cyberzombie.7348 Posted July 20, 2022 Share Posted July 20, 2022 To help bring more synergy to bleeding, the overall concept is to apply a status counter for every bleed that's personally inflicted onto a target. With each threshold applies an additional condition or status effect at a 10 second pulsing rate. For balancing, there would be a 30 second decay for each stack, however it will fully reset if the target is no longer bleeding. As a rough example: 6+ stacks: 15 stacks of vulnerability for 5 seconds as baseline 10+ stacks: 3 stacks confusion for 4 seconds as baseline 14 stacks: Chill and weakness for 5 seconds as baseline 20 stacks: Stability negation for 6 seconds (-130 defiance if the target has the bar) Link to comment Share on other sites More sharing options...
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