Jump to content
  • Sign Up

Smudgem.1628

Members
  • Posts

    4
  • Joined

  • Last visited

Smudgem.1628's Achievements

  1. I love love love these ideas! Burning condition on any type of "solar/star/sun" related skills thematically and aesthetically make sense to me. I really want to see these be implemented, especially the ally target healing buffs. And thank you for providing visual aid, it really helps to understand the vision.
  2. Happy Wintersday and I apologize in advance for the monumental wall of text. I worked on compiling this enormous "wish list" of gem store ideas of random thoughts I've had over several months. Enjoy~. - Fishing Rod Skin Ideas: + Norn/Asura/Sylvari/Charr/Krytan/Elonian cultural themed skins. - Sylvari leaf/plant themed fishing rod skin. - Charr metal-worked themed fishing rod skin. - Norn gold metal/leather/Spirits of the Wild carved woodworked fishing rod skin. - Asura Magi-tech fishing rod skin. - Human cultural themed fishing rod skins. + Profession themed skins. - Revenant Mist Rift Fishing Rod Skin (Summons a mist rift to catch a fish from the water.). - Guardian Spirit Weapon-themed Fishing Rod Skin. - Warrior Fishing Spear Fishing Rod skin (Animation would have the player hold a spear ready to throw while mechanically trying to catch the fish and leaning left and right as if seeing where the fish is. When caught, the spear is thrown and reveals a fish once pulling it back from the waters.). - Ranger Fishing Net Trap Fishing Rod Skin (Cast a wide net into the water. Once the "!" appears, the player would tug on the net left and right until the fish is caught. Once caught, the net is reeled up and reveals the fish.) - Thief Hand Fishing Fishing Rod Skin (Player would lower hand into water and extend hand/wiggle digits. Fish would "bite" upon "!". Player's arm would lean left or right depending on mechanics. Once caught, the fish is shown with the player's hand in their mouth.) - Engineer's Dynamite Fishing Rod Skin.(Throws bomb/grenade/explosive into fishing spot. Have the character lean left and right looking for the fish for said mechanic. Have the character cower when the fish is caught and the explosion goes off with water showering above in the air and fish rising to the surface. Player then picks up only one fish.) - Elementalist Bubble Fishing Rod Skin. (Think Avatar the Last Airbender Water bending a fish out of water and the water bubble popping revealing a fish into the player's hands.) - Mesmer Illusion Fishing Rod Skin. (Fishing rod is traditional Mesmer color scheme but shattered glass mirror shard effects. Upon catching the fish, mesmer butterflies spring out of the water.) - Necromancer Necrotic Bone Fishing Rod Skin. (Giant rib or digit bone used as a fishing pole. The fishing line string could be flesh. Add some shadowy dark green animations upon catching the fish from the water.) - Jade Bot Skin Ideas: - Catalyst Jade Sphere skin. - Ball of Light skin. - Floating Magical Book (that summons creatures to do tasks) skin. - Ghostly Spirit Orb (When Jade Bot does tasks, the Spirit takes humanoid shape) skin. - Flying Fire Imp Devil or Undead Minion skin. - Asuran Cube Golem Magi-tech Skin. - Revenant Mist Rift skin. - Skiff Skin Ideas: - Necrotic Bone ship (Halloween Specific). - Haunted Ghost ship (Halloween Specific). - Kodan-Themed Iceberg ship. - Sylvari-themed leaf boat. - Norn Viking-themed ship. - Charr metal-steam boat. - Asura magi-tech cubes boat. - Krytan & Elonian fishermen boats seen in-game. - Pirate's vessel boat skin. - Siege Turtle Mount Skin Ideas: - Giant Crab or Snail (with slime trail) themed skins. - Siege Devourer skin. - Lithosol Rock elemental skin. - Necromancer bone-minion themed skin. - Mesmer Clone Illusion themed skin (Mirror Masked). - Warclaw Mount Skin Ideas: - War Horse (a simple horse in metal plated battle armor) skin. - Lithosol Rock elemental skin. - Necromancer bone-minion themed skin. - Mesmer Clone Illusion themed skin (Mirror Masked). - Skyscale Mount Skin Ideas: - Lithosol Rock elemental skin. - Necromancer bone-minion themed skin. - Saltspray Dragon skin. - Mesmer Clone Illusion themed skin (Mirror Masked). - Rollerbeetle Mount Skin Ideas: - Lithosol Rock elemental skin. - Necromancer bone-minion themed skin. - Mesmer Clone Illusion themed skin (Mirror Masked). - Griffon Mount Skin Ideas: - Necromancer bone-minion themed skin. - Mesmer Clone Illusion themed skin (Mirror Masked). - Jackal Mount Skin Ideas: - Lithosol Rock elemental skin. - Necromancer bone-minion themed skin. - Skimmer Mount Skin Ideas: - Necromancer bone-minion themed skin. - Mesmer Clone Illusion themed skin (Mirror Masked). - Springer Mount Skin Ideas: - Lithosol Rock elemental skin. - Necromancer bone-minion themed skin. - Mesmer Clone Illusion themed skin (Mirror Masked). - Raptor Mount Skin Ideas: - Mordrem Guard Mount Raptor Skin. - Necromancer bone-minion themed skin. - Mesmer Clone Illusion themed skin (Mirror Masked). - Novelty Chair Ideas: - Two-player campfire log Chair. (Similar to the Tea Time chair, it allows an additional player to sit on either side of the campfire or together on one log and allows two unique animations skills. 1) Warm hands by the fire. 2) Cook marshmallow or some type of meat on a stick.) - New Kaineng Noodle Stall Chair. (Similar to the Tea Time chair, it allows an additional player to sit in front of the noodle stall booth on a stool and allows two unique animations skills. 1) Eat noodles. 2) Drink broth. For the player who spawns it, they would stand up within the Noodle stand have two unique animations. 1) Pour broth into bowl of noodles. 2) Serve Bowl of Noodles. ) - Bountiful Harvest Feast Chair. (Similar to the Tea Time chair, but now utilizing Skiff tech, four additional players can sit around a table filled with several dishes of food and drink. Each player is given three unique animation skills. 1) Eat said food. 2) Drink from mug. 3) Raise glass to toast.) - Common Merchant Stall Chair. (Two player chair that spawns a merchant stall around the player who spawns the chair. Host stands behind the stall table filled with goods to "sell" and has two unique animations. 1) Extend open hand forward. 2) Count coins on hand. For the additional player, they would stand in front of the stall and would have two animation skills to utilize. 1) Extend hand with gold coin pouch. 2) Point towards the different merchandise showcased on the merchant stand.) - Basic Camping Tent Chair. (Single person chair that spawns an open tent and a bed roll inside where the character can either /sit or /sleep in.) - Basic Bed Roll Chair. (Single person chair that spawns an a bed roll where the character can either /sit or /sleep on.) - Novelty Musical Instrument Ideas: - Metal Legion Drum set. - Asura Magi-tech beats pad. - Piano. - Pirate's Accordion. - Sylvari Leaf flute or ocarina. - Kayagum stringed instrument. - Haegum fiddle. - Piri flute. - Novelty Toy Ideas: - Pet Siege Turtle Hatchling Whistle. - "Rock 'em Sock 'em" Jade Mech Golem fighting ring toy. (Similar to the Asura RC Golem mini-game.) - Novelty Tonic Ideas: - Endless Risen Mystery Combat Tonic. - Endless Mordrem Guard Mystery Combat Tonic. - Endless Destroyer Mystery Tonic. - Endless Icebrood Mystery Tonic. - Endless Dragonvoid Mystery Tonic. - Endless Canthan Mystery Tonic. (Would include Naga, Kappa, Wardens, Saltspray Dragon, Kirin, et cetera.) - Armor Skin Ideas: - Forest Archer Cloak Hood skin. (Shows some strands of hair and is slightly dark inside the hood.) - Finish missing pieces of armor for half-sets. (Examples: Maguuma's, Shadow Of The Dragon, Lawless, Scarlet's, Toxic, Aurene's Crystalline, Salvaged Forged, Jackal Rune, Exalted, Swaggering and et cetera.) - Stylized Beards Headpiece skin set. (Similar to the Pointed Ears set, each of the playable races and male/female options are allowed beards that are stylized for that specific culture. Norn get a large magnificent beard with few braids and metal beard ties. Asura get magi-tech themed beads and a long goatee. Charr get a mustache and long beard with different cultural motifs. Sylvari get leaf beard or moss with maybe nighttime glow. Humans get a style they don't already have access to normally.) - Top Hat & Monocle headpiece with hair. - Wizard & Witch Hat with hair. - Jade Tech Leg prosthetic skin. - More cultural themed prosthetic skins. (Asuran Magitech, Wood Carved pattern Norn aesthetic, metal worked Iron Legion, Sylvari overgrown plant, Krytan Watchwork steam.) - Black Lion Claim Ticket Weapon Skin Set Ideas: - Garden Tools Weapon Set. (Common every day items associated with gardening or outdoor tools. For example: Shield is a bag of fertilizer, dagger a small hand-spade/shovel. Staff a gardening-hoe, hammer a shovel. Focus a pulled up weed with soil still in the roots. Axe, garden hedge shears and Et cetera.) - Outfit Skin Ideas: - Cultural Gardeners outfit. (Like the Wedding Attire, it has different appearances for Norn, Charr, Human, Sylvari and Asura tied to their cultural aesthetics and motifs.) - Cultural Swimsuit outfit. (Like the Wedding Attire, it has different appearances for Norn, Charr, Human, Sylvari and Asura tied to their cultural aesthetics and motifs.) - Formal Dress and Suit outfits. (Just like the recently added Butler and Maid outfits, these allow all to wear each style of the garment no matter if the character is male or female.) - Backpiece Armor Skin Ideas: - Fishing basket backpack skin. (Has fish on the outside of basket and inside including other fishing adornments.) - Harvesters backpack skin. (Simple basket with different fruits or vegetables gathered.) - Glider Skin Ideas: - Pact Fleet Glider Skin. - Order of Whispers, Durmand Priory and Vigil Glider Skins. - Jade Bot Glider Skin. - New Emote Pack Ideas: - How to Dance Vol 2. (Three new additional dances. Could pull from GW1's profession dances.) - How to Work Vol 1. (Three new additional animations. /shovel /hammer /tillingsoil. These would also showcase visible props like /serve.) - How to Celebrate Vol 1.(Three new additional animations /eat /drink /drunk.) - How to Mend Vol 1. (/wounded /vomit /sneeze.) - How to Communicate Vol 1. (/thumbsup /thumbsdown /soso.) - How to Cheer Vol 1. (/clap /woo /confetti.) - New Exclusive Makeover Kit Ideas: + Hairstyles: - Adding additional Path of Fire Elonian-themed Afrocentric styles and faces for non-human players. (Norn, Sylvari, Charr and Asura.) - More curly hair options in general for everyone. + Beard Styles: - Adding a beard category for both Asura and Sylvari to have beards would be amazing. We've seen concept art pieces with such (Steward Gixx, Herald Revenant Elite Spec art) and it would be wonderful to have that option as well in-game. + Body Textures: - Burns, freckles, birthmarks, scars and undead Awakened skin textures. + Face Textures: - Burns, freckles, birthmarks, scars and undead Awakened skin textures. + Body Shapes: - More plus size representation and flat-chested representation. + (NEW Category) Tattoos: - We see Humans in Cantha with tattoos for Kurzick/Luxon cultural representation. Allowing Humans this option as well as including other playable races this opportunity would be amazing. + (NEW Category) Piercings: - Allowing jewelry piercing options for all playable races would add another level of customization that would be wonderful.
  3. Love the new siege turtle! My only feedback would be for Underwater Combat and Visuals: [Underwater Combat Issues/Feedback] - The two issues I see for underwater combat is the Pilot's slam ability only being able to reach enemies when they are within immediate proximity without a way to pull them closer to use the slam ability and at ground level to do so. When play testing the Pilot seat in Orr, lot of times the enemies would be ranged and I would have to try to lead them closer towards an object to slam on to do damage. My feedback on this would be to allow either the ability for the slam to pull things down with it while the siege turtle sinks to the bottom of the ocean floor, allowing them to damage said targets or allow a way to pull enemies closer towards the attack range of the slam. Another suggestion would be to extend the slam's range underwater to attack within a circle radius with perhaps a visual "ripple" effect. - The second other issue being the turbo boost not changing the speed much to any real effect of the turtle underwater. [Visual/Animation Feedback] - I only have two recommended additions to the visuals for underwater. I think having a jade holo- "dome" connected around the entirety of the pilot console seats on the turtle's shell would look really amazing and make sense for the player to be able to withstand deeper water pressures while the siege turtle does such and explores deeper into lower sea levels. Perhaps an animation of the "jade holo-dome" being conjured/created/dispelled would also be fitting when transitioning from land to sea and vice versa. - The second recommended addition would be for the footfalls of the Siege Turtle while underwater be that of kicking up sand from the ocean floor and perhaps also bubbles. I think this change would make sense, as the Siege Turtle is disrupting the natural terrain shape of the ocean floor while moving.
  4. Hello! First time posting on the forums, so here goes nothing! I'm mostly asking for myself, but also for my fellow (Zephyrite Role-players) guild mates, so I apologize on the long list ahead. As a role-player, I have many questions in regards to the Zephyrite lore (as well as Exalted/Forged). In episode 5 of season 4, we hear comments made by the Corsairs near the airships within Symphony's Haven (In Thunderhead Peaks) how the Zephyrites don't eat their dolyaks. Should it be taken as face value (meaning they simply don't eat their dolyaks) or does this imply that the Zephyrites don't eat meat in general? Where were the Aspect Masters during Episodes 5 and 6 of season 4? Would they have been at Thunderhead Keep/Dragonfall? How did the Zephyrites know to assemble at Thunderhead Peaks (if not already there)? Was the Zephyrite Choir a certain cell in the Zephyrite Order or is everyone a part of the Zephyrite Order a part of the Choir? Are the Exalted from Thunderhead Keep's Forge stationed there, or did they come from Tarir? After Path of Fire, what happened to the remaining Forged (if any) and their bases? Did they fall apart or continue to survive due to the similar Exalted rituals performed to construct them? The Master of Peace told Aerin he broke his Zephyrite vows. What are the Zephyrite vows? When are Zephyrites permitted to swear them (age-wise)? Do the Zephyrites have their history written in books or scrolls, or is everything oral history and through song? Are the Zephyrites able to use the Aspects without crystals? Do the Zephyrites use other profession magics (non-elementalist) as well as using the Aspect magics? How did the Zephyrites travel before they had the Zephyr Sanctum? What is the process for new people joining the Zephyrite Order? What is the ranking system like? EG we have heard there are "initiates," we've also seen Guides, Adepts, Honor Guards, and Masters for the different Aspects. Are these broad categories, or can there only be a few at a time? Do Zephyrites perform marriages, and if so, what would a ceremony look like? Do Zephyrites burn or bury their dead? Or both?
×
×
  • Create New...