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Ranger Spirit Rework, enable a new playstyle.


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After thoughts about Ranger spirits and a few discord conversations over a time I came to now to an idea to bring up a new playstyle with already existing elements of the Game. 

Spirits should not be summoned at the place where the Ranger stays, they should arrive where the Ranger want them, making spirits kinda like a totem, with buffs (stun breaks, condi cleanse, stability, boons and heals) for allies and dmg or conditions (vuln, cripple, weakness, poison? Idk condis hard to decide) for the enemys. 

Give the Ranger X range radius, to place the spirit, the spirit it self has a smaller radius where it effect applies and it will set down the spirit on a cooldown of y seconds. When the cooldown is over you can resummon at any place the spirit in you range and apply the effect again. This provocs many different aspects of skill, placing the spirits correctly that they don't they, react in time if the cooldown is available, replace it often enaugh that it applies it enaugh boons to your allies/party. 

Repositioning spirits can also heal the spirits, give them a high drain when they are alive, so if you are fast enaugh with repositioning your spirit it will stay longer alive which would again be a more skilled version of what we have now. 

Also can the effect of the spirits can be balanced quiet easy, either get reduced life or more dmg from other sources, or they give less boons or you increase the time to reposition them oooooor you let them drain faster their life. 

All of this could bring back Naturmagic in competetiv play and different ways to play an offensive and defensiv style while it will also increase its usage as role-playing as Druid or even Ranger bound to the light nature magic. 

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