To be honest, my main concern is that after years of being a god awful terrible class that is pigeon-holed to dirt and after 11 months of having 0 meta builds in sPvP or WvW at all and ONLY after ele lost its spot as #1 damage dealer in PvE, making it non-meta in all three game modes, you'll only give us crumbs or nerfs after making us think you actually care about making ele a useful class in ALL THREE game modes. My concern is that you won't normalize ele in the way ele players want to be normalized-- that you won't give us multiple DECENT grand masters like mesmer has or more than 1 useful elite like every single class has. My concern is that you will continue your habit of allowing the bones of ele to be garbage, like our multiple useless utility skills, useless elites, useless traits, useless amulets, and lack of overall build diversity like you have since launch. That you'd prefer to preemptively weaken ele so you won't have to deal with ele being overpowered, like 100% stealth uptime condi thief that could condi bomb anyone to death without ever for a second leaving stealth, even soloing RAID BOSSES for an entire season. Like Diviner's Chaos Chronomancer who had a block that did 14k damage, who had boon rips that did 8k damage, who had 100% uptime of vigor, aegis, protection, stability, alacrity, regen, and swiftness and who could beat every class in the game WITH EASE and could even 2v1 warrior... while they had 0 toughness vitality or healing power. Deadeye builds that could (literally) 1 shot opponents from stealth and 1500 range, or could spam 1 button and do 40k damage in 5 seconds on an enemy. Or launch condi scourge that was... yeah. We know. Or launch condi mirage that could 1v3 people easily. Or launch berserker war who could regen 1.2k health and do 10k-20k crits with Gunflame. Yeah, I'm not holding my breath for this patch.