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Lonecap.4105

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  1. These changes are random tbh, all we need is this: Spearmarshals reduced to 2.0 coefficient. Unblockable removed from spear swipe. Harrier’s Toss reduced to 1/2 second evade. Defiant Stance getting reduced to 3 seconds (or 2 seconds with a cast time removal). Full Counter cooldown increased to 16 base (13.5 seconds with versatile power) and daze reduced to 1 second.
  2. Amulets definitely not. Customisable runes, however.. I think that would be fine.
  3. Don’t worry, the PvE community are always hostile when it comes to suggestions of PvP of any sort in the open world. You heard them - we have WvW - what’s that? You don’t like playing in the same maps for over ten years while PvE receives endless maps that are then promptly forgotten about like empty burger wrappers? Too bad -some of these players would press a button to delete competitive modes entirely I’m sure.
  4. 2 seconds defiant stance is basically deleting it. It should be 3 seconds, or if you want to make it 2, remove the cast time. Also I don’t think harriers toss needs to lose the evade. The rest I agree with though.
  5. Increase Full Counter cooldown to 15 secs base (12 seconds with Versatile Power trait) and reduce the daze to 1 sec. Decrease Defiant Stance duration to 3 seconds base. Leave Spear alone for now and see how these two tweaks play out.
  6. I mean, path to victory has a 0.5 coefficient now.. valiant leap is unreliable damage and 0.75 coefficient. And then you have auto attacks, which are the highest damage coefficients available on warrior staff. So.. what damage? Staff is fine now.
  7. I don't have much hope for appropriately targeted nerfs, remember how power zerk got cut because of condi zerk? I'm counting down the days til they neuter spear and make it do noodle-mode damage while spellbreaker continues not to care and survive 1vX. The real question is how many days do we have left until the money we spent on janthir wilds is a complete waste?
  8. all rifle needs is brutal shot's evade and projectile to be synchronised, then the auto attack and explosive shell to be 1/2 sec cast. I wouldn't mind getting 1500 range on all skills either heh..
  9. On the flip side of having underwhelming VFX, at least we have less telegraphing in competitive modes.
  10. I think torch is actually the worst warrior weapon
  11. Despite the good reception to staff, it still suffers an extremely aggravating bug where if executed at a close range, the warrior will sprint on the spot for the entire channel of the skill. Guardian's new spear skill, Helio Rush, has a flipover skill, simply named, "Cancel Helio Rush". Please add a flipover that functions similarly to Line Breaker.
  12. It seems like the new mode is for getting to used to the idea of casually fighting other players with less emphasis on learning rotations and objectives. But don't we have WvW for that already?
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