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Algreg.3629

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Posts posted by Algreg.3629

  1. @Cisaro.3169 said:

    And it is actually pretty attainable: currently the exchange is like 37 gold for 100 gems. Thats about two days of gold farming (if you know what to do) per episode. And if you buy the pack its a bit less. By the time you finish HoT you should pretty much know everything you need to farm gold efficiently.

    Expecting new players to gold farm after playing content so they can go back and play content to give the content they've just played context is a ludicrously inelegant solution

    Not really if gold farming includes actually playing the content you already have access to.

    ". Going completely conservatively and just doing SW farming , which is easy to do, its sth like 4 hours a day. And this reduces a lot if you are skillful in the game and know how to do fast t4 runs and dungeons runs or raid full clears. And you can mix by adding istan and HoT metas for some variety."
    • I think you proved my point about expecting new players to gold farm is silly. Not to mention it's terrible game design.

    in that case there is bad news for you. GW2 is all about farming for gold or materials. E.g. the narrative part of a living story episode is easily played through in 1 or 2 short evenings, then it is weeks again farming maps for some irrelevant skin or achievement. It is not completely without appeal, but in GW2 you don´t go on adventures, you scrounge the majority of your time. Relaxing, sometimes entertaining, rarely exciting.

  2. @Astralporing.1957 said:

    @Daddicus.6128 said:HoT (Heart of Thorns) was more difficult than any other content. A tiny minority of elite players wanted more difficulty. ANet listened to them, because they were very loud, despite being a small portion of players.

    It almost killed the game. ANet learned their lesson, and toned things down in PoF and LS Seasons 3 & 4. But, they haven't fixed the problem in HoT completely (yet).

    With the current elite specs, HoT is super easy, really.Sure. For that tiny minority of players, that is. For an average player however, even now it's anything but easy.

    For the average GW2 player, finding their way out of their living room is hard.

  3. GW2 has the lowest skill playerbase I have ever witnessed in any online game and the one who can be bothered least with understanding game mechanics. In fact, Anet's marketing was exactly focused on drawing them in - though not in these words of cause :) Sometimes, some Dev gets carried away and, wanting to spice things up, forgets about that. Which creates problems like this one. GW2 needs to be mediocre to work as a product.

  4. OP, I can understand your feeling and personally, I would prefer a contemporary version of GW1 over GW2 (which is not a bad game at all). While I can share your perspective, one has to be careful though. You know what was really great? Being young. And those are the experiences emotionally tied to the game of that time.

  5. on the other hand (just doing dailies at the very moment), whenever you got daily events in low level areas, there is always that one ... person ... who just has to obliterate every group of event enemies with the help of his mount before anyone else can tag. Not because he/she gains anything from it, but because he/she is bloody cool! :) So I guess it is really more the game systems than the actual people, when you can be a kitten in this game, you will find someone happily accepting that role :)

  6. @Moonyeti.3296 said:I feel like it does have a good proportion of friendly helpful people, but I don't think that has anything to do with the inherent nature of people that play this game versus others. The game mechanics were designed to encourage this behavior. You are rarely competing with other players, even indirectly in PvE like you are in many other games of this type. No competing over resource nodes, no exclusive tagging of mobs to 'steal kills', etc. If the mechanics changed to have more competition over these things I am pretty sure you would start to see toxicity levels higher, less helpful people, all that. I don't really think there is anything magical about the player base, I think it is all down to game design.

    isn't that pretty standard now in game design... or for quite a few years rather? I think it has also to do with player age. My impression is that teenagers are not that much into the standard mmorpg model anymore, rather persistant competitive designs like LoL and that... hm, thing from Blizzard (yes, I know that little of the genre :) ) Hence we are missing all of nature's designed psychopaths from the game (hey, I am not judging, the juvenile brain has been proven to be a complete mess :) ).

  7. @Moonyeti.3296 said:I feel like it does have a good proportion of friendly helpful people, but I don't think that has anything to do with the inherent nature of people that play this game versus others. The game mechanics were designed to encourage this behavior. You are rarely competing with other players, even indirectly in PvE like you are in many other games of this type. No competing over resource nodes, no exclusive tagging of mobs to 'steal kills', etc. If the mechanics changed to have more competition over these things I am pretty sure you would start to see toxicity levels higher, less helpful people, all that. I don't really think there is anything magical about the player base, I think it is all down to game design.

    isn't that pretty standard now in game design... or for quite a few years rather?

  8. @Shikigami.4013 said:

    @"moonstarmac.4603" said:Typically if they are reported a GM will try to message them as well. If certain criteria are met they get flagged/booted/whatever... There have been numerous posts in the past about afk farmers, most result in the same statement that if the possible "offender" is afk farming but using more than 1 skill they can be considered a bot as only 1 skill can be set as a auto activate skill. But if observed and contacted with a reply they are fine.

    That is incorrect. The usage of JUST ONE SKILL is what makes it an offence, not the usage of more than one skill. If the player is not there to respond to a GM within a reasonable amount of time, the ingame character may not use any skill/spell at all, this includes the game function of autocast.

    It seems I will need to quote this for all eternity, as people will keep saying incorrect things. This is the official definition of against the rules "afk-farming":

    1) Using skill (1 or more) while AFK2) AFKing in a place where it is beneficial for your character to be at3) Unresponsive to interaction with GMs

    If all 3 of these apply to what you are doing, you may get actioned for it.

    OMG, so the majority of people I come across in events and metas are perpetrators!!! :)

  9. @"Karmapolice.4193" said:Yep, playing through the story on alts can be a nightmare because so many characters love to drone on and on and on and walk at a snail's pace while doing so. You're not writing Shakespeare, Anet, please let me skip it.

    yes, seriously, there were times when I actually was tempted to yell "I don't care about your goddam bandana, Rytlock" at the screen. And that is even a tame example :)

  10. @Diva.4706 said:It's kind of funny. Hardly anyone actually understands. It isn't my build, it's that I have a hard time moving/dodging & using abilities at the same time. It's just too much. When I have literally a split second to react and move out of multiple red rings. I don't have the skill set. Action combat is my nemesis.

    I mean, that is unfortunate, but wasn't that the heart & soul of GW2 from the very start, the thing that should set it apart from other MMORPG? Sure, it sucks you cannot enjoy it to the fullest, but you got into a genre that is apparently not tailored to your expectations. Aren't there any traditional MMORPGs around still? No offense, but eg. I absolutely suck at racing games, I would never dream of getting into one of these and then expect them to be changed or evolve according to my prefered genre.

  11. @Diva.4706 said:

    @TheQuickFox.3826 said:ArenaNet cannot make everyone happy here. We have players with all skill levels, from ultra-casual to super-hardcore. If ArenaNet tailors the game to the casuals, the hardcore players complain, if the devs tailor the game to the hardcore player base, the casuals will complain. In the end, the game contains a bit of everything, allowing everyone to enjoy the game for at least the part that fits them.

    The Gauntlet went quite well for me until I met Liadri the Concealing Dark who functions as roadblock with my skill level. Deadeye Dunwell was quite hard as well, because of his insane damage, but I got him in a few tries. Strugar and Chomper also prove to be quite hard, Chomper killed me a few times after entering berserk mode. The other bosses came quite easy to me.

    In story mode, ArenaNet usually includes ways for most players to finish it. For example: players who get defeated may get rezzed over and over again, while the boss retains the damage done to him/her. This basically allows any player with any build and any skill level to finish the content, in a slower pace. Usually, skilled / hardcore players can get extra rewards on the same encounter for not dying, dodging all attacks or finishing special objectives.

    I am pretty much this. I have seen games in the past add more harder content (because some players want more challenge), and they lost a large part of the player base. A friend I play with has done no content in the festival, because for him it is not fun. I feel he is slowly leaving the game, because he often also comments that the game has got harder.I suspect many players are still running builds from years ago, unaware that anything has changed, because there is no actual gear progression.Anyway, I love MMORPGs, but for me they have evolved into action arcade games, rather than worlds we explore.

    they have never been, all MMORPG I ever played - and those were a lot - are all designed around conflict, be it pve or pvp. Actually, the ones who are stronger on the exploration/make your own game side are the harshest pvp experiences I ever had, like Eve. Because all theme parks pull your strings, some are just better at obfuscating that. But if I had to guess, I'd say you don't enjoy free for all worlds either.

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