Kstyle.5829 Posted February 19 Share Posted February 19 Instead of rage posting I will try posting something constructive for a change. Now the main problem right now is power damage as a whole so that issue needs to be addressed before anything else, but I think some things for engineer need to be changed from a PVP standpoint just for scrapper, and left the same in PVE. The first main problem is you removed quickness due to one overpowered flamethrower build. Scrapper is heavily reliant on hammer auto attacks for damage, and the entire class is DPS is balanced around 100% quickness uptime. When you remove quickness, you can't really play without it. So it forces you to use things like chronomancer rune or take tools. This is really bad for build diversity. Explosives is problematic because scrapper can stack vulnerability to 25 almost instantly. So having the 37.5% damage modifier with big boomer and glass cannon, this is like 60% more raw power damage. Right now the only build people at high rankings are playing is explosives/tools/scrapper, generally with mortar or grenades and taking all talents for stacking vulnerability and max damage. These kind of builds aren't fun for anybody because it's just reliant on oneshotting people which is boring for the meta. ANET has said their goal is to make scrapper a bunker, but the problem with bunkers is that if you can't deal any damage, you can't force people off the point. So if you're taking alchemy and inventions or tools, your damage is to low from lacking explosives. You also only have 16k base health, so now you can be killed in a single attack as a bunker. The one most important solution that is not debatable is giving quickness back to scrapper. I would suggest giving it only to the scrapper alone in PVP and not to his teammates like it does in PVE. Then secondly I would say raise the base health to around 20k so you can survive at least 1 attack. Then you would probably lower the damage scaling on vulnerability for scrappers to take down burst. Honestly, burst needs to be toned down as a whole and scrapper isn't really a big offender in that regard anyway, but if you buff other things I could forsee it becoming a problem, so maybe nerf scaling in explosives and buff the base damage for scrapper and holosmith skills to not make them reliant on the damage modifiers. 3 1 Link to comment Share on other sites More sharing options...
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