Tinker.6924 Posted February 27 Share Posted February 27 (edited) Comparing pistol to scepter, since both are very similar condi-oriented, pistol just comes across janky and since nothing is straight up better with pistol, it comes across as overall worse. pistol 2/3 abilities without bullets feel weaker than scepter 2/3, but with bullets pistol 2/3 is only on par, maybe slightly better. Good luck seeing the bullet boon in it's random location among all your other boons. The lack of predictability just makes it an overall worse choice. They should have just done away with the bullet mechanic entirely and combined the "no bullet" and "bullet" effects into a single thing. That may have still created a very interesting weapon. Or made the 1-skill a bullet generator and the 2 and 3 skills bullet spenders. For example, you fired your 1 skill 4 times and "loaded 4 bullets" now you can activate your 2 and 3 skills a total of 4 times before you are out of bullets. Possibly even simplifying things further by just having a "bullet" and not a "fire bullet", "ice bullet", etc... Fire your 1 Fire skill 3 times, hit 2-fire, then 3-fire switch to earth, and immediately be able to use 2 or 3 earth. Edited February 27 by Tinker.6924 9 Link to comment Share on other sites More sharing options...
FrozenEve.6875 Posted February 28 Share Posted February 28 4 hours ago, Tinker.6924 said: Comparing pistol to scepter, since both are very similar condi-oriented, pistol just comes across janky and since nothing is straight up better with pistol, it comes across as overall worse. pistol 2/3 abilities without bullets feel weaker than scepter 2/3, but with bullets pistol 2/3 is only on par, maybe slightly better. Good luck seeing the bullet boon in it's random location among all your other boons. The lack of predictability just makes it an overall worse choice. They should have just done away with the bullet mechanic entirely and combined the "no bullet" and "bullet" effects into a single thing. That may have still created a very interesting weapon. Or made the 1-skill a bullet generator and the 2 and 3 skills bullet spenders. For example, you fired your 1 skill 4 times and "loaded 4 bullets" now you can activate your 2 and 3 skills a total of 4 times before you are out of bullets. Possibly even simplifying things further by just having a "bullet" and not a "fire bullet", "ice bullet", etc... Fire your 1 Fire skill 3 times, hit 2-fire, then 3-fire switch to earth, and immediately be able to use 2 or 3 earth. I love this idea. Borrowing ideas from Thief initiative for skill augments! Link to comment Share on other sites More sharing options...
Tinker.6924 Posted February 28 Author Share Posted February 28 1 hour ago, FrozenEve.6875 said: Borrowing ideas from Thief initiative for skill augments! Didn't even think of that. Resource generators and spenders is something I've seen in several other games. Enough times that I thought its a fairly common approach. Link to comment Share on other sites More sharing options...
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