Recently, I was committed to creating a build focused on the engineer towers, and like many who tried it, I believe they soon got frustrated :( My initial idea was to be a good support, using the towers with the specialization, inventions. But it didn't take long for me to realize that there is no reward for leaving the towers active, which is somewhat controversial for a tower. Another very frustrating thing is that the towers do not benefit from the Engineer status, which meant that most veterans break them with just one blow. I believe that, perhaps, the reasons for being so weak and often unusable, are the difficulty in balancing and the players who use it illegally for farming AFK. My suggestions are: Towers do not attack automatically:When planting a tower, it gains 2 charges (similar to mantras), the first generates the active effect of the tower (be it to heal or attack), having a recharge time similar to the automatic of each tower.The second charge detonates the turret (allowing players to still create detonation builds). Towers receive percentages of the Engineer attributes:The towers now share defenses, life or even boon duration. Giving more freedom in creating builds, both in high damage or defensive and healer. I really believe that these changes would bring new life to the towers and make them more versatile. I hope I was clear and contributed to this wonderful community ^^