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Arms Trait Idea 'Hypovolemia'


cyberzombie.7348

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To help bring more synergy to bleeding, the overall concept is to apply a status counter for every bleed that's personally inflicted onto a target. With each threshold applies an additional condition or status effect at a 10 second pulsing rate. For balancing, there would be a 30 second decay for each stack, however it will fully reset if the target is no longer bleeding.

 

As a rough example: 

6+ stacks: 15 stacks of vulnerability  for 5 seconds as baseline

10+ stacks: 3 stacks confusion for 4 seconds as baseline

14 stacks: Chill and weakness for 5 seconds as baseline 

20 stacks: Stability negation for 6 seconds (-130 defiance if the target has the bar)

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