Jump to content
  • Sign Up

Recommended Posts

Posted

Hi. 

 

With the implementation of DX11 as our new handy dandy API(*sincerely...thank you!!) would it be possible to have an anti aliasing technique that is more....powerful? 

SMAA at high still causes the "jaggies" even at 2k resolution. 

 

One can hope. 

Posted (edited)

The game already has it, its called Supersample Antialiasing (SSAA) which can be combined with SMAA. You're not going to get a result better than that, as it effectively brute-forces antialiasing in the lowest performance but most effective way; the only better antialiasing is to play at a higher resolution.

Edited by SoftFootpaws.9134
Posted

SMAA(Ultra 8x?) could be calibrated to account for a higher edge count.

Post processing anti aliasing unfortunately seems to just add blur which is detrimental to overall image quality. 

There are other options available to the devs but maybe I am just trying to put makeup on the proverbial cow. 

 

 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...