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Evodium.6058

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  1. Monkey prot holo mains complaining about rangers and ranger pets being aids with the gs bug too. At least ranger dips in and out of the sidenode meta when prot holo has been there forever until unkillable scrapper was a thing
  2. prot holos and rangers are equally dumb. nuf said
  3. i consumed another outfit in pvp lobby and it worked just fine. its just this outfit but ill try your idea out
  4. I recently bought the gem aura outfit off the gemstore and i can't consume it to add it to my wardrobe. my only option is preview or destroy. also please fix the existing sigil bug when you equipment swap that i posted as well with video of it in action
  5. For months now i made multiple bug reports on this bug. For some reason, my sigils will get turned into doom sigil when i don't even have it as doom sigil. Here is a video showing the bug first hand. It's very annoying because having the wrong sigil could make or break certain matchups or interactions in PvP.
  6. this happened to me. moof, and i think nero the same time one game. It's on one of moof's stream vods if you care enough to find it . it was really sus
  7. i 100% agree with shadow about mantra mes. Your burst from stealth isn't telegraphed believe it or not. Especially when you do it behind something and they don't see you coming. Mantra mesmer isn't interactive at all. Mantra of pain is a spammy no skill skil that does at least 3k on average. Mantra of distraction was super aids with CI. And berserker amulet should be removed because the most obnoxious builds use that amulet to maximize dps. Mantra mes mains can cry all they want saying x mesmer build is no skill but everyone but you guys agrees that mantra mes is not skillful at all. And you couldn't play a single other mesmer build besides that build.
  8. yeah. i did this because of a post i saw earlier and thought it would be a fun thing to do as a mesmer main since HoT. But we all know anet isn't going to listen or take any of the ideas seriously.
  9. I think the IH change is fine. It wouldn't kill mirage. you still have elusive mind to run or dune cloak. The new IH would be similar to the old one just it happens on a deception skill and your clones aren't evading while it happens. If you want more IH proc's you could run the new illusionary ambush i had in mind. I made the cooldown 60 seconds because imo you would run that if you ran the new IH. So, it would be 48 seconds but you have 2 charges. The shield changes were to keep chrono bunker more in check because of the buffs to the shatter. My goal with lots of the stun breaks like mirror images or decoy was to make it compete more with signet of midnight, while not nerfing midnight to where you chose decoy for example as the new best in slot. My goal in general with this theoretical patch was to give mesmers more options including builds and utilities. While getting rid of builds that were cancerous to play against like chrono mantra or chaos condi mirage. And to promote skillful gameplay with portal again. Some changes might have been a bit too aggressive like the pistol 5 change and you're right mantra of pain could be 6 stacks of might instead. I'm not a balance dev and all of this was ideas i had(but we all know anet won't listen to any of us). But thanks for your input. i definitely agree with a few of them.
  10. i've mained it since HoT :) have you played anything besides chaos condi mirage or mantra mes? Well that's quite surprising to say the least, not to be mean but your suggestions are useless at best and just awful for mesmer at worst. the portal change would change mesmer a lot and bring it back to when you always ran portal. and the infinite horizon change removes the dodge spam cancer rewarding horrible gameplay. at the very least there wouldn't be anymore chaos condi mirage spam and portal would be the go to elite to use. There's no way you would pick portal over gravity well or jaunt. Except maybe in AT but why would you balance around ATs ?Your IH change without any compensation would just destroy mirage. IH has 2 uses, being the biggest damage source of mirage and keeping clones alive, so without IH you have no damage and no clones, this trait alone pretty much carries mirage.any mesmer with a brain would pick portal over jaunt or grav well because it has the potential to do huge things. what did you think mirage ran before IH? elusive mind. IH carries bad players rewarding them spamming dodges. The change alone would stop a lot of the cancerous gameplay mirage brings. My goal was to not destroy a elite spec, but give other viable options for elite specs and traits and utilities.
  11. i've mained it since HoT :) have you played anything besides chaos condi mirage or mantra mes? Well that's quite surprising to say the least, not to be mean but your suggestions are useless at best and just awful for mesmer at worst.the portal change would change mesmer a lot and bring it back to when you always ran portal. and the infinite horizon change removes the dodge spam cancer rewarding horrible gameplay. at the very least there wouldn't be anymore chaos condi mirage spam and portal would be the go to elite to use.
  12. pistol change is absolutely needed. pistol 5 isn't skillful at all. the blurred change was just a fun little buff.
  13. i've mained it since HoT :) have you played anything besides chaos condi mirage or mantra mes?
  14. inspired by Shadowpass, I think these would be good changes for mesmer in general and make other specs besides mirage viable.@"Ben Phongluangtham.1065"My goal was not to kill builds but to apply some fair nerfs in my opinion while buffing old builds that haven't been in the meta, increasing the variety of viable builds mesmers can play.Here is my mock patch notes :Mesmer Traits Critical Infusion: Increased vigor duration from 3 seconds to 5 seconds.Ineptitude: Increased confusion stacks from 2 to 3. Increased duration from 2 1/4 seconds to 2 1/2 seconds.Maim the Disillusioned: increased torment stacks from 1 to 2.The Pledge: increased burning stacks from 1-2.Compounding Power: increased damage from 2% to 3%. increased condition damage from 30 to 90.Chaotic Persistence : Increased duration from 2% to 3%.Restorative Mantras : along with its original effects, Restorative Mantras now reduce the cooldowns of mantras by 20%.Greatsword Mirror Blade: Increased damage by 8%.Sword Blurred Frenzy : Increased damage by 5%. Increased cast time to 1.5 seconds. Increased blur duration to 1.5 seconds.Staff Phantasmal Warlock: Renamed to Phantasmal Warlocks to match the number of phantasms created. Increased damage by 7%.Pistol Magic Bullet : now hits one foe and doesn't bounce. Reduced stun duration from 2.5 seconds back to the original 2 seconds.Utility Skills(along with the changes talked about in the potential future balance changes seen here : ( https://en-forum.guildwars2.com/discussion/85188/potential-future-balance-changes#latest ) Mantra of Pain : Decreased might stacks from 12 to 4. Increased cooldown from 1 seconds to 8 seconds.Decoy: reduced cooldown to 35 seconds. No longer interrupts skills that are being cast when you use the skill. We wanted Decoy to compete with the popular signet of midnight. But not be an obvious best in slot stun break. We feel the extra 5 seconds for a clone on stun break was a fair cooldown. (Desperate Decoy no longer interrupts skills that are being cast when the trait is triggered to better match Decoy).Mirror Images: Reduced cooldown to 25 seconds. (Previously 30 seconds)Portal Entre: This skill his now been moved to the elite slot for Mesmer. Increased starting portal duration to 50 seconds. Removed from the Glamour category of utilities and put in it's own category portals.Chronomancer :Following the rework of the elite specialization Chronomancer, the play rate of it in ranked and unranked has reduced dramatically. This was not our intent and have decided to undo the rework.Chronomancer: The Chronomancer has been reverted to count as a clone to better compete with Mirage.Shatters We decided to return continuum split to the f5 slot and put distortion back to f4. Mind Wrack : Keeps the rework and has been renamed to Split Second.Cry of Frustration: Keeps the rework and has been renamed to Rewinder.Diversion: Keeps the rework and has been renamed to Time Sink.Distortion: This skill has been renamed to Reversal. Along with the additional affects of distortion, Reversal now additionally reduces the cooldowns of Wells by 5 seconds.Traits Lost Time : This trait now has an internal cooldown of 5 seconds.Reduced slow duration to 2 seconds. Reduced critical damage increase to 50% previously 100%.Improved Alacrity: removed the reduced duration applied by this trait. Illusionary Reversion : reduced clone requirement to 2, previously 3. This trait now has an ICD of 3 seconds to prevent spammy gameplay.Delayed Reactions: Reduced slow duration to 2 seconds.Shield Echo of Memory: Reduced damage by 5%. Reduced protection duration to 1 second. Increased cooldown to 40 seconds.Deja vu: Reduced damage by 5%. Reduced protection duration to 1 second. Increased cooldown to 40 seconds.MirageMirage has been overperforming lately. Following the constant reworks of traits and elite specializations of mesmer, we have decided to rework every specialization in an aggressive fashion. Traits Infinite Horizon* : This trait has been reworked. Now Infinite Horizon reduces deception skill cooldowns by 20%. When a deception skill is cast, your clones will cast an ambush ability corresponding with the main hand weapon they are holding. Clones no longer gain mirage cloak. Has an ICD of 5 seconds.Elusive Mind: Removed the stun break on dodge, and removed the exhaustion on stun break. It now clears 2 conditions on dodge.Mirage Mantle: Increased protection cooldown to 2 seconds (previously 1 1/2 seconds)Riddle Of Sand: Increased confusion duration to 3 seconds(previously 2 1/4 seconds)Utility Skills Mirage Advance : increased duration to 15 seconds. Increased Range to 1200. Now breaks stun on return.Sand Through Glass : Increased evade duration to 1 second. Increased distance to 450.Illusionary Ambush: Clones no longer cast an ambush skill when this skill is cast, or gain mirage cloak. Instead this skill is now an ammo skill with a charge of 2. You and clones still teleport around the target and break enemy targeting. Increased cooldown to 60 seconds. The mirage still casts an ambush skill when this skill is activated.
  15. Sad to see distortion was removed from chrono. Wish you guys would have kept it so quickness chrono can compete with power mirage. Also sad to not see any nerfs to lost time, chaotic interruption, and infinite horizon. Along with mantras.
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