As a pvp player (over 2k games played as rev) and pve casual. I really like this spec concept. But the implementetion seams not very well-conceived.
From what I understand these specs brings a whole new perspective over endurence as a second source of skill fuel.
That is the first weakness, F2 looks cleary as a way to transition between energy and endurence which is so cool! but... why it is not fluent with a mechanics that Rev already have at its disposal, upkeep skills!
From what I see this legend doesnt have a proper upkeep skill -> Urn of Viktor, nah you wont gonna make it : D
I have constantly struggled with having too much energy and no endurence or vice versa. With upkeep skill you drain more energy in reward for endurance. You need quicly 20% endurance and got 70 energy left, activate an upkeep and no problem : )
I see this solution very dynamic and engading.
My suggetion of F2 rework (numbers are theoretical) :
- Energy Meld ( 5 energy cost, 8e/s upkeep): Gain 8 endurance each second.
That instantly brings me an idea off one trait that enhance this effect : D
Tier 2 Major trait:
- Forceful Training: Energy Meld now gives more endurence at higher energy cost (10e/s - 10 endurence)
Second part, I don't like the way that evade skill is now a fixed one master trait option, and moreover duration of it is long and fixed as well.
IMO I would consider making it like adding 3 new "F" skills that which represents the master tier effects, dont force us to choose only one! Even I dont like Renegade image when master tiers instead of enhancing particular "F" ability, make only one avaible, disabling the rest!
Here my idea how I would like to see it ; )
Tenacious Ruin gets replaced with
- Echoing Banishment: instead of dodging you step into the mist eveding all attacks for 2 second. During the time you get access to 3 finishers, before the time expires. If no skills were triggered you land with no effect (cool if you just want to evade, and escape)
3 new skills of choice (can only be triggered during Echoing Banishment (Tenacious Ruin) evade frame):
- Death Drop (...)
- Imperial Impact (...)
- Saint's Shield (...)
What it comes to master tier they can do the same what Renegade does IMO very well. Enhance an abillity plus a buff.
Moreover, because all three skills share same endurance pool if devs sees Death Drop more costly, you can add exhoustion debuff the same as Daredevil has, problem solved ; )
As I said at the beginning I see this spec has the best potential of all 3, it only needs some more development : )
I wish you the best and hope you liked my simple ideas ❤️