If we're going to advocate for spellbreaker nerf, maybe focus on the spellbreaker mechanics instead of advocating changes that hit every warrior build that chooses to use Greatsword. Its overpowered. It gives way too much defense. The ability to escape at your leisure? Check! And some evade frames? Check! This is part of the problem with warrior in general. That they can simply escape and heal up and reset the fight. a 450 range .75 second evade is for escaping and fight resetting? Whirlwind plus Rush is the combo, which is hardly OP compared to Thieves and Mesmers... Well, mesmer and thieves are not as sturdy as warrior too. So can you imagine that putting it all together in 1 class? Resistance? Check. Stability? Check. Immunes? Check. Passive Healing? Check. Mobility? Check. Mesmer/thief = Broken Teleport spots? Check. Broken stealth mechanics? Check. Insane Mobility? Check. Insane Burst capability? Check. Immunes? Check.Even the so called "most balanced" holosmith = huge aoe? check. big damage? check. insane mobility? check. stealth? check. on demand stab? check. auto proc immune? check. tons of cc? check Spellbreaker sure is strong, but people argue in ways i don't understand. it's like other classes aren't loaded with broken stuff at all.. Those are entirely different issues. Yes other classes are broken (the whole game is) but this thread is about warrior. And yea warrior mobility needs a nerfing. @Unholy Pillager.3791 said: Not necessarily all three, but we're saying they shouldn't have all three. Having two of the three would be acceptable. From 2012 "Warriors are masters of weaponry who rely on 1 Speed, 2 Strength, 3 Toughness, and heavy armor to survive in battle. Adrenaline fuels their offensive power—the longer warriors stay in a fight, the more dangerous they become. " "Warriors are masters of martial skills. They're versatile in combat and benefit from offensive and defensive abilities. Warriors inspire allies and demoralize enemies" You dont get what warrior is supposed to be,do you ?Anet doesn't get it you mean. Because now warrior as well as other classes have crossed boundaries that they shouldn't of according to their original philosophy. In fact, in 2012 Anet stated directly that warrior is suppose to have limited condition removal capability as well as have no means to remove enemy boons so they need raw force to break through them. Ask your self is it like that now? Of course not.