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Aza.2105

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Everything posted by Aza.2105

  1. Its not one single hit. Its three separate attacks that have a 1 3/4 channel time. Each attack is around 8k ish "IF" it crits. Its no op, the average gw2 player just has trouble dodging. In addition to being 3 separate attacks and 1 3/4 cast time its awfully telegraphed. It does much less damage than whirling wrath on guardian, but nobody complaining about that! Because its a old skill. The pattern with a lot of gw2 players is like this: Old: SilenceNew: Complain and call for nerfs
  2. What if we found out that this was Anets way of secretly testing ai bots to add to the game similar to heroes in gw1.
  3. I believe GW2 is destined to be like WoW. With that being said, Anet needs to actually update their game engine like Blizzard has done with WoW. WoW launched in 2004....they have since updated their engine to support dx11 and now dx12 (it no longer supports dx9). Surely Anet can do the same. If not, then gw2 will start to age poorly. The game is very cpu limited, even the most high end cpu can't keep gw2 running at a high frame rate in certain circumstances. I'd definitely like to see Anet do some client side performance updates if we are suppose to see gw2 around for the next decade or so.
  4. GW1 skills were all intelligently designed, GW2s are not. One thing that everyone should take note of is that nearly ALL GW1 skills had a negative penalty to it. Example: "In GuildWars1, Distortion gave you a 75% chance to block, and in exchange, you'd be drained of energy. The negative penalty made the player consciously choose if its a good idea to use the skill or not. GW2 has no such thing, the only skill that had it was warrior's frenzy when the game first launched. Originally it increased your attack speed but made you take more damage. They quickly removed this. The reason why we have so much spam in GW2 isn't because the lack of resource bar but because the lack of negative penalties associated with skills. If we had that, then GW2 would be a much more skillful game.
  5. ...if it hasn't been properly optimized to work flawlessly on Windows 10 as well, yes. It still runs perfectly fine on previous Windows versions (not taking the general lack of optimization into account ;) ). Worked flawless with my windows before this.
  6. Having the same problem. What GPU brand are you using? Nvidia or ATI? ATI here. I wonder if Nvidia users experience the problem as well? I had the problem with one of the other windows 10 seasonal updates but after awhile it was fixed. No idea what fixed it though.
  7. But then vets complain about noobies in ranked mode.
  8. Well that is the problem. Everything gives boons, auto attacks, skills. Its pretty much outside of the players control. So they are being punished for something they can not control. Its actually very hard to make a boonless build because nearly everything in game gives boons. ya true, and if you look up boons you see that theres mostly scourge that converts boons, but remove that and what do you get? they could make it more targeted and not an aoe convert but still its just one class that converts them to conditions. I think the solution would be to revisit boon application. Its too frequent, passive and attached to nearly every skill and trait. For example, if I want to use the strength tree for warrior. I'm punished because a minor trait gives might on dodge. Its not like you get to choose if that happens or not, Anet chooses for you. Nearly every trait line generates boons somehow for you doing something. Whether its dodge, a health threshold, block etc. This is why scourge is a problem, because what its actually doing is punishing anets profession designs, not a build a player created. If in order to have boons you had to create a build to do so, scourge would be completely fair. Since it would be aimed towards certain builds. That isn't the case however, its punishing everyone just for playing. And you CAN NOT create a boonless build to counter it. Because something like that really doesn't exist.
  9. Well that is the problem. Everything gives boons, auto attacks, skills. Its pretty much outside of the players control. So they are being punished for something they can not control. Its actually very hard to make a boonless build because nearly everything in game gives boons.
  10. If we're going to advocate for spellbreaker nerf, maybe focus on the spellbreaker mechanics instead of advocating changes that hit every warrior build that chooses to use Greatsword. Its overpowered. It gives way too much defense. The ability to escape at your leisure? Check! And some evade frames? Check! This is part of the problem with warrior in general. That they can simply escape and heal up and reset the fight. a 450 range .75 second evade is for escaping and fight resetting? Whirlwind plus Rush is the combo, which is hardly OP compared to Thieves and Mesmers... Well, mesmer and thieves are not as sturdy as warrior too. So can you imagine that putting it all together in 1 class? Resistance? Check. Stability? Check. Immunes? Check. Passive Healing? Check. Mobility? Check. Mesmer/thief = Broken Teleport spots? Check. Broken stealth mechanics? Check. Insane Mobility? Check. Insane Burst capability? Check. Immunes? Check.Even the so called "most balanced" holosmith = huge aoe? check. big damage? check. insane mobility? check. stealth? check. on demand stab? check. auto proc immune? check. tons of cc? check Spellbreaker sure is strong, but people argue in ways i don't understand. it's like other classes aren't loaded with broken stuff at all.. Those are entirely different issues. Yes other classes are broken (the whole game is) but this thread is about warrior. And yea warrior mobility needs a nerfing. @Unholy Pillager.3791 said: Not necessarily all three, but we're saying they shouldn't have all three. Having two of the three would be acceptable. From 2012 "Warriors are masters of weaponry who rely on 1 Speed, 2 Strength, 3 Toughness, and heavy armor to survive in battle. Adrenaline fuels their offensive power—the longer warriors stay in a fight, the more dangerous they become. " "Warriors are masters of martial skills. They're versatile in combat and benefit from offensive and defensive abilities. Warriors inspire allies and demoralize enemies" You dont get what warrior is supposed to be,do you ?Anet doesn't get it you mean. Because now warrior as well as other classes have crossed boundaries that they shouldn't of according to their original philosophy. In fact, in 2012 Anet stated directly that warrior is suppose to have limited condition removal capability as well as have no means to remove enemy boons so they need raw force to break through them. Ask your self is it like that now? Of course not.
  11. Nah, its not fine. But you see I'm a unbiased person and I don't defend a class because I "identify" with it. Warrior is broke, its mobility is one of the main causes on why its broke. You pair that mobility with the insane passive regen that can not be stripped then it makes it op. They have nerfed warriors passive regen again and again and its hasn't done anything but make warrior uncompetitive or make them overpowering. My perspective is given the warriors innate high health, invuls, high resistance, stability,blocks AND even protection now (WOW), that they SHOULD not be able to escape danger so easily. They should be mobile going into the fight but not going out. Aka rush should require a target to work.
  12. If we're going to advocate for spellbreaker nerf, maybe focus on the spellbreaker mechanics instead of advocating changes that hit every warrior build that chooses to use Greatsword. Its overpowered. It gives way too much defense. The ability to escape at your leisure? Check! And some evade frames? Check! This is part of the problem with warrior in general. That they can simply escape and heal up and reset the fight. a 450 range .75 second evade is for escaping and fight resetting? Whirlwind plus Rush is the combo, which is hardly OP compared to Thieves and Mesmers... Well, mesmer and thieves are not as sturdy as warrior too. So can you imagine that putting it all together in 1 class? Resistance? Check. Stability? Check. Immunes? Check. Passive Healing? Check. Mobility? Check. Mesmer/thief = Broken Teleport spots? Check. Broken stealth mechanics? Check. Insane Mobility? Check. Insane Burst capability? Check. Immunes? Check.Even the so called "most balanced" holosmith = huge aoe? check. big damage? check. insane mobility? check. stealth? check. on demand stab? check. auto proc immune? check. tons of cc? check Spellbreaker sure is strong, but people argue in ways i don't understand. it's like other classes aren't loaded with broken stuff at all..Those are entirely different issues. Yes other classes are broken (the whole game is) but this thread is about warrior. And yea warrior mobility needs a nerfing.
  13. If we're going to advocate for spellbreaker nerf, maybe focus on the spellbreaker mechanics instead of advocating changes that hit every warrior build that chooses to use Greatsword. Its overpowered. It gives way too much defense. The ability to escape at your leisure? Check! And some evade frames? Check! This is part of the problem with warrior in general. That they can simply escape and heal up and reset the fight.
  14. They need a crazy nerf along with many other non warrior related things. The game is centered around three things: Condi, Power and Bunker. And all of them are overpowered if one of the other archetypes get nerfed heavily. The problem currently is not only are all three op, but classes can be typically be 2 out of the 3 archetypes in one build with no sacrifice. Realistically though, no one should expect anything significant from Anet balancing. The game has been around for 5 years and its only have gotten worse. The core of guild wars 2 is bad for pvp, therefore everything built upon it will be bad up too. Clearly they created the game to be a pve game instead of a pvp game. Pve games with pvp as a side show always have these type of problems.
  15. Hah vitality doesn't even do much against conditions. You live for maybe 1 sec more than you do if you do not have vitality. I tested, I ran rampage with a vitality amulet. I had close to 50k hp and I melted in 3 seconds instead of 2.
  16. Spellbreaker is currently broken. Resistance needs to be shaved and mobility and evade from great sword needs to be nerfed.
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