Rhailex.2513 Posted June 17, 2023 Share Posted June 17, 2023 I think a picture is all that's needed. Green line is actual hit range. https://cdn.discordapp.com/attachments/1108772304428740609/1119550639421259806/image.png 7 2 Link to comment Share on other sites More sharing options...
Lonewolf Kai.3682 Posted June 18, 2023 Share Posted June 18, 2023 No. Or better yet, increase the range to match. 1 1 1 Link to comment Share on other sites More sharing options...
Rhailex.2513 Posted June 19, 2023 Author Share Posted June 19, 2023 6 hours ago, Lonewolf Kai.3682 said: No. Or better yet, increase the range to match. Can you elaborate? Why would you not want to have a skill's hit range & visual effect range match? Sure you can make a fireball explode into a nuclear mushroom, but it's very underwhelming when it hits only in a tiny area in comparison. 1 1 Link to comment Share on other sites More sharing options...
Scoobaniec.9561 Posted June 19, 2023 Share Posted June 19, 2023 Anet and fixing anything that doesnt give rev a benefit.. yeah never happening. U new? 3 1 Link to comment Share on other sites More sharing options...
Tekey.5084 Posted June 20, 2023 Share Posted June 20, 2023 If anything, I'd say we need more significant visual effects for revenant. Just read what the mists are and you'll see the kind of giant loose boulder we're (revenants) are toying with. In fact, I'd love an elite spec focused exclusively on revs connection with the mists instead of channeling a new legend (which is basically a tool). In theory, the mist encompess everything, everywhere and all the time. I usually feel like a medieval high fantasy jedi when I'm playing rev. Better yet with the tiny pieces of lore you get when buying the beta weapon skins 1 1 Link to comment Share on other sites More sharing options...
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