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Posts posted by Ben Phongluangtham.1065
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@DoritoGod.5817 said:
@Cal Cohen.2358 said:@Alatar.7364 said:@Cal Cohen.2358 said:So, for the purpose of this discussion, consider these two future updates. First for the short-term:What outliers do you see in the current meta?Then think about the big picture:What issues do you see on a fundamental level that should be addressed?Hey there and Thank you for the Update.I have to ask, are the sentences inboldment as questions for the players or an example of what is the Team going to ask themselves when balancing/spliting?Also, you say it should be focused mainly on splits, does it mean we should not expect changes to functionality of skills, but instead simple number tweaks?Wouldfor example, caping might stacks at 10 be considered a split or somewhat complicated change that is for now off the board?For this post, these questions are for the players as discussion topics. They are also things that the team is discussing internally as we look toward these balance updates.I want you all to focus on splits because those are the changes we can do with no impact on the rest of the game. If a split makes sense for PvP or WvW, we can just do it. Functionality changes require larger discussions about the impact on the whole game. We are starting discussions internally about things that are not addressable with numbers changes, because there are things that need a functional change but need to change for the sake of competitive modes.Game mode-specific boon caps is something that we have talked about, but there are other ways that we can solve some of these problems. For the example of might, I'd want to look at the sources and durations of might applications. 25 might isn't necessarily a problem if it requires significant investment from multiple team members, but a single player self-stacking 25 might is something that probably shouldn't happen. There's also the possibility of splitting the effectiveness on a game mode basis.im glad ur back at arenanet (:but yea delete condi thiefVery near future release note:
- Deadly Ambition: The internal cooldown of this trait has been increased from 5 to 10 seconds in PvP only. The stacks of poison has been decreased from 2 to 1 in PvP only.We're not sure it's enough but hopefully a good start.
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Will be 50qp, as it seems like everything reset properly this time!
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Hi all!
The next "monthly" tournament will be on 11/2.
The current plan will be to run these every 2 weeks until we're caught up. At that pace, we should be all caught up by the end of November, at which point we'll go back to the normal monthly schedule of the 4th Saturday every month.
Thanks all!Ben
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Quick additional note. We've decided to drop the QP requirement for the next tournament to 25, since people were not able to earn QP last weekend.
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@koga.5134 said:I wasnt able to join the last monthly even though i had 130QPs left. could it be that only those QPs which were gained in october were eligable in the brackround?
This is strange and it's the first I've heard of anyone having this problem. There's nothing in the system that would check when you actually earned the QP. Were you sure everyone else in the party had met the QP requirements?
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@birdboy.6509 said:Hey Ben, can we expect the MAT following the one on the 19th to be on this same accelerated two week schedule?
The current plan is every 2 weeks until we catch up. However, I don't want to fully commit to that, in case things get weird again, since we still have a lot of fixes we need to do.
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Yeah, I just found out about it. It should be fixed now. Any tournament going forward will be giving out QP.
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Hi all! The tournament last weekend went well. As such, we're scheduling the next "monthly" tournament for 10/19! Because of the shortened timeline, QP requirements will be reduced to 50 for this tournament.
We still have the same caveats. We still have a lot of work left to shore up the Tournament back end. We have more tools to try to recover from problems that arise, but there's still a chance for something to go wrong that we can't recover from.
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@HeadCrowned.6834 said:
@"Ben Phongluangtham.1065" said:Hey all. Just got the news a few minutes ago. We're a go to run a "monthly" tournament this Saturday October 5 at noon PDT.A few notes. The tournament infrastructure still has some big flaws to fix. What we've done for now is gotten more robust tools to try and resolve issues with the tournament manually, should they come up.Even given all this, I want to be clear that there is still a chance something could go wrong that we're unable to recover from.We're still in progress on the full fixes we need. Expect to hear more about them in the future.Thanks for bringing back the mAT. Would you be able to announce the next mAT a bit earlier?Yep.
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Hey all. Just got the news a few minutes ago. We're a go to run a "monthly" tournament this Saturday October 5 at noon PDT.
A few notes. The tournament infrastructure still has some big flaws to fix. What we've done for now is gotten more robust tools to try and resolve issues with the tournament manually, should they come up.
Even given all this, I want to be clear that there is still a chance something could go wrong that we're unable to recover from.
We're still in progress on the full fixes we need. Expect to hear more about them in the future.
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Hello!Sorry for the late update. We're not having a monthly tournament this Saturday.While a full fix to tournaments are still some ways off, we're hoping to have some tools in place soon that would allow us to run tournament and more reliably fix them should something break.
We'll have an update on tournament status by Tuesday next week!
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Hello everyone,
We’ve made a lot of progress on the fixes needed to get Automated Tournament stability to a place where we feel comfortable having Monthly tournaments again, however we’re not there yet. It remains our plan that once monthly tournaments are back, we will hold them on an accelerated scheduled until we’ve caught up.
We won’t be clearing qualifying points until we hold a “monthly” tournament, so there is no fear that you’ll lose the work you’ve done to qualify.
Thank you for your patience.
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We've always had a break in-between seasons. The purpose was always to both give people a break and time to reset. Additionally, when the break used to be about 4 weeks, we'd try to use that time for balance updates. In the past couple years or so, we reduced the break to more or less 2 weeks. We sometimes delay an extra week, if there is good reason to do so. (Holidays, too close to some other event/balance release, etc.)
We do have some talk on doing something with the off-season time, but aren't really ready to talk about that in detail yet.
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Just a quick note, we had an error in the blog post that mentioned the Mist Lord's Weapon Set. It is also going to be available to purchase from the skirmish supervisors in WvW. We'll be updating the blog post soonish.
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We're not likely to every alter the skill rating change formulas based on top stats. As others have noted, it would motivate bad behavior. People would chase top stats at all costs, even sacrificing the win to do so. Top stats are not always indicative on how much you helped your team and many important strategies may not net you any top stats at all.
We do reward top stats by giving an extra pip.
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@memausz.7264 said:
@Rubi Bayer.8493 said:Hello everyone,For the past couple weeks, we’ve seen a lot of instability in automated tournaments. Because of this, we have decided to cancel the July monthly tournament. We’re working to get these issues resolved as fast as we can. Once we do resolve the issues, we will hold an extra “monthly” tournament to catch up.Thank you for your patience.Wait, so our qualifying points will still be valid for theupcomingAT (whenever that is), right? I really would rather not waste 300+ QP.Yeah, we're planning to not clear QP until a monthly is run.
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Lots of progress has been made! I can't go into details yet, but hopefully I can talk more about them soon.
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@"Xtrverz.4069" said:Will this "extra monthly" be before the August one or will that be delayed as well?
It's just going to depend on when we have a good fix. Hopefully we have one before the August monthly, but I can't 100% guarantee that right now. But once the fix in place, we'll communicate a schedule out on how we catch up.
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@PepperGirl.2753 said:lol :// ok anet. are you gonna fix the normal queue bug while you're at it too? i mean how hard can it possibly be? :( is it more than just a simple coding issue or what? you've already lost a huge portion of your playerbase for stuff like this.. it's so sad watching your favorite game die over the course of 3 years when it's really simple things like this ruining it. this game used to have so much potential. big RIP
We put up a partial fix not long ago for the queues a while ago. Incidents have dropped dramatically, but we know we still have work to do there.
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@Mbelch.9028 said:Seriously? PvP doesn't work, so we're going to cancel the one thing pro players (not saying I'm included in this, as I'm like an emergency emergency emergency backup to players who win this thing) look forward to.
It's unfortunate, but we felt it was necessary. We felt it was better to postpone the tournament rather than having something go wrong in during the tournament and compromise it.
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@"Jwake.7013" said:Really just wanted to point this out... Djinn's Dominion is still 'Stickied' as one of the three choices. It's been eight months this way and now it's out of beta.
Yeah, this will be getting unpinned soonish, which is sooner than "soon" on the soon scale.
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It's not something we're necessarily opposed to. But as others have noted, because of the unique way gear/stats and such are handled in PvP, it's not a simple "toggle this button" type fix. Additionally, if we did this, we'd definitely need to ensure that standard enemy models removes the infusion effect, given how loud they are. In on our long list of "someday maybe" changes, but not high on the list.
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Just tried to repro this myself, without luck. Also checking a few streams and points are visible on their minimaps. Is anyone else experiencing this?
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We've discussed all these ideas around guild hall arena and probably more. There are things we'd like to try at some point. But as some have mentioned, the guild hall arena is not high on the current priority list.
Nice "fix" to deadly ambition — trait is broken
in Player vs. Player
Posted
We're looking at this now, and we know what happened. We had fixed this twice. Once on the build that went out last week and once in a hotfix build. Rather than the changes overwriting each other, they combined. We're not yet sure when we'll be able to get a fix, but we're looking into it now.