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Portico.2354

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Everything posted by Portico.2354

  1. I think the difference in cost at least for the runes and sigils is that they used to be a lot cheaper before they were reworked a few years back to add them to the crafting system.
  2. What I think would help some is if they reverted the changes to the rewards. Back when GD released you could only open so many chests a day and got a lot more rares. Then a bunch of people whined about not being able to farm it ad nauseam. Anet shortsightedly listened to them and changed the rares to greens and put the map on repeat farm mode. No one will farm GD on repeat because no one is playing there at all any more. If they put the rares back in and recapped the chests then there should be more incentive to go there once a day like with the Hot metas
  3. 1. I see people here arguing that they have legendary armor for function and don’t care about the prestige. But that ignores the fact that prestige has always been a big factor for long term goals in all mmo’s. It doesn’t matter what you personally want the armor for. If anet hands out the skins for reduced price then it will undermine the prestige for those who do care about it. Also, saying you have raid armor for function and you don’t care about skins and then turning around and wanting free obsidian armor skins seems a bit contrary, no? There are plenty of other skins in the game that look good. 2. Saying there aren’t enough rewards in Soto apart from the armor is a good argument for adding more rewards, not offering current rewards for reduced price. 3. Is it even possible to divorce the wardrobe and skins from the legendary armory system that gives functionality (without making a duplicate set in the wardrobe)?
  4. I hope not but I very much fear that it will be. The new expansions are designed to be smaller and self contained to avoid the devs getting bored with telling one sprawling story like the elder dragons. I think a better format would be to conclude Soto with a status quo where Eparch is temporarily thwarted and Tyria is safe but he’s not gone. Then we can move on to another mini expac story and return to the kryptis and wizards later so the devs don’t get burned out on one thing but the expac stories don’t get cut painfully short. I also hope Peitha betrays us or something because her character is becoming very boring compared to her introduction.
  5. I would also prefer they keep both versions. And I think the way to do that while still reducing costs is to reduce the amount of dialogue. The story has been dialogue heavy recently imo. They could drastically cut down the amount of voice lines in open world sections. And they could tighten up the dialogue overall to remove the useless parts that might add a tiny bit of flavor but don’t meaningfully advance the plot or lore (which is most of it). I actually think that is where the writing in the game suffers the most currently is that it seems too much effort is spent writing dialogue that doesn’t matter to the game or story and could be cut with no effect other than reducing the runtime of the chapters. If you want to pad the story out some, the better way to do it is by adding combat or some other gameplay (since it is a game). It would reduce the costs of dialogue recording and allow the devs to record multiple lines. (another option is to always refer to the pc by the title, wayfinder currently, and just tweak dialogue to avoid third person pronouns)
  6. Could post this in the Professions forum but it’ll be moved there eventually. Did you unlock staff for warrior yet? I think you need to complete an achievement as part of the new story or buy it from WvW vendor
  7. Remember the glorious days of true bag management before unidentified gear spread from PoF?
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