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Skill 3 in kits doesn't trigger Rocket Punch


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Mechanist's baseline trait "Mech Fighter" says "New combat subroutines enable your mech to use Rocket Punch when you activate Skill 3 on your equipped weapon" but apparently it doesn't count the Kit skill 3's for that. Kitty tested with all kits and none of the skill 3s trigger the punch. Since that trait's Rocket Punch does have 5s cooldown but all weapon skills have at least 9s cooldown (7.2s with Alacrity), it strongly seems like kits were supposed to count as weapons for that trait as well. Fixing that to make kit skill 3s trigger the Rocket Punch as well would make using some kits somewhat playable.

As side-effect, that also means that mechanist builds properly rotating skills have been doing less damage than intended but since optimizing the cooldowns for that trigger does require some planning, fixing it would reward good gameplay. Otherwise the cooldown could just be increased to 7 seconds so that it lines up with shortest cooldown, Rifle 3 (Net Shot).

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