Jump to content
  • Sign Up

elvenswordsmen.3975

Members
  • Posts

    7
  • Joined

  • Last visited

Everything posted by elvenswordsmen.3975

  1. A few impressions: I wasn't sure about mounts going in, but they're hands down the best implementation I've seen in an MMO. Awesome job.Story difficulty felt right (engaging but not brutal). Also enjoyed the variety of the mission mechanics (i.e. gathering a pack of awakened)Masteries are significantly less grindy than HoT. I'm undecided if I think it was over adjusted or not, but it's definitely better.I love the little (and not so little) things hidden around the maps to reward exploration. Special call-out to whoever thought of the runestone keys in the dwarven ruins.The story itself seemed like it was missing some plot development. I felt like we needed an arc research HOW to kill a god rather than just trying again and expecting different results. I know that was the role Sohothin was supposed to play, but it needed more development.Overall, I was very pleasantly surprised by the PoF. I feel like you all are continuously improving on your content delivery, and it really shows. Keep up the good work.
  2. You know, that's an excellent point. Having to have the tab open for the it to kick you for inactivity is a large hole in the auto-logout logic, regardless of which reason(s) they're limiting it. I wouldn't be surprised if that's on their bug tracker; probably should be if it isn't. @Inculpatus cedo.9234 It probably still works that way. What I meant was, you use the same credentials to log in to the forums as you do GW2, and you don't have to create a separate account. Thus, on some level, they must be related/linked.
  3. The unsecured/public computer thing isn't actually the only reason to have an auto-logout. Session Hijacking is unfortunately a thing, which is basically when someone somehow gets your (valid) session key. The way to combat it is to encrypt packets so that even if the attacker gets the key it has to be decrypted before being used, and to enforce changing/expiring session keys quicker than the attacker can decrypt any keys they've managed to get. Thus, auto-logouts are an inconvenient but necessary security measure; especially since the forum accounts are connected to players' actual game accounts.
×
×
  • Create New...