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Abelisk.5148

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Posts posted by Abelisk.5148

  1. I would like a map similar to FFXIV's Eureka or Bozjan Southern Front where there is a micro-progression system. You start at the bottom and work your way up with multiple parties over the course of many days. Unlike Eureka, I would enjoy if the activities weren't fetch questy, though. I'd imagine metas becoming unlocked the higher level you go would be exciting. The rewards could offer completely new items, skins, tonics...mount skins?

    Another difference between FFXIV and GW2 is the platforming, gliding, etc. There is so much potential in such a concept IMO.

    Mounts could also be disabled at the start, and slowly unlock the further you go. The mastery skills are irrelevant in such a map, instead the map offers its own "mini mastery tree".

  2. @"Shroud.2307" said:What are the tradeoffs for each specialization? Here are the ones I know;

    • Scrapper: Reduced maximum health, no access to elite F5

    • Holosmith: No access to elite F5

    • Reaper: Increased Shroud degeneration

    • Scourge: Some traits (Path of Corruption, Dhuumfire) work differently, much higher recharge on Shroud.

    • Daredevil: Reduced range on Steal

    • Deadeye: Steal is replaced

    • Herald: Energy F2/legend buff replaced

    • Renegade: Same as above

    • Druid: Reduced pet damage

    • Soulbeast: Only one pet can be used at a time

    • Berserker: Reduced armor

    • Spellbreaker: All Bursts count as 2 bars of Adrenaline

    • Dragonhunter: No more instants

    • Firebrand: No more instants

    • Mirage: Endurance bar reduced to 1

    • Chronomancer: Shatters changed, Distortion replaced by Continuum Split which has a MUCH longer cooldown

    • Tempest: No real tradeoff, Core Ele is simply in shambles, plz Anet

    • Weaver: 4 and 5 skills locked behind 2nd attunement

    Tradeoff = a balance achieved between two desirable but incompatible features; a compromise."a trade-off between objectivity and relevance"

    Which of these elite specs do not have this?

    Updated the OP

  3. Me and my bad wifi adapter... often times I will mount up, but the camera doesn't move. In fact my mount doesn't even load thanks to my bad internet and bad laptop specs. This causes my character to actually be under the map when the camera snaps back to place, lol. It seems to happen often in Auric Basin at the steps where you break the vine doors down for the meta. Yes, they are accidentally shot under the ground, and I can explore it and stuff.

  4. Condi is good for raids and open world, but only 50% alacrity uptime. Shortbow great for tagging mobs.

    Power "alacrigade" is more expensive but worth it. It's useful in more raid scenarios than condi ren and all Fractals. It scales better for early open world exploration with structure enemies that are immune to conditions.

  5. @Danikat.8537 said:

    @kharmin.7683 said:Doubtful. There wasn't one for PoF.

    Actually there were two preview/Beta weekends for PoF, one for PvE and one with Elite-Specs for PvP

    It wasn't an open beta though, it was only available to people who had pre-purchased the expansion. The HoT one, if I remember correctly, was also open to people who owned the base game but hadn't yet bought HoT.

    Pretty sure this isn't true. I remember purchasing PoF a day after it released (my cousin gave me money then I owed her after) even though I tested out Mirage in sPvP extensively.

  6. @NorthernRedStar.3054 said:If you don't care about winning at all, why are you playing PvP. Testing and honing builds is for the sake of them being effective, which in turn means more wins.Playing a competitive (even if unranked) game mode and not trying to win - what are you doing with your life?

    It's rare finding someone who genuinely plays PvP to lose and learn more. I can't imagine how much acceptance to losing one must have.

  7. I hateeeeee unranked. It's so bad.

    Reason: almost nobody knows what they're doing

    Reason: 1/5 games you have the one team member who is toxic for some reason. Go be toxic in ranked please.

    Reason: matchmaking is wildly unbalanced. You might be in a team full of noobs against a team of 5-man premades getting ready for the monthly AT or regular AT.

    Reason: you're testing your build that you worked on for 6 hours. You worked on it outside the game on gw2builds. All that work led to failure as the build dies too easily and doesn't deal enough damage. The build lacks role identity.

    Reason: lack of rewards. No pip advancement.

  8. I did some testing and I found Corruption-Invocation-Renegade to be the best specs for condi DPS. That is, Corruption top-bottom-top, Invocation middle-bottom-middle or middle-middle-middle if your team has enough Might generation, and Renegade middle-middle-middle (DPS variant) or middle-middle-bottom (Alacrity variant). I also prefer to take the Alacrity GM trait so that you help your team out more.

    On a stationary golem, with 25 vuln stacks, full might, perma quickness/alacrity and buffs with Tuning Icicle and Koi Cake, I was able to do >30k DPS with the DPS trait, and ~28k DPS with the Alacrity GM trait. In more realistic scenarios that is down a bit, and in Fractals maybe even lower with immune phases. That being said Renegade comes with Razorclaw's Rage and Alacrity which helps offset some of the DPS lost. Note that I don't have stat infusions and am missing 4 pieces of ascended Viper's equipment. My rotation is also fairly unoptimized but workable, and I did not use many of the profession-specific enhancements.

  9. I know Ember Bay tried doing this, but the volcano area ended up becoming a central part of the map. I would love an oceanic area purely consisting of shallow islands, maybe a larger island that will play a part in the story but not nearly as big as the volcano. Southsun Cove tried but the islands are still too high, the zone is fairly small, and the main island takes up a huge chunk of the map. I also am not super fond of the pink-coral aesthetic of the map.

    I'm talking like 40 tropical islands or so. Some tiny, some decently-sized. These islands have foes, a few of them might have verticality, plenty of NPCs, some renown hearts, plenty of events. It would be my dream map!

  10. Season 2 offers a bunch of Core Tyria mastery points that help manage Fractals and Legendary Crafting, as well as other benefits. I actually played Season 2 after playing through Heart of Thorns. I preferred it that way--it was cool to see what and how everything led up to the events of Heart of Thorns.

    Season 3 is great for ascended trinkets and back pieces. Lots of new maps too, two of which are my favorite. Though, it also has some maps I really don't like.

    Season 4 grants two cool and unique mounts, plus new maps. I actually quit before episode 6 for unrelated reasons, so I didn't get to try the Skyscale or new map.

    So they all have their own things attached to them. I'd say season 2 is the least impactful in terms of gameplay, while the others come packed with large maps and the like.

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