Lonecap.4105 Posted April 23, 2023 Share Posted April 23, 2023 Here’s some of what I’d personally like to see in a balance patch, I focused exclusively on skills and as the title says this is from a PvP point of view. Banner of Strength: increase might per pulse stacks to 3, increase daze duration to 2 and a half secs, and apply 15 vulnerability and cripple onto enemies (8 seconds). Cool-down increased to 40 sec. Banner of Discipline: rework initial applied conditions to bleeding 8 stacks (8 secs), torment 4 stacks (8 secs), slow (3 secs), blind (5 seconds) and immobilise (2 secs). Cool-down increased to 40 secs. Banner of Tactics: Now also applies vigor for 8 secs, stability duration increased to 8 secs, cool-down increased to 40 secs. Berserker Stance: in addition to current effects, remove a condition per pulse, cool-down reduced to 20 secs. Balanced Stance: reduced cool-down to 45 secs. Frenzy: cool-down reduced to 25 secs. Fear Me: cool-down reduced to 50 secs, now has two ammo charges, 5 sec cool-down between charges. Signet of Might: might stacks increased to 10. Signet of Stamina: cool-down reduced to 25 secs. Kick: reduced cast time to 1/4s, clean up animation pre and after casts. Throw Bolas: increase projectile speed, improve projectile tracking. Stomp: clean up animation precast. Outrage: now additionally knockbacks foes within a 240 radius 600 units. Cool-down increased to 24 secs. Shattering Blow: bleeding stacks increased to 4. In addition to current effects, targets are dazed for 1/2 sec. Sight Beyond Sight: rework to grant critical hits to all attacks for 4 seconds and remove blind every second for 4 seconds. You are now able to see through stealth for 4 seconds. Cool-down increased to 25 seconds. Imminent Threat: rework to pull and then taunt 5 targets for 1 and half secs in a 480 radius. Now grants both resolution and protection for 6 seconds. Adrenaline gain removed. Cool-down increased to 45 secs. Break Enchantments: now has two ammo charges. PvP and WvW now share a cool-down of 35 seconds. Foes hit by break enchantments are now affected by the disenchantment effect (3 secs PvP, 6 secs WvW). Winds of Disenchantment: cool-down reduced to 45 seconds in PvP, 60 seconds in WvW. Bubble duration increased to 6 seconds. 4 Link to comment Share on other sites More sharing options...
Lan Deathrider.5910 Posted April 23, 2023 Share Posted April 23, 2023 Just to be clear, if you do not specify a game mode are you intending that for all game modes, or just PvP? Link to comment Share on other sites More sharing options...
Lonecap.4105 Posted April 23, 2023 Author Share Posted April 23, 2023 1 minute ago, Lan Deathrider.5910 said: Just to be clear, if you do not specify a game mode are you intending that for all game modes, or just PvP? I suppose it’s mostly a case of that I wasn’t really considering PvE a whole lot, since to me imbalances aren’t that important in PvE- although I rolled with the assumption that if I was making the changes tentatively numbered enough for PvP, then PvE was likely fine to follow suit. I did try to consider WvW with the banners and bubble/BE changes, but I didn’t see any big reason to hold off. Banner of Defense is 40 seconds currently in PvP- the only banner to have 40secs CD, which feels off to me - it just felt like it’d make more sense to boost the other banners to parity and have them at 40 too. Link to comment Share on other sites More sharing options...
eXruina.4956 Posted April 25, 2023 Share Posted April 25, 2023 as far as boons go i want to see more protection and resolution added to our kit. for khan ur's sake, every other profession is pooping protection out of their kitten hole like nothing. 2 Link to comment Share on other sites More sharing options...
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