Stormcrow.7513 Posted March 5, 2023 Posted March 5, 2023 Hi. With the implementation of DX11 as our new handy dandy API(*sincerely...thank you!!) would it be possible to have an anti aliasing technique that is more....powerful? SMAA at high still causes the "jaggies" even at 2k resolution. One can hope.
SoftFootpaws.9134 Posted March 5, 2023 Posted March 5, 2023 (edited) The game already has it, its called Supersample Antialiasing (SSAA) which can be combined with SMAA. You're not going to get a result better than that, as it effectively brute-forces antialiasing in the lowest performance but most effective way; the only better antialiasing is to play at a higher resolution. Edited March 5, 2023 by SoftFootpaws.9134
Stormcrow.7513 Posted March 6, 2023 Author Posted March 6, 2023 SMAA(Ultra 8x?) could be calibrated to account for a higher edge count. Post processing anti aliasing unfortunately seems to just add blur which is detrimental to overall image quality. There are other options available to the devs but maybe I am just trying to put makeup on the proverbial cow.
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