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Awor.4879

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Everything posted by Awor.4879

  1. Why have another scuffed herald when we could have support herald and power mele vindicator. There is a lot of potential in vindicator but it needs a lot of work/rework. Class mechanic: the dodge is interesting, the timing is okish but the effects need buff, especially the offensive one. F2: its too costly for what it does, remove the energy cost. Increase the cd. Make so when you flip the skills they are off cd. Make so if you are outside of the new legend, it puts you back in with refreshed cds. This way f2 would be skill with big impact/decision making and unlock pure dps pve builds. GS: 1,2,4 are ok. 3 needs longer range. 5 feels akward to use for mele skill. Overall needs dmg buff. Legend skills: Urn of Saint Victor: useless, not engaging, out of place. It needs to be replaced. It doesn't fit the legend/spec. Maybe on the place of it there should be skill which is hard mele aoe cc + medium/high dmg. Spear of Archemorus: needs faster animation, higher dmg, remove the torment and give weakness/chill/cripple etc. Scavenger Burst: should be insta cast or dmg buffed and cast decreased to 1/2. Tree song: cast time to 1/2 Nomad's Advance: cast time to 1/2 Rest of the utilities are ok. Traits: Amnesty of Shing Jea: protection instead of regeneration. Redemptor's Sermon: i thaught the era of passive traits is behind us? Rework. Maybe lowers the cd of the legend skills or makes the fliped skills be off cd but overall the legend skills have higher cost. Balance in Discord: edurance isntead of boons. Leviathan Strength: gives cd reductions to f2(from 40s to 25s) Forerunner of Death: 150->100, way faster animation. Vassals of the Empire: 100->75, way faster animation. Saint of zu Heltzer: the barrier and healing modifier are akward. It makes more sense to heal and has 20% dmg reduction for 5s. Overall the spec has a lot of potential. Clearly it's more focused towards offensive/dps roles. My vision for it is: duelist/sidenoder for pvp, dps for pve/wvw. Just leave the new legend be pure dmg one and work on herald to make it the support it should be and not an other spec influenced by support capabilities. We have rene with alacrity and herald with general boon support. Please don't ruin this spec in to scuffed hybrid/support herald we have enough of those.
  2. Just another salty post from bad/average player crying about their class on the forums. Trying to voice his opinion without any ground to step on. Thief mains can cry about that their class is one dimensional, fulfilling only role for a lot of years - roamer/+1. The only thing you guys can wish for is new elite specialization from the new expansion that let's you side node/team fight and radically changes the gameplay of the class. For the current balance thief is in perfect meta spot: dp dd best in class mobility, sustain in terms of stealth, dodges, condi cleanse and has winning roaming 1v1 vs mirage, herald because the thief controls the fight on the roads because of the amount of engage/re-engage, stealth (shadow arts is op if not busted trait line), cheesy deadeyes, condi thiefs. If dp thief has the herald dmg then why play mirage/herald when they don't have the mobility/safety of thief. It's just doesn't make sense. Maybe buff and rework sword 2/3 in sword/dagger build which is more of a team fighter and feels more like herald/duelist and not +1/decap bot. But still every build outside of dp/deadeye("cheese" build) is abusing 1 skill/the amount you can spam one skill because of the thief nature: pistol whip/ sword dagger, old condi thief and even new condi thief to some degree. Go watch/ask some high tier thiefs about their opinion and then go brag about your 10k games, 600lvls to prove some experience which is like bragging about 40k achievement points. Omega LUL.
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