Jump to content
  • Sign Up

Abelisk.5148

Members
  • Posts

    488
  • Joined

  • Last visited

Posts posted by Abelisk.5148

  1. 50 minutes ago, AliamRationem.5172 said:

    It's a little weird to complain about a $30 expansion purchase to access features like mounts when you're playing a game that has a monthly subscription fee.  The entire purpose of having a free to play core game is to pull players in and get them to purchase the expansions.

     

    I'm not speaking for myself, just my friends. I don't even know if they play FFXIV anymore, there are lots of people in the Discords.

    • Like 1
  2. A lot of things make it not as popular. The story isn't the best one out there, art style is not everyone's cup of tea (a friend said it looks like what you get if going halfway between a cartoon and real life) and the gameplay is also not everyone's preference. In FFXIV Discords I'm in, I know a few people that said they really wanted some of the mounts but felt defeated after learning you can get them in the expansion not the base game. While you might say, "we used to not have mounts" you have to understand that some of these people wouldn't have come to GW2 if they didn't see mounts in the game.

    • Like 1
  3. 7 hours ago, lummuss.6850 said:

    The GW2 community is weird. It looks like real life (with inequality and discrepancy).
    While some players are showing their countless infusions, which I can't imagine how they got it, others are admiring and revering it with the little money they have (and who would also love to get their first infusion).
    I say this because I've seen a moment in the meta event where a player showed the absurd amount of very expensive infusions he had in his inventory.
    It's scary and revolting at the same time. Do these millionaire gamblers know something the rest don't? Is there a covert way to get and trade impossible and very expensive infusions?
    Sad and disheartening.

     

    Infusions are like cosmetic bullions. Traders take advantage of the value of items and treat them as currency (since there's a limit to how much raw gold can be moved between players). In need of a quick pinch? Sell the infusion. 

  4. I love RNG drops because of that "WOW I got it" factor but I agree, many of the items in GW2 are too rare. Right now infusions sit at like, 1 in 10000 odds. I think a good solution is to make a pool of say, 5 or 6 items, all with a 1% (1 in 100) drop rate, and even if you don't get the specific item you wanted you'll still get something that may make your day

    • Like 2
    • Confused 1
  5. Just now, Stand The Wall.6987 said:

    looks like f1 does around 5k damage on average. ppl are complaining about this? i realize its much less then clones but you're at a safe distance and don't have to spend blink.

    We've been saying it has the damage. It just lacks everything else. No emergency distort or daze. Weak new weapon kit. Meh elite skill. Redundant traits and some weaker options (why take anything BUT Infinite Forge for the GM?) Even the utility skills don't seem that good besides the invuln one, but that's a crutch for the lack of Distort.

    • Like 1
    • Haha 2
  6. - Tooltips imply Bladesong skills are instacast, which they are not. Also, there no longer exists a panic "Daze" that the other Mesmer specs come with--the only alternative is a knockback utility that feels unreliable with its 45 second cooldown.

    - The heal requires you to face your target for the blades; I've had my cast broken midway because the target would port behind me. Seems counterintuitive. Ether Feast may become the meta healing skill.

    - Bladesongs seem to be able to get reflected but permanent blade upkeep feels nice.

    - Aegis/block gimmick easily counterable, matchups against Thieves even more difficult or impossible.

    - Damage doesn't feel consistent, bursts are hard to setup as all bladesongs require target lock on

    - Invuln utility is a must, so is Blink, leaving one spot available which can be a plus or negative

    - Dagger skills feel lacking. Surprised to see dagger skills deal no conditions at all.

     

    The spec will get buffed in the future I'm sure, but can't say I was feeling too excited about it.

     

  7. If you want challenging, try World vs World (PvP) or Conquest (PvP). Raiding in PvE (endgame) is also a thing especially under challenge motes, but you'd need a static to do the challenge variants.

     

    The game is generally easy, especially the story. Some achievements can be tricky to pull off though. Certain meta events require heavy coordination with players (looking at you, Serpent's Ire) and can't be done solo. If these terms seem unfamiliar, they should become easier to understand at level 80 (max) or when you've dived into the expansion maps.

  8. I think this points to a larger necessity of pinging. Maybe there should be a chat ping function where you type to sound a notification to people. In parties/squads everyone can use it (can also be determined by party/squad leader on who gets to ping), in Guilds it can be set by the guild leader so specific ranks in the Guild can use it. The command disappears and is replaced by the sound.

    So you could type "Hello all guildies! I have an announcement to make. We are merging..."

    You can also disable the pings in the sound options tab, or adjust its volume.

    For the record this does not mean pings work outside parties, squads, and Guilds. They are disabled everywhere else even with patch announcements.

  9. Yeah, the first time dipping your toes into the game is always great. The expansions bring a lot to the table, from the mega-metas in Heart of Thorns, the mounts in Path of Fire, the story in Living World. My only issue is when the endgame syndrome hits and you feel compelled to grind and unlock as much as you can, to the point where it becomes super tedious and pointless, but that of course is always optional :)

×
×
  • Create New...