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Assorted ideas for making Bladesworn fun


Infinity.2876

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Bladesworn is currently not very fun to play due to the gunblade being bad and dt being too good with rooting.

This is mostly me dreaming out loud.

Traits:

Spoiler

Unseen sword: additionally swap weapons has ammo allowing you to swap weapons faster for a short time.

swift as the wind: additionally, movement skills have ammo.

Rivers flow: additionally heal skills have ammo couts but have reduced individual healing.

Guns and glory: also increases condition damage.

Daring dragon: instead applies burning on gunsaber skills.

Unyielding dragon: instead gunsbaber skills attack have reduced cast time.

Immortal dragon: instead grants protection upon entering, heal when you use a gunsaber skill

dragon scale defense: gain aegis and stab when entering gunsaber.

Mechanics:

Spoiler

Instead of having dragon trigger ammo is passively converted from flow while in gunsaber acting like a holosmith kit.

 

 skills:

Spoiler

Combat stimulant: remove ammo increase healing (revert to normal when using rivers flow)

Dragon spike mine: add daze and bleed

Over charged cartridges: remove ammo, reduce cooldown.

electric fence: remove ammo, add stun, remove projectile reflect.

remove ammo from all shout skills and reduce recharge and increase effectiveness

These changes would increase the use of gunsaber, reduce the one hit one kill gameplay, and allow for condi build variations and limit the need for shouts.

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