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Spittinglama.5287

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  1. The level of entitlement... as if you're owed an objective that you can complete easily. How dare they try to incentivize players into harder content with the equivalent of... not even 8 gold's worth of AA. I suggest you get a grip and touch some grass.
  2. Nowhere did I say you should not be able to unlock these things in pvp or wvw. I feel like you completely missed what I said.
  3. I just want to say here that considering the way core vs expansions relic bonuses were described where they will be unlocked via achievements or other systems... I hope the plan for legendary relics is that it functions more as a way to use the ones you have UNLOCKED via achievements or collections rather than making a legendary relic and getting full access to all current and future relics. I like the idea of having something to work towards unlocking and then it becomes a permanent option within your legendary relic, and also having something interesting to unlock as future relics are added.
  4. Very happy to see a post explaining this. I think it helps the players understand the difficulties of game development and the transparency prevents the trolls and doomers from being weird and vitriolic.
  5. Glad to see more detailed information. One thing I have been actually dying over though is the game's post processing. Can we please, please, PLEASE get a way to disable the awful bloom while maintaining the wonderful unique color grading that the developers have intentionally added within each zone?
  6. I know this seems like a minor thing, but honestly it's the most important quality of life issue I've had in this game for years. I intentionally didn't build the trinkets because of the effects, but now I can!
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