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Polar.8634

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Posts posted by Polar.8634

  1. 5 hours ago, Aeolus.3615 said:

    Jking a bit that depends wich version of the before

    With before o mean latest update, with stab added to Ventary. 

    Heals might be bigger way in the past, that was also before Ventary rework when they added radius and some boons on Ventary+ qol. But still, amount of raw healing is strong side of current herald, idk why people say it's weak. And in herald passive healing is still strong, because quickness moved to heal trait

    • Like 1
  2. 2 hours ago, AWOL.3724 said:

    I don't see much synergy between bow and archemorus but maybe Im missing something

    There is no synergy, but SB will be range option which does not suck like hammer. Blue side of legend is good with SB, it has evade to make distance

    • Like 1
  3. 3 hours ago, Vansjel.5297 said:

    Despite being a healer legend, his heal is not good enough: It is convenient, I mean, you have a lot of range, but the value itself is not sufficient.

    I find heal numbers from Ventary stance insanely big.  2 uses of heal skill is usually enough to get someone from 10% to full. Also don't forget there is healing besides that one skill.

    3 hours ago, Vansjel.5297 said:

    you can only heal twice after changing to Ventari

    I can 4 with charged mists

    3 hours ago, Vansjel.5297 said:

    wish Ventari could AT LEAST provide regeneration and some other boon

    It can, on cleanse skill while you have tranquil buff. You get tranquil after u summon tablet (legend swap or after elite) or double tap f2 in Ventary. You have Regen, prot, resistance, stab on Ventary stance.

     

    3 hours ago, Vansjel.5297 said:

    The thing is, the bubble, plus any other healing skill, completely drains the Energy bar

    Try with charged mists, also, often I get 30 sec of quick in herald so I don't really need quickness on Ventary.

    Overall comparing heal herald before and now it is much stronger and fells better to play, and addition of stab to Ventary gave it a lot.

    • Confused 2
  4. 1 hour ago, arazoth.7290 said:

    Quickness herald => herald facet of nature 4 upkeep instead of 3 upkeep and give the quickness requirement 4 upkeep minimum.

    It would be nerf to any possible use of f2 for the sake of quickdps build. Any upkeep less than 6 would be strange on legends other than glint.

    I find upkeep requirement ok as it is, and it should become good after mini patch with 1 sec interval and buff to might gen. 

    Comparing to previous play style(rotation) nothing changed much except for now quick build has heal and stun break skills on demand which is improvement. 

    Only thing I am confused about is that quick ess application was put into healing trait, and quickdps needs to take it .

    • Confused 1
  5. 11 hours ago, TheeBlackDeath.5692 said:

    So going back to a few nights ago when I got word of this new expansion coming out while I was on a break from the game for a few months, I was enlightened about these new weapon choices for each base profession in the game, as well as shared elite spec options. But in regards to these new base profession weapon options, a lot of them seem bad fits or there's way better options for weapons for those specific professions, and I shall be listing some weapons that would suit better as brand new weapons for the base professions as a whole.

    Instead of Dual Pistol for Guard, we should instead get Warhorn Offhand for Guard since it's the only offhand tool they don't have yet, and it would work perfectly for them to give early access to pre-lvl 80 Alacrity and an ability to turn conditions into boons or cause allies to inflict conditions somewhat as a possible way to add more GW1 Paragon-esque abilities to the class, as Guard was inspired by it somewhat.
    Instead of Pistol for Ele, we should instead get Main-hand Focus for Ele, not only as a way to make the class more unique and standout from the other casters by giving them an option the others don't, but as another way to give them more combos to work with in terms of Focus-use, very much akin to the Offhand Focus skills for Ele.
    Instead of Rifle for Mes, we should instead get Shortbow for Mes as a way to finally complete the Bard-style gameplay into the class once and for all, as this change has been long-awaited for given how many Mesmers I've spoken to that have wanted Shortbow for this exact reason.
    Instead of Mainhand Axe for Thief, we should instead get Offhand Sword or Greatsword for Thief, typically I wouldn't imagine Thief getting a 2handed melee weapon years ago, but with more and more "ninja-esque" and or katana greatswords come out, I think it might be time to let people go all out with this potential and finally give Thief a melee 2handed wep. But even despite that, Dual Sword for Thief, or just Offhand Sword, is an option that people have been DYING FOR ever since the game released and is really a missed opportunity if they don't capitalize on this and give the players something they've been begging to be added. 
    Instead of Scepter for Rev, we should instead get Focus or Offhand Dagger for Rev instead, while Scepter isn't completely terrible for Rev I must say, there's still much better options for it overall and it must be stated. Focus for Rev would add much more potential to the class that others may or may not expect, from loosely being inspired by GW1's Ritualist profession, with Offhand Focus for Rev we can possibly see the return of some the Ritualist's abilities or abilities very similar to those if not inspired by them, such as skills from Ritualist's Channeling & Restoration Magic abilities that can possible be used for ranged options, if not some options for CC as well for early Rev. However, while Focus may or may not be the better choice in regards for Rev, Offhand Dagger is another good option also as another way to bring back some Ritualist-flare to the profession, but also to add some potential Rogue or Thief-like abilities to the profession too, from being able to inflict conditions(such as weakness & bleeding) and CC abilities to early Rev as well. 

    And lastly, instead of Dual Mace for Ranger, we should get Rifle for Ranger 100%.
    While most people will tell you that Rifle for Ranger wouldn't make sense for "thematic purposes" or whatever, I honestly think they haven't paid attention to the game at all or it's story, and haven't seen the plant-based rifle/pistol skins in the game already, bad enough we're supposed to be getting DUAL PISTOL FOR GUARD & ELE lol. The reason Rifle for Ranger is because Ranger is still supposed to also fill that "Huntsman" or "Trapper" feel to the class and not just a "nature guardian" or "druid" role as many would argue, and everyone knows Guns are better than Bows thanks to their power and range in that regard. The only true argument you could make against Rifle for Ranger would be it's placement in Ranger's weaponset, as Longbow is already it's power-based and AOE-based ranged option and Shortbow is already it's condi-based and movement/position ranged option. But why not have it be based with both in mind but with more utility or CC in mind for it instead? While both do have some CC abilities, base Ranger doesn't have any access to sole CC options with their weapons or very many options to apply stuff like Vulnerability or Weakness in their current weaponset, so instead we can have Rifle Ranger be like a hybrid between Rifle Warrior and Rifle Deadeye. While not focused solely on conditions, Rifle Ranger could be slower in fire rate than both Long and Short Bows but hits a bit harder than Longbow as a high-impact power-based CC weapon, while also having an auto-attack 2 and 3 that inflict vulnerability, a skill 3 relying on crouching and positioning by making you crouch and granting you fury for a short time while making your attacks inflict weakness to a target you hit from the side or from behind while you are crouching akin to Deadeye mixed with Ranger Shortbow, having a skill 4 to roll backwards a short distance with a follow-up skill to fire at your target to inflict crippled on them, and having access to a rifle butt skill 5 similar to Rifle Warrior's skill 5 to allow the Ranger to knockback a foe away from you or stun them if used directly behind your target.
    Ideally Rifle for Ranger would be based solely around focusing on a single target and positioning but heavily lacks in AOE and movement/escape skills compared to Longbow and Shortbow because of it.

    Most of these Profession weapon choices have been in high demand for quite awhile among the playerbase and it'd honestly be a shame if these end up being missed opportunities down the road and never get added in the end, as these seem to be much better changes than the majority of new weapon options Anet has thought people really wanted for awhile now... With the last good thing they've added personally was Greatsword to Rev with Vind, as that had actually made me return to this game from around this same time in 2021, so these options really won't change too much for me personally but I'm thinking in terms of other players and what they'd prefer and what Anet has been overlooking for awhile now. If you happen to have any better ideas or like these potential options better than what Anet has planned, be sure to share your thoughts so that we can discuss this and possibly come up with even better ideas than these somehow.
    Here's hoping people at Anet have been taking notes by the playerbase or come across this single post and consider what has been said here by some miracle.

    why people write esseys, i physically cannot read so much plain text. My eyeballs become sore

    • Like 2
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  6. On 6/30/2023 at 1:47 AM, RangerAUT.4692 said:

    Quick uptime was really bad... 93% instead of the usual 100%

    that is strange, if you did not change concentration from pre balance build quick should overcap. That 3 sec pulse is weird tho, it will be changed to bit more then 1 sec in a week or so.

     

    On 6/30/2023 at 1:47 AM, RangerAUT.4692 said:

    can't support them with might uptime

    after fix in a week quick herald will give 15+ stacks of might passivelly, on berserker gear. other boons will be some fury, prot and stab if took jalis. 

    Should be strong compared to other quick dps

  7. On 7/1/2023 at 7:06 PM, Flowki.7194 said:

    You give a shortbow to a power vindi/herald, he can sit in dome for 20 seconds and still spam seven shot/bloodbane. That is an absolute hard counter to physical ranged, they will have to run away, or get inside dome. If they get inside dome they have burned dodges and likely some defences, you then just spam dodge twise, swap to swords/alliance, hit meld spam another 2 dodges, and you also have full energy to burn on dps as you don't need to close the gap. The dome is also a combo field, auto attacks will clense any condi dmg from other ranged attackers in applicable situations. If you see 3 physical ranged in ranked, swap to cent and you win. Thats before the fact that cent explode got a big buff, its a knockback that gives you a heal+stability. Thats worth using even if there are no physical ranged, you get access to clense/heal/stun/stability, while the cent stun also sets off some crit/dmg traits from invocation, and you have a ranged weapon so that you don't need energy to close the gap on none physical ranged, the ranged 2 and 3 are very cheap on enrgy meaning you can spam some heals/protenction/stability and still do good dmg. Shortbow takes away vindi/herlads key weakness, you can burn energy on dps rather than gap closers, or, use gap closers to get away from the likes of SB, and then do ranged dmg.

    but rene already can use sb and ventary, and has sb trait. is it destroying pvp right now?

    • Like 2
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  8. 1 hour ago, Ravenwulfe.5360 said:

    Heal herald is bad to go heal quick now so best to just focus on healing and go with draconic echos to give boosts and also keep the facet active even when inactive

    done eod nm strikes just now on healherald, was not bad. stab on ventary elite is nice

    • Like 1
  9. 2 minutes ago, Cuks.8241 said:

    So you would not craft legendary runes if the proposed system would be in place from start?

    Because if you would craft them anyway (which I assume is highly likely since you are full legendary) nothing changes for you because the requirements for crafting runes will not change

    i might craft them all just to complete set(back then), but i already invested all that time and i don't see why would i recraft stuff i already earned now. i am ok with rune change, but i would not be ok with crafting them again. I dont have that much time anymore due to work anyways, and probably would not craft them ever. So many good games release soon starting 3 august

    • Like 1
  10. 3 minutes ago, Cuks.8241 said:

    Full legendary players crying about this is like top 1% tycoon crying about having to pay 2 extra dollars for a burger (edit: not implying all you guys are ful legendary).

    i am full lege but not 1%, due to gw2 efficiency in around 10% which is within ~40000 of ~400000 players registered on efficiency. And i think the fact i was so invested to craft runes should not make my time waste. Rather if any, it should be opposite

    • Like 5
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  11. 3 minutes ago, Cuks.8241 said:

    Exactly. You could equip your characters with all the exotics you would ever want for cheaper. So you didn't actually made legendary because of gold but because of QOL. And QOL stays, albeit a bit diminished.

    i actually made them for qol, since there are so many of them. Not so after expac

    • Like 4
  12. 1 minute ago, Cuks.8241 said:

    Sure but exotics can become obsolete over time and many will with this patch. Legendaries are BIS forever by its nature. 

    well upcoming changes to runes make me doubt legendary will be bis forever(until they respond how they deal with this issue). 

     

    2 minutes ago, Cuks.8241 said:

    If you equipped for example 15 builds with expensive exotic runes you could easily go into a few hundred gold. And its quite possible those might go from BIS to vendor trash. You just lost hundreds of gold.

     i activelly play 5 characters, i could equip each with 4 sets and then buy every existing rune set put in bank. with less rune types it would be totally possible. it would set me back few hundred gold, which is still not 2300g, and functionality is same.

    • Like 1
  13. Just now, Cuks.8241 said:

    Yeah but legendary runes will still be best in slot runes after the change. And the crafting requirements will also stay the same, same amount of mats. So its not like the price of legendary runes will change after the patch.

    exo runes are also best in slot, stats are the same. Especially, given the price of crafting, exo would be better. lesser amount of rune types would allow me just carry few sets in inventory

    • Like 2
  14. 4 minutes ago, Cuks.8241 said:

    Legendary runes will be still useful. Yeah they took a bit of power out of them and put it in a new item but they will remain great QOL. At some point players will still want to craft them, maybe the priority will be a bit lower.

    there is so many runes today because rune 6 effect. If effect removed, only stats left - that's much less runes to craft/buy. i would actually not craft lege runes (given the price) if there are just about two dozen of them, i could buy several exo sets per character and call it a day. 

    7 runes cost about 2300 gold to craft, in gw2 it is not that little to just throw out

    • Like 7
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  15. Just now, DeathPanel.8362 said:

    ANET can do whatever it wants.  It can close the game down tomorrow and lock everyone out.  It's their game.  There were never any promises of permanence.

    technically, but if they want also get money for what they sell they should not fail customer expectations *cough.."too much" .. cough*

    they provide service and i pay money. Same relation as your doctor. Imagine that your doctor can also do whatever he wants. But does he do whatever he wants? probably not.

    • Like 2
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  16. 3 minutes ago, DeathPanel.8362 said:

    Get rid of the need to re-grind RUNES, not some new equipment being added to the game which some of the mechanics of runes were nerfed and shifted to.

    Nowhere did ANET promise that runes will never be changed. 

    following this logic anet can delete all your gold and say nothing to do now, we dont use gold now, we have new better currency, they never said they will never change gold

    • Like 6
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  17. 1 minute ago, Gehenna.3625 said:

    Yeah cause that never happens in MMOs...

    one of reasons i play gw2 and not other mmo is horisontal progression and convenience legendaries give. 

    Since i started playing this game legendaries were never invalidated, instead being promoted and top end game reward/goal to achieve.

    6 minutes ago, Gehenna.3625 said:

    But Anet already talked compensation. Let's wait to see what that looks like before we start judging I'd say.

    not judging, just saying what i expect to see here, since they did not plan this and now they decide what to do.

    • Like 3
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