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So you can now have 10 mechanist raids (with all neccesary boons and 30k+ ranged dps)


Jopettaja.7451

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Take 2 heal alac mehanists and 8 power rifle mechanists with jade dynamo and elixir u to provide self quickness, its not 100% uptime but enough to do easy 30k dps ranged, you could play a bit with sigils/runes/gear to make the quick uptime a bit higher but not really neccesary, so you can have 10 engis +10 mechs full raid of 1200 range dps with all boons you need with super easy rotations, its basically 20 man raid

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21 minutes ago, Jopettaja.7451 said:

Take 2 heal alac mehanists and 8 power rifle mechanists with jade dynamo and elixir u to provide self quickness, its not 100% uptime but enough to do easy 30k dps ranged, you could play a bit with sigils/runes/gear to make the quick uptime a bit higher but not really neccesary, so you can have 10 engis +10 mechs full raid of 1200 range dps with all boons you need with super easy rotations, its basically 20 man raid

Using runes of golemancer it's 30 man raid. Everyone also can use turets, it's gonna become 40 man raid. 

Edited by LunieL.1738
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4 hours ago, Okhu.7948 said:

You could already do 10 man engie only content. 2 quickness scrappers and 2 heal alac mechs and the rest whatever flavor of DPS you wanted. This changed nothing.

Obviously and i have, ive done 10 man engie raids even before EoD, with no alac and now you could do it even better with with mechanist and scrapper, i know some people have done 10 man raids with only core engineers and many other core professions, Ive also done raids with only scourge, like sloth not doing the mushrooms, standing mid in the poison not moving, every player giving constant barrier to each other, ive done only ele raids before EoD with neither quick nor alac etc etc, so obviously you can do only one professions raids but only mechanist raid is not same as only one profession raid, its only one elite spec raid, you could do that before like i just mentioned, even ive done only scourge raid wings, you could definitely have done only mechanist raids even before this but now only mechansit raid has all the boons too including quickness and there is not really any real drawback i can think of, you dont have to take scrapper since you can give self quick for everyone else but healers, you can do pretty much any raid with this comp, you can even boonstrip (mine) for vale guardian or reflect for mathiass (with shields or traited turrets, not so great but have done it and it works) closest other spec who could do this would propably be chrono being able to provide both quick and alac and everyone being able to give themselves personal might with illusions traitline with maybe pack runes,

 

Never exactly said that this would change something huge or you could never before do raids with only one elite spec, but saying it changes nothing is literally not true cause you could not play this comp before like this using these boons, these weapons this way with these traits and this dps, it is a new thing so it automatically changes something, it was just an idea for new comp, you can now do only mechanist (not only engi, but only mechanist, there is a difference) raids with all boons and very easy ranged 30k+ dps rotation

 

Is it meta? No, but its for those people who like to come up and try new silly kind of comps that actually also works, new ways to play after done raids so many times and challenge themselfs doing raids with just one profession or even just one elite spec, but also it shows how crazy place mechanist is right now being able to provide all of this, pretty much everything you ever need in any raid with only one espec, with only few exepctions (like escort you would have to do oldschool way without tele but still doable)

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On 6/30/2022 at 5:13 PM, Jopettaja.7451 said:

Take 2 heal alac mehanists and 8 power rifle mechanists with jade dynamo and elixir u to provide self quickness, its not 100% uptime but enough to do easy 30k dps ranged, you could play a bit with sigils/runes/gear to make the quick uptime a bit higher but not really neccesary, so you can have 10 engis +10 mechs full raid of 1200 range dps with all boons you need with super easy rotations, its basically 20 man raid

it will look somethink like that

(before scrap got quickness)

 

 

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Unless you are building a strategy around ranged dps which is not standard operating procedure or in route mid movement to a new location. Being ranged really doesn't matter in raids or strike missions much since you still need to stack for boons and healing which is typically done, in melee range. The only major advantage ranged has in these scenarios is that your dps should suffer less from moving than a melee would. This topic has been beaten to death already but there are stronger ways to deal damage than rifle and once you are in melee range where you should be spending the majority of your dps time but if that is your play style and how you enjoy the game, have at it i guess. 

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