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Bladesworn's PvP status


Zekent.3652

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There are a lot of dazes dazes, bsw lost a daze.

Every class hits like a truck
+ versatile + fast, bsw can hit like a truck but its not versatile or fast.

ANet nerfs warrior fast, while ignoring other strong classes, and the cycle repeats 💀

Bladesworn really needs to be faster, with a smoother gameplay and at least a bit versatile.

Edited by Zekent.3652
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On 4/20/2024 at 4:31 PM, Myror.7521 said:

hmm idk what you guys talking about. Just played it lately and it’s still kind good. For sure not as OP as it was back then but still ^^

I still run it, and it’s still a solid side node spec, in some ways even more effective than spellbreaker. I think that the problems have to do with how its particular mechanics cooperate (or don’t) with the general gameplay mechanics of the mode and other specs.

First, dragon slash itself is a bit of a joke: even at full charge, it pales in comparison to relatively instant bursts of other warrior specs. Coupled with how easily interruptible or avoidable it is, it’s not particularly appealing or effective.

Second, the nerfs that the spec has seen (without any compensation) has placed it pretty far behind a number of alternative specs that can fulfill the same role and also provide team utility.

Third, and finally for now, the spec really only shines in the dueling role, and even there it has some hangups since it lacks on point area denial, can’t reliably lock down or CC opponents (at least not in variants with any sustain), and struggles handling +1 scenarios (including both stalling or escape).

That said, I don’t know that the spec requires the radical overhaul that a lot of folks are demanding. I have some simpler ideas.

1) Revert the animation changes to dragon slash. We already know that the last round of changes led to a number of glitches. Just go back to the old functionality (Boost in particular needs it).

2) Give stability on entering dragon trigger. With all the CC laden skills available now, it’s just reasonable.

3) Either speed up charging for dragon slash in competitive modes or increase the damage coefficient so that there’s either less risk or actual reward for the risk (because standing still in this game is basically setting yourself up as a free kill).

4) Especially if we aren’t reducing charge time, and even more so if not raising damage coefficient, then make the unblockable/blind immunity for dragon slash baseline and give back the option to make dragon slash stun opponents (giving back some distinct team fight utility). With no other bursts, dragon slash needs to be more reliable for the spec to be competitively viable. This would also make all three grandmaster traits potentially appealing for different roles (even in PvE). 

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On 4/20/2024 at 5:31 PM, Myror.7521 said:

hmm idk what you guys talking about. Just played it lately and its still kind good. For sure not as OP as it was back then but still ^^

It's not bad just annoying to play. Dragon Slash is terrible now and didn't need the nerf it got, hit like a wet noodle. 

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12 hours ago, Myror.7521 said:

@gmmg.9210 yes but it never rly hit peops (at least not the good ones). It was basicly Meta for the same reason staff warr is. It was the class that could stand the longest in outnumbered Fights on the Point.

Yeah the whole spec is still jank, it needs more reworks. It’s just so clunky and awkward. I wish you could use your f1 weapon skill when swapped to your non bladestick weapon, and dragon slash charged up a bit faster, and they reworked the other two GM traits to make them viable, and they cleaned up some of the animations on the kit so that it’s more fluid while playing, and they made the bladesworn skills more useful 😂

Edited by gmmg.9210
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