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Radagascar.6231

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Everything posted by Radagascar.6231

  1. What? This is a completely asinine statement. Did you ever consider that the best players flock to the best classes? (Because that is the case). Rev isn't just a 'fun class to play teehee so let's run MATs with it.' They run MATs with double Rev because IT IS THE BEST DPS CLASS. Really, the only true DPS class that is meta relevant. Also, way to kill a fringe meta side noder and leave weaver and monkeybrand untouched(LOL). I just can't believe this is who is making balance decisions - someone that can make the assertion that the best players are playing Rev simply because it is a 'favored class', which is why (AS YOU ADMIT) it is constantly having strong showings in ATs, instead of recognizing the far more logical reason being that the best players are flocking to the best class. It cannot be overstated enough how abhorrently stupid your initial sentiment is.
  2. Save for the insane amount of retarded posts about balance from kids with brain damage, this has to be one of the dumbest fucking things I've ever read on these forums. If you want to watch a streamer purely for the 'dancing monkey' entertainment, go watch some retard playing Minecraft for 10 hours while drooling on their keyboard. Idiot fuck.
  3. Players like you are the reason this game is massively imbalanced. You have no sense of what is ACTUALLY busted. (Sidenote: Mesmers are getting dunked on come Dec 3. while Monkeybrand and lolRev remain untouched). It is mind boggling to think that players like you have any sort of influence on balance.
  4. The fact that Firebrand is not on here at all is INCREDIBLY worrying. You have Staff Thief listed, yet FB is not being looked at? Please don't be so out of touch with what is actually incredibly obnoxious and overpowered to play against. Look. At. Firebrand.
  5. Fundamental Changes: Condition Damage:Someone touched on it already in this thread, and I'd like to highlight it again. DoT effects should not have the same level of burst as power dmg. It is completely asinine that any of the condition specs can apply 10+ conditions in a miniscule amount of time and that those conditions put a comparative amount of offensive pressure as say a power burst rotation. There should be SOME distinction between the amount of damage done by a condition "rotation" and a power rotation. Condition Cleanse:Having said what I did about condition damage is necessarily tied into condition cleanse. If condition damage is consequently nerfed as a result of fundamental balance changes, cleanse should then also be nerfed. The point is not to remove condition specs from the game entirely - it should be to define them differently than a power spec. Condition cleanse being as strong as it is (for some classes at least) will likely push out condition damage specs from any semblance of being meta if they, too, are not nerfed relative to condition damage. Perma-Anything:Having the ability to max out on a boon, a stealth, etc. is not something that is healthy for the game. It promotes extreme builds that focus on one thing, and that one thing pushes it over the edge because 25 stacks of might isn't something that the game is designed around in terms of raw damage output vs. raw health points and healing output. Either remove the ability to maintain perma-anything or make it so incredibly difficult that it will hamstring the rest of the build to a point of relative irrelevance. Class Changes: Mesmer:In conjunction with the condition damage change, the passive damage that mirages can pump out as a result of their clones is wildly overtuned - they already have an inherent advantage of having multiple copies of themselves that a person has to manage. It should not be the case that those copies are also putting an unnecessary amount of offensive pressure on the opponent. Thief:There isn't much to elaborate on beyond what a lot of people have already posted; however, I will say this: Thieves survivability should be looked at. A lot of people want to point to the fact that thieves have a low health pool. Do they, though? Carrion thieves have ~21k health. That's fine if their damage is going to be nerfed, but I think thieves should be balanced around a low health pool and high damage output. They should be high risk, high reward as opposed to the low risk, high reward playstyle they currently employ. Plain and simple, balance thieves around the concept of them being melee glass cannons with an avoidance kit. (Not perma-avoidance mind you) Guardian:Firebrand pushes SO many specs out of the meta that it is arguably one of the most obnoxious elite specializations in the game currently. A lot of people complain about condi thieves and mirages or holos, but the biggest culprit of meta imbalance is Firebrand. It is by far the spec that can single-handedly carry a game with how generally good it is. It should be a Jack of all trades, master of none. Instead, it is a master of literally everything aside from mobility. That is the down-fall, it is slow. That should NOT be a viable reason for something be wildly overtuned in almost all other aspects of its gameplay. Nerf. Firebrand. Kill. It. With. Fire. Necro:Fine. Maybe nerf Reaper damage. The spec is really easy to play and do a lot of damage with, which is a problem. It isn't the worst thing in the world of course; however, it is gaining popularity simply due to how simple it is to pilot and still dish out an incomparable amount of damage. Engineer:Holo. Smith. Goodness gracious. If Firebrand is the most obnoxious elite specialization to play against, then holosmith is the second. And, I am sure there are arguments to be made that could flip those in a tier list. Holosmith has the same problem of being designed as a jack of all trades, master of none but operating as a master of all. It is too overtuned in almost all aspects of its gameplay, and it needs to be brought down to a reasonable power level. Focus on one or two things that can make the spec stand out, but having the entire specialization be an homage to imbalance is wildly unhealthy for the game. Nerf. Holo. Smith. I will add more thoughts on classes/specs later, but that is mostly it for now.
  6. I recently returned from a hiatus, and I tried to purchase gems. Unfortunately, it appears that having a problem purchasing gems is a rather common occurrence. I submitted a ticket - fingers crossed.
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