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Nerus.7510

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  1. I don't have a mount yet, still going through HoT story, so it was just the default greatsword leap.
  2. Because Capitalism is afraid to disturb the market :p
  3. What always gets me every time I return to the game is the community's baffling mix of good people and sewer level toxic people. The toxic always drives me away eventually, until the memory fades... The number of times I've been killed when I briefly AFK when doing the story (most recently for ~2 minutes in a "safe area") because someone has led a champion mob onto me; yum, PVP in PVE! There have been plenty of times when a kind soul has rezzed me when I've got myself killed, but the former outweighs the latter...
  4. There seem to be a multitude of ways it can fail, mostly to do with mobs being trapped in scenery. The only way I have completed it successfully is by first walking the map killing all of the mobs that are "pre-spawned" (including the Risen brute that sometimes disappears into the barnacles of the first tower) before speaking to Tonn. Also waiting by the third tower until I have been charged by the 2 sets of 2 krait and killing them before running back to Tonn and walking through with him and the others.
  5. On the 7th try, 2 of my own and 5 with various forum workarounds, this worked for me. As per Trapper and April Sun, start the instance and DO NOT talk to Tonn. By the time you are reading this, you are very familiar with the run. Run past everything to the back of the third tower. Kill everything, including the Krait in the water. If they are out of range, wait a while up the hill, they will come to you. Head SW across the beach to tower 2, start at the back and kill everything in the area, then do the same for tower 1. Work your way through the caves between the towers and kill everything. Head back through the caves to Tonn, killing everything, including the Skale near the entrance. Clear it all. Now, talk to Tonn and follow the pack Marmox . Tonn should destroy tower 1, then tower 2, then back through the caves to tower 3. (Note: between 2 and 3, there were a few spiders. Not sure if they were pop-ups, or I missed them when clearing the caves, but I'm not doing this again to find out. Kill them). Finally, tower 3. There should be no opposition left. Lead Tonn down near tower 3, he should destroy it. You already cleared everything, so nothing should be trapped in the rubble. And here's what I think is the key to this whole mess. At this point, 3 new spawns appear, along with the objective "Clear The Beach". So, clear the beach. Kill that last 3. All the times Tonn would not Talk, he stayed where he was when he blew up tower. Now, he's halfway up the path to the Marmox, and willing to Talk. This also worked for me, thanks all...
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