don't get any kitten ideas from that). I don't think GW2 could survive a mobile game flop for pushing too hard. In the mobile space you can always reskin, recycle and reuse a flop into something "new" and it can be churned out quicker, not so much in the PC. Even in the mobile space you don't push way too hard on your crown jewel game that is in the public eye.Now that MO is out and Chris Corry will oversee NCSOFT west and from what i read his experience is in the mobile space from Kabam, that puts some doubt in the future of the game.

    Would explain some of the things I am not liking as I pretty much despise mobile gaming, p2w and the harsh monetization they tend to have. Not saying gw2 is there yet but a journey starts with a first step.

  7. @solemn.9608 said:

    @"yoni.7015" said:Why open another thread? There is an existing one.

    Probably because people want to actually be heard.Right on.

    3u5niyO.png

    > @"Arenanet" said:

    At release, each character will get three Build Template tabs, which will be preloaded with their existing equipped builds from PvE, PvP, and WvW. You can swap the contents of the Build Template tabs for use in any game mode or purchase more tabs from the Gem Store.No thanks. I am not going to pay for the full functionality of a function that is already available to everyone; because you took so long to make it that someone, on their own free time, already made a very well functioning build templates add-on with unlimited "tabs". I sincerely hope you don't plan on making the use of this add-on an offense.

    I would urge "this is fine" voters to consider that just because you didn't use [omitted title] doesn't mean it wasn't incredibly useful and valuable to many in the gw2 community. You may be siding with a sizable injustice to portions of our community by saying "this is OK" (see footer note/edit)

    I can think of another popular MMORPG that, instead of doing this, ended up incorporating add-ons in the game and encouraged making helpful/useful add-ons. You don't need to vouch for the add-on as professionals... but you simply just needed to allow it to exist. Instead, because you guys wanted to do it yourselves,
    we're now paying for what we already had easy and consistent access to, because you wanted to monetize it.
    Ok, so we get a little perk in saving inventory space, but all I want is to not have this be forced on me. I already have the functionality of build templates, if you disallow that, and enforce your build templates functionality, you are forcing me to buy the inventory slots gained by using your option. Don't get me wrong, it's a good idea. But I'm left with no choice but to give you money. Even if I'm willing to do that, I defy that on principle.

    Mounts in WvW was one thing. We adjusted to it, even though we did not want to.If you make this pay-for-full-functionality I will lose faith that I shouldn't still have to begin with.

    Taking a screenshot of this post & saving it. Why?
    Well, you know how it is here.

    edit: wording, and: note that if we are still allowed to use [omitted title] after this release, I won't mind so much. I can look past that easily, if this condition is met.

     

    Agreed this is some swtor level malarkey where you need to pay to get access to all the UI.......if Anet want to go the whole lets monetize everything f2p route then make the game f2p already and stop double dipping as a b2p game when it's clearly not anymore.

  8. @MikeG.6389 said:

    @"Calistin.6210" said:I agree, some of the things Anet does to "limit" gold seller doesn't really work that well and just punishes it's legit playerbase.

    How many times have you maxed out the 500 gold weekly limit? Normal gameplay shouldn't warrant a larger amount. Besides, you can still send high value items instead of money without limitation.

    Look at it the other way, how many times has a gold seller ruined your day. Or do you really believe this really does anything to stop it?

    @MikeG.6389 said:

    But I also think that there are many ways to circumvent the gold limit in many cases. Sending/donating mats and items instead of gold, for one thing.

  9. @Jumpin Lumpix.6108 said:

    Crossing the street is risky and contains elements of rng, it's also addictive in that people have a desire to get to the other side, repeatedly. Through mental conditioning people are lulled into a false sense of security for an activity that can be dangerous. Crossing the street has clearly become compulsive as people feel compelled to reach the other side and yet they engage in risky street crossing behavior despite the scientifically proven detrimental outcomes of this activity. Pretty much the same statement and argument you said.

    Nuclear submarines move in seawater.I can move in seawater.Therefore I am a nuclear submarine.

    I suggest you read a bit on logical fallacies and how to avoid them for a proper debate. It would surely help to construct a proper argument instead of whatever this is.

    They constantly use a classic straw man argument. In my opinion, it is useless to appeal to logic in this case.Unfortunately, the very same tactic is used by lobbyists to prevent better regulation. I suspect that the game industry will use exactly the same strategy as Big Tobacco to keep the existing status quo for as long as possible.

    So how does that work, rng gambling from killing mobs is ok because you say so. But buying keys which also drop from mobs to open a chest that has random loot is not ok. Lol and you're the sole decider of morality and where the line is drawn?

    Stop bringing up this nonsense strawman.

    The mob you kill does not change depending on your player behavior. It does not get altered to fit certain molds and exploit certain patterns. If you could pay to get the mob loot and then pay for 10,000 mob loot at once, then it would be comaprable. Killing a mob requires actual interaction with the game (which is limited by time automatically). Spending money from your bank account to interact with game elements which were specifically designed to encourage you to spend money on them is a near instant process which can get expanded upon significantly (both due to limited use of time as well as built in scalability).

    Also this has been pointed out multiple times by now, GW2 lootboxes and mechanics are among the most industry harmless. This legislation is not made due to Arenanet or GW2. The main driving reasons are way more predatory publishers and mechanics.

    @Jumpin Lumpix.6108 said:Lol and you're the sole decider of morality and where the line is drawn?

    Right now, you are basically the person who is going: alcohol should not be restriced to any one. People who misuse it or have no control over themselves are at their own fault. Alcohol addiction is of no consequence and minors, who have no concept of what alcohol is, need no protection of it.

    That's literally you on this issue if your arguments were transfered to regulation of liquor.

    Tha fact that UK MPs specifically mentioned that the gaming industry was basically dodging a proper inquery should have all types of red flags pop up as consumer.

    To actually address your issue with rng from mobs though: yes, that too is an issue, but this one falls in the sphere of gaming addiction. Something which also is seeing more and more research in the last few years.

    Gaming addiction? All games are addictive and yet there are 0 warnings or regulations on hours played or the fact that they can be addictive, especially with mmos. Lol it's like you guys just pick and choose what to be offended by with 0 logic.

    Two wrongs do not make a right.

    The fact that legislation is lacking in one area does not justify it's lack in another area. I already pointed out that there is research being done into gaming addiction. The WHO has even officially defined gaming disorder:

    So again, you are strawmaning.

    That's how precedence works. And I dont need any warnings that are that obvious like driving is dangerous eating food could be risky. It's like you guys want hand holding for every aspect of life because were all too naive to take responsibility for anything and we need rules and regulations of everything, in order to know how to do the most basic functions of life.

    By your logic, things like alcohol, physical gambling, drugs should be eligible for minors too. The dangers from these are obvious too. Those regulations are "hand-holding" too.

    Can you please go on record on your opinion on this? I'm really interested in seeing it.

    Sorry gambling on pixels isnt on par with alchohol guns or drugs lol, not even close. Its about on par with say going to disneyland paying admission to go in, and then going into one of the stores, seeing something you like and then, crying murder because they overcharge for their products or its "predatory because they prey on children's expectations or desires" yet no laws for that nor is there a need its just capitalism. Maybe parents should learn to say no.

    Research into how the brain is affected suggests otherwise. You are willfully misinformed. You either lack even basic understanding of how drugs and our brain works, or you are willfully misrepesenting these issues. No one is denying that there is difference of severity in addiction. But to put addiction off as ONLY being produced by XYZ is ludicrously idiotic.

    Haha same argument I've seen over and over "research shows" it's all bs, sorry, I should know I'm a psychologist. You can make data and statistics prove anything. Parents need to watch their kids, I'm 100% convinced this is a religious moral argument about gambling and vice rather then based on sound logic.

    Yes, I'm sure you are. Just like I'm a NASA astraunaut.

    I actually am but whatever lol. You're just bent on passing religious morals onto everyone like censor everyting, free expression, art, entertainment because it doesnt fit your narrative and then (insert bogus statistic or study) and (use the children card).

    The only one trying to pass off their "religious" morals here is you.

  10. @Jumpin Lumpix.6108 said:

    @Jumpin Lumpix.6108 said:Leave people to their own decisions and maybe parents should watch their kids. Not everyone should be penalized because others have kids and decide not to watch them.

    Why should a parent have to watch a child play a game that's rated for 3 year olds just to make sure they don't engage in gambling...... that's what the gambling laws ARE FOR!

    Why should I be confined to a playpen all for the sake of children which I have no interest in? Why should my enjoyment be impacted when a parents job is to supervise their kid? The game is rated 13+ btw.

    You are not confined to anything but like in most things there is a time and place for each, this kind of thing doesn't belong in our videos games. Frankly if a game shut down because they cannot survive without gambling or surprise mechanic lootboxes then they don't deserve to survive anyways.

    The "companies need lootboxes to thrive" excuse has always been a strawmen and that hasn't changed, about the only thing that has changed is the ad nauseam poor games that rely and concentrate on lootboxes and fleecing the masses that buy them instead of concentrating on making good games. Nor is it about regulating life or taking people freedoms away.

    If someone wants gamble then go do so at the appropriate place just like when I want to have a drink I do so at home or a place with a liquor license and not at a park or while driving my car.

    At least that's what I think.

    Only thing I can say is kudos to Belgium for starting the puck rolling, good job on the UK on keeping it going and hopefully more countries will follow suit.

  11. @Ayrilana.1396 said:

    @Ayrilana.1396 said:Based on the consistent phrasing used, and especially the last bit I quoted, they clearly see a difference between loot boxes that allow you to preview the contents and those that you cannot. The latter being what they consider based on chance and want restrictions on.

    I think you've interpreted it slightly wrongly. I would say they want to define all "random draw" lootboxes, with or without a preview list, as gambling. A box that lists: "This box contains a Farbulator, a Yellow Iggleflop and a blue Woojit" with no random content would not meet that definition, but it isn't what a BLC+BLK is.

    Heck, a BLC+BLK, even though it contains a statuette and a fixed (per BLC version) second item
    still
    falls foul of the definition because the other two or three items are random-draw.

    Maybe, maybe not. I’m reading it as it is exactly written without inserting personal assumptions on what I believe they meant to say.

    @Astralporing.1957 said:Yes, because there are loot boxes that let you preview the content (meaning,
    what you will actually get
    ) before you commit. Granted, they are very rare and only a recent addition. BLCs are not that kind of lootboxes though. They let you preview all the possibilities, but not their actual content - you know what might possibly be in one, but not what actually
    is
    in one.Read carefully especially the third quote you posted.

    Their statement never distinguished actual vs possible drops. This is something that you added. They simply stated “reveal the contents” which is exactly what a preview does.

    @"Calistin.6210" said:I think it still gambling on chance. It reveals what you can "win" but it still based on chance. Just like how some scratch lottery tickets tell you can win X,y or Z item but it still based on chance. The anet lootboxes value is still random and depends on chance.

    I don’t disagree with you they’re describing those two loot boxes as being different.

    I personally could care less if loot boxes get banned entirely. I never spent money or gold on them as I’ve always found them to not be worth it. In fact, I don’t even gamble in real life or at least when it comes to going to a casino or buying lottery tickets. An exception would be a bet with friends. It’s still a form of gambling but not on the same level as the other two.

    I will rephrase it then since I was maybe not clear enough. From what the UK has said lootboxes with random results is gambling, doesn't matter if you can preview what you may win or not.

    The example, of the other type of lootbox, was the fortnite lootbox which are no longer random or based on chance. They are not really lootboxes, they are just package deals, you buy the box and you get everything inside. You will get ALL the items you can preview beforehand, there is no chance involved.

    Any lootboxes with a chance, or surprise mechanic if you will, will be considered gambling as you are not guaranteed to get everything shown in the preview.

  12. @"Ayrilana.1396" said:

    Loot boxes that can be bought with real-world money
    and do not reveal their contents in advance
    should be considered games of chance played for money’s worth and regulated by the Gambling Act.

    Just putting that out there.

    And the following as well.

    We recommend that working through the PEGI Council and all other relevant channels, the UK Government advises PEGI to apply the existing ‘gambling’ content labelling, and corresponding age limits, to games containing loot boxes that can be purchased for real-world money
    and do not reveal their contents before purchase
    .

    And this too.

    One of the most prominent features in the debate about the potential links between game mechanics and gambling is loot boxes. Loot boxes are “items in video games that may be bought for real-world money, but which provide players with a randomised reward of uncertain value.”139 Those rewards will be virtual items for use in the game, such as tools, outfits and weapons, or characters with particular skills, all of which will be of variable benefit within the game. They are a common form of microtransaction, with a 2018 Gambling Commission survey finding that 31% of 11–16 year olds have paid money or used in-game items to open loot boxes.140
    Although some games (including, notably, a version of Fortnite) reveal the contents of a loot box to the player before they decide whether to pay for it, usually the contents of loot boxes are unknown to the player at the point of purchase—what a player gets for their money is therefore based on chance

    Based on the consistent phrasing used, and especially the last bit I quoted, they clearly see a difference between loot boxes that allow you to preview the contents and those that you cannot. The latter being what they consider based on chance and want restrictions on.

    This is just my interpretation based on what and how it is written.

    I think it still gambling on chance. It reveals what you can "win" but it still based on chance. Just like how some scratch lottery tickets tell you can win X,y or Z item but it still based on chance. The anet lootboxes value is still random and depends on chance.

  13. @sevenDEADLY.5281 said:

    @"Calistin.6210" said:I already have a day job so do not require more in game which is suppose to be my leisure time, already got enough "work" doing the daily, guildhall/home gather and ore run each day.

    Typical "I don't want to have to put in any work whatsoever for endgame content" mentality.

    Not really I just don't consider "buffs" endgame content. Remember to not attack a poster simply because you do not agree with them, it doesn't make you look cool, clever or tuff at all.

    @LucianDK.8615 said:The sheer hassle of this is making it not worth the bother, when standard food works just fine.

    Pretty much what I am thinking.

  14. @zipain.5276 said:

    @"Calistin.6210" said:Kind of happy I haven't bothered with cooking....this all seems kind of fail to me tbh. Getting food for buffing yourself shouldn't be such a hassle.

    This food is just not food, it gives a lot of extra buffs than just a simple damage buff or healing buff. You can get easy food, and it will still do the trick.

    And there is really no hassle to it. Its pretty straight forward and simple. Even the quest for unlocking it is simple.

    Sounds like a hassle to me, didn't say it was too complicated. The whole need to get a seed to plant just to harvest once is a huge hassle IMO, they should be node that do not require seeds to be planted each time...just like other mats you gather.

    I already have a day job so do not require more in game which is suppose to be my leisure time, already got enough "work" doing the daily, guildhall/home gather and ore run each day.

  15. @knomslayer.9457 said:

    @"MetalGirl.2370" said:How is that money used to update the game? They barely do anything since HoT, HoT was sold for €60 and yet we only got half of what was promised, PoF looks empty content-wise. Barely anything we ask for gets in the game. They took 7+ years to implement templates... what for? when majority of the people who asked for it don't play anymore... it's a bit too late.the money used to give content, living world, weekly game balance, new maps new elite specs , mounts. I disagree with the people who ''dont play anymore" , they either took a month of two break or playing invisible so they can continue playing while you believing they quit the gameAs for what you listed, SKINS ARE NOT content, you don't play a skin, however you'll use it to play the same old content you've been playing for 7 years ... and those skins probably took a day to make and selling it for €20, which..for that €20 you can buy some other game where you can spend hundreds of hours in, in some even thousands of hours...I disagree. Skins are content too. Skins motivate you to play the game and have fun. 99% people make legendary weapons so they can have the skin because not everyone can have that legendary skin. store skins... same thing. people will go out of there way to get skins so they can be different from other peopleThe fact that you couldn't even list any real content other than "make new outfits, new weapon skins , mount skins" means you know there's nothing... saying "etc" or "many more" just means you can't think of anything else to say.What can i say i like skins..

    Skins you can acquire in game could be considered content I guess but cosmetics acquired from a cash shop are not content...it's why they coined the term "cosmetics"....

  16. @MokahTGS.7850 said:I don't want skins. I'll gladly support them with money for an expansion. I speak with my wallet.

    I would like to add that by spending too much in the gem store you are all enticing Anet to keep focusing on the gem store, it is far easier to make news skin than add in new expansion type content.

    Why should Anet make expansions that mean they actually have to put some thought and hard work into new content when they can make bank on simple skins?

×
×
  • Create New...