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GS Ranger stunlock is the biggest bs I've ever seen in pvp


Deadmoose.6594

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I was thinking to try spellbreaker first as I don’t really have a sidenoding character yet. Chrono is really a teamfighter and reaper is similar but more versatile.

So I made this post after I fought a thief/gs ranger combo. They invis’d and then ranger popped and cc’d me. I used two stun breaks and neither of them worked, so I don’t know wtf that means. I was dead within seconds because stunlocked for literally 3 whole seconds which is a death sentence in pvp. This happened three times in a row so it didn’t seem an unlucky order of getting multiple stuns in succession right after I used my stunbreaks. Would be great if someone could explain this because it felt like they were cheating.

Whatever it is, it was in the lines of being moa’d which royally pisses me off.

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29 minutes ago, Deadmoose.6594 said:

I was thinking to try spellbreaker first as I don’t really have a sidenoding character yet. Chrono is really a teamfighter and reaper is similar but more versatile.

So I made this post after I fought a thief/gs ranger combo. They invis’d and then ranger popped and cc’d me. I used two stun breaks and neither of them worked, so I don’t know wtf that means. I was dead within seconds because stunlocked for literally 3 whole seconds which is a death sentence in pvp. This happened three times in a row so it didn’t seem an unlucky order of getting multiple stuns in succession right after I used my stunbreaks. Would be great if someone could explain this because it felt like they were cheating.

Whatever it is, it was in the lines of being moa’d which royally pisses me off.

 

Sounds like the thief popped Basilisk Venom - Guild Wars 2 Wiki (GW2W) in stealth

Edited by vilesoldier.9826
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9 hours ago, Deadmoose.6594 said:

I was thinking to try spellbreaker first as I don’t really have a sidenoding character yet. Chrono is really a teamfighter and reaper is similar but more versatile.

So I made this post after I fought a thief/gs ranger combo. They invis’d and then ranger popped and cc’d me. I used two stun breaks and neither of them worked, so I don’t know wtf that means. I was dead within seconds because stunlocked for literally 3 whole seconds which is a death sentence in pvp. This happened three times in a row so it didn’t seem an unlucky order of getting multiple stuns in succession right after I used my stunbreaks. Would be great if someone could explain this because it felt like they were cheating.

Whatever it is, it was in the lines of being moa’d which royally pisses me off.

Basi venom, as mentioned before. stealthed team into basi opener. 

which stunbreak are you using? You should be carrying Endure Pain for a 3 second window to deal with the damage specifically -after- the CC, or Balanced Stance if you're confident you can deal with the damage yourself. 

Of course you should also be standing someplace where it's hard for them to DT you, you can see them stealth so you know they're coming to delete someone.

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15 hours ago, Deadmoose.6594 said:

This happened on reaper, and spectral armor in particular gives protection but didn't really matter much with a greatsword slamming my head into the ground over and over.

Warrior has been made and will be getting hp's soon so I can spec into something!

Welcome to fight club. What Lan said is correct. 

15 hours ago, Deadmoose.6594 said:

spectral armor in particular gives protection

Not if that thief had bountiful theft. yoink.

Gotta know the windows for that and soak it with infusing terror when you have the chance. Or sit in poison xloud and turn everything into glancing.

 

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On 10/31/2023 at 12:28 AM, Azure The Heartless.3261 said:

So the sidenoder? the one that specifically is built for winning 1v1s/small skirmish? You see where I'm going with this?

1v1 is a part of conquest. It's a minor part, but it is a part nonetheless, and classes can sink or swim based on their ability to do that. You can't just -not- evaluate it because it's a 5v5. sidenoding is part of winning 5v5. forcing unfavorable 1v1s / 1vxes is part of winning 5v5.

If you see a spellbreaker approaching mid and you don't account for them, you're still misplaying. if you ate skills as telegraphed from a cata approaching mid, you'd be dead, not disabled.

And so would your teammates, mind you. Triple sear is multi target. Backbreaker isn't (fullcounter is, but count to 10.) ❤️

See above for the "you'd be dead if you ate damage like you eat hammer skills, theoretically" argument.

Apologies for trimming, but do you see why I think the problem people have with spellbreaker is "it's annoying" rather than any attribute that requires balancing? 

This isn't my problem to evaluate, and it isn't spellbreaker's job to hold people's hand and give them extra space on the off chance they already used one of their saveme buttons.

if you don't have full utility and don't check the map to see where the class that can nuke you put you in no-agency hell  is, but you go stand on one of the three points they are guaranteed to show up if they aren't asleep and manage to get hit by the thing that stunlocks you anyway, that's misplaying. Just like if you stand in triple sear and evaporate because your HP was low, even if you had a block or something.

Try berserker though. lets goo, lets go~

 

I never said SPB was OP, or made any claims on what its role should be, or its current effectiveness in XYZ role. It is never fun to fight an SPB based on the princible of its mechanics. The same for thief, the same for mesmer, and the same for DH. Each in their own way are a lot more fun to play than to play against. The only people who like to play against these specs, tend to be people who main/frequently play those specs, meaning they are compromised.

 

I wil defend SPB within a strict concept, I am not against the idea of SPB being made a group fighter who supports his team through stuning dps, peeling for support etc, thats team work, im all for anything that is teamwork. But, since just about all dps and some healing support specs have 2+ hard/soft CC, the SPB becomes utter overkill of CC mechanics. In otherwords, if all specs had only soft CC, and it were the likes of SPB who specialised in hard CC, SPB would be a hell of alot more valuble, and stuns in the game would be reduced, but more focused around teamwork, if that makes sense.

Edited by Flowki.7194
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22 minutes ago, Flowki.7194 said:

I never said SPB was OP, or made any claims on what its role should be, or its current effectiveness in XYZ role.

I know and I respect that. That's not exactly the angle I am arguing here.

Quote

It is never fun to fight an SPB based on the princible of its mechanics. The same for thief, the same for mesmer, and the same for DH. 

This is super subjective.  I was fighting yerloqq on a magebane hammer spellbreaker just the other day as the most annoying thief imaginable. sometimes I got put in the blender, sometimes I didn't, but every single fight was enjoyable (I dunno if he enjoyed it but we -did- do rematches so I guess it was fun)

My concern is that this metric, which is nebulous and changes from person to person, gets put in the salvo of "it needs to be changed" ammunition too often.

It's okay to hate a classes guts. I hate on mesmer all the time. I respect their right to be annoying though, because their buttons require it, and there are ways to get arround the annoyance that dont require building a class and build that only does that. 

Further example. I dislike fighting hammer catas / hammer weavers too, because a single hit from crescent wind can turn off my burst. If I would have hit them clean though, they would have died. So fair enough, perhaps. 

Quote

I wil defend SPB though within a strict concept, as I am not against the idea of SPB being made a group fighter who supports his team through stuning dps, peeling for support etc, thats team work, im all for anything that is teamwork. But, since just about all dps and some healing support specs have 2+ hard/soft CC, the SPB becomes utter overkill of CC mechanics. In otherwords, if all specs had only soft CC, and it were the likes of SPB who specialised in hard CC, SPB would be a hell of alot more valuble, and stuns in the game would be reduced, but more focused around teamwork, if that makes sense.

I get where you're going, but I haven't had that particular experience.

Most lockdowns that I find myself in are because of misplays or getting called out for stunbreaking when I could have waited an extra second, or being on a point where I shouldn't have been. I don't normally play spellbreaker, I play berserker, which is also CC heavy, and I'll tell you right now that if I don't get to make people sit still I am not going to be killing anyone anytime soon, because most of my damaging skills require me to be next to someone to connect them, and people have a tendency of not allowing you to do that if they can help it.

I think the current CC balancing is fine. If you start messing with it, you need to consider adding more damage avenues to the classes that rely on it to connect anything, and at that point you're substituting one problem (I have been stunlocked, I hate it) for another (I am instantly dead I hate it) and that second one is harder to solve, balance, or point to solutions for.

But I think you know all that already, this is nothing new. I mostly just wanted to show you that crescent wind turned my damage into straight 0s on a full glass build and I'm upset about it. 

Edited by Azure The Heartless.3261
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2 hours ago, Azure The Heartless.3261 said:

I know and I respect that. That's not exactly the angle I am arguing here.

This is super subjective.  I was fighting yerloqq on a magebane hammer spellbreaker just the other day as the most annoying thief imaginable. sometimes I got put in the blender, sometimes I didn't, but every single fight was enjoyable (I dunno if he enjoyed it but we -did- do rematches so I guess it was fun)

My concern is that this metric, which is nebulous and changes from person to person, gets put in the salvo of "it needs to be changed" ammunition too often.

It's okay to hate a classes guts. I hate on mesmer all the time. I respect their right to be annoying though, because their buttons require it, and there are ways to get arround the annoyance that dont require building a class and build that only does that. 

Further example. I dislike fighting hammer catas / hammer weavers too, because a single hit from crescent wind can turn off my burst. If I would have hit them clean though, they would have died. So fair enough, perhaps. 

I get where you're going, but I haven't had that particular experience.

Most lockdowns that I find myself in are because of misplays or getting called out for stunbreaking when I could have waited an extra second, or being on a point where I shouldn't have been. I don't normally play spellbreaker, I play berserker, which is also CC heavy, and I'll tell you right now that if I don't get to make people sit still I am not going to be killing anyone anytime soon, because most of my damaging skills require me to be next to someone to connect them, and people have a tendency of not allowing you to do that if they can help it.

I think the current CC balancing is fine. If you start messing with it, you need to consider adding more damage avenues to the classes that rely on it to connect anything, and at that point you're substituting one problem (I have been stunlocked, I hate it) for another (I am instantly dead I hate it) and that second one is harder to solve, balance, or point to solutions for.

But I think you know all that already, this is nothing new. I mostly just wanted to show you that crescent wind turned my damage into straight 0s on a full glass build and I'm upset about it. 

Well thats all fair points, I get it, we ovbviosuly just prefere fighting other things. I know what its like just by playing hammer cata in being easily kited withought CC, but when you are pumping out so much melee damage there has to be that downside imo. The less the damage, the more justification for abilitys to keep people in place. Personally I feel WOW did a better job of this, becuase cripples were not meainingless. There is too much spam of resistance or abilitys that just ignore cripple, so that stuns become the most reliable way of applying damage. I personally feels thats a poor direction for the game to take. Stuns should be rare, and they should be highly impactful. Right not they are abundant, AND highly impactful. Its too much imo, in light of multiple specs that can destroy people in under 5 seconds, some in under 3.

 

Selfishly, I do enjoy the rare occasion their is a decent ''group fight'' SPB on my team, becuase I just primary his target, get free nuke windows, and then save my own CC for persoanl defense.

Edited by Flowki.7194
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