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Aza.2105

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Everything posted by Aza.2105

  1. If we're going to advocate for spellbreaker nerf, maybe focus on the spellbreaker mechanics instead of advocating changes that hit every warrior build that chooses to use Greatsword. Its overpowered. It gives way too much defense. The ability to escape at your leisure? Check! And some evade frames? Check! This is part of the problem with warrior in general. That they can simply escape and heal up and reset the fight. a 450 range .75 second evade is for escaping and fight resetting? Whirlwind plus Rush is the combo, which is hardly OP compared to Thieves and Mesmers... Well, mesmer and thieves are not as sturdy as warrior too. So can you imagine that putting it all together in 1 class? Resistance? Check. Stability? Check. Immunes? Check. Passive Healing? Check. Mobility? Check. Mesmer/thief = Broken Teleport spots? Check. Broken stealth mechanics? Check. Insane Mobility? Check. Insane Burst capability? Check. Immunes? Check.Even the so called "most balanced" holosmith = huge aoe? check. big damage? check. insane mobility? check. stealth? check. on demand stab? check. auto proc immune? check. tons of cc? check Spellbreaker sure is strong, but people argue in ways i don't understand. it's like other classes aren't loaded with broken stuff at all.. Those are entirely different issues. Yes other classes are broken (the whole game is) but this thread is about warrior. And yea warrior mobility needs a nerfing. @Unholy Pillager.3791 said: Not necessarily all three, but we're saying they shouldn't have all three. Having two of the three would be acceptable. From 2012 "Warriors are masters of weaponry who rely on 1 Speed, 2 Strength, 3 Toughness, and heavy armor to survive in battle. Adrenaline fuels their offensive power—the longer warriors stay in a fight, the more dangerous they become. " "Warriors are masters of martial skills. They're versatile in combat and benefit from offensive and defensive abilities. Warriors inspire allies and demoralize enemies" You dont get what warrior is supposed to be,do you ?Anet doesn't get it you mean. Because now warrior as well as other classes have crossed boundaries that they shouldn't of according to their original philosophy. In fact, in 2012 Anet stated directly that warrior is suppose to have limited condition removal capability as well as have no means to remove enemy boons so they need raw force to break through them. Ask your self is it like that now? Of course not.
  2. Nah, its not fine. But you see I'm a unbiased person and I don't defend a class because I "identify" with it. Warrior is broke, its mobility is one of the main causes on why its broke. You pair that mobility with the insane passive regen that can not be stripped then it makes it op. They have nerfed warriors passive regen again and again and its hasn't done anything but make warrior uncompetitive or make them overpowering. My perspective is given the warriors innate high health, invuls, high resistance, stability,blocks AND even protection now (WOW), that they SHOULD not be able to escape danger so easily. They should be mobile going into the fight but not going out. Aka rush should require a target to work.
  3. If we're going to advocate for spellbreaker nerf, maybe focus on the spellbreaker mechanics instead of advocating changes that hit every warrior build that chooses to use Greatsword. Its overpowered. It gives way too much defense. The ability to escape at your leisure? Check! And some evade frames? Check! This is part of the problem with warrior in general. That they can simply escape and heal up and reset the fight. a 450 range .75 second evade is for escaping and fight resetting? Whirlwind plus Rush is the combo, which is hardly OP compared to Thieves and Mesmers... Well, mesmer and thieves are not as sturdy as warrior too. So can you imagine that putting it all together in 1 class? Resistance? Check. Stability? Check. Immunes? Check. Passive Healing? Check. Mobility? Check. Mesmer/thief = Broken Teleport spots? Check. Broken stealth mechanics? Check. Insane Mobility? Check. Insane Burst capability? Check. Immunes? Check.Even the so called "most balanced" holosmith = huge aoe? check. big damage? check. insane mobility? check. stealth? check. on demand stab? check. auto proc immune? check. tons of cc? check Spellbreaker sure is strong, but people argue in ways i don't understand. it's like other classes aren't loaded with broken stuff at all..Those are entirely different issues. Yes other classes are broken (the whole game is) but this thread is about warrior. And yea warrior mobility needs a nerfing.
  4. If we're going to advocate for spellbreaker nerf, maybe focus on the spellbreaker mechanics instead of advocating changes that hit every warrior build that chooses to use Greatsword. Its overpowered. It gives way too much defense. The ability to escape at your leisure? Check! And some evade frames? Check! This is part of the problem with warrior in general. That they can simply escape and heal up and reset the fight.
  5. They need a crazy nerf along with many other non warrior related things. The game is centered around three things: Condi, Power and Bunker. And all of them are overpowered if one of the other archetypes get nerfed heavily. The problem currently is not only are all three op, but classes can be typically be 2 out of the 3 archetypes in one build with no sacrifice. Realistically though, no one should expect anything significant from Anet balancing. The game has been around for 5 years and its only have gotten worse. The core of guild wars 2 is bad for pvp, therefore everything built upon it will be bad up too. Clearly they created the game to be a pve game instead of a pvp game. Pve games with pvp as a side show always have these type of problems.
  6. Hah vitality doesn't even do much against conditions. You live for maybe 1 sec more than you do if you do not have vitality. I tested, I ran rampage with a vitality amulet. I had close to 50k hp and I melted in 3 seconds instead of 2.
  7. Spellbreaker is currently broken. Resistance needs to be shaved and mobility and evade from great sword needs to be nerfed.
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