Torq.4926 Posted January 16, 2018 Share Posted January 16, 2018 The balance patch on November 7 cut the durations of both berserker stance and balanced stance in half. However, while berserker stance also had its cooldown reduced by half to compensate, balanced stance retained its original 40 second cooldown and instead gained an additional effect that makes its user immune to critical hits. Although this secondary effect is useful, the fact remains that 4 seconds of stability on a 40 second cooldown is often insufficient given the amount of cc currently available in the game. Furthermore, the stance trait last stand is currently bugged such that it will proc even if the user already has stability, and the stability/crit immunity given by that trait doesn't stack duration with the utility version of balanced stance (which is actually fine in my opinion). Therefore, I suggest that balanced stance have its cooldown adjusted to 35 seconds in order to improve its usefulness as a primary stunbreak for builds not running last stand. Note that this proposal only applies to the active version of the skill; the trait version is usually taken along with another stunbreak (e.g. endure pain) and thus doesn't really need changing, although it probably shouldn't proc when the player already has stability. Link to comment Share on other sites More sharing options...
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