Swagger.1459 Posted April 12, 2018 Share Posted April 12, 2018 https://forum-en.gw2archive.eu/forum/archive/balance/PvX-Balance-Iteration-WrongdoingThe spirit of this old thread still applies, as do some of the key points and phrases....Some of you may look at my ideas that I bring up as crazy, but I’m just looking to change the status quo here, and for the team to think about substantial and meaningful changes to the game. Meta shifts happen when xpacs launch, and balance patches barely move the needle, and those are not enough to accomplish any meaningful goals... This game needs more than xpac specializations every couple years... and way more than a few +/- changes that basically keep weapons, traits, slot skills roughly in the same places... My main point being is that professions need revisioning and an overhaul. We need more working weapons, skills and builds. We need to look at making sure all profession have multiple working builds that are fun, not funky and clunky, to play... I know players are happy that the team is making a stronger effort these days, but I have a strong feeling that players would love to see a daring dev team really blow things up and make professions 10x better. Link to comment Share on other sites More sharing options...
Emapudapus.1307 Posted April 13, 2018 Share Posted April 13, 2018 The easiest and best thing they can do now, to come close to that, is to simply revert to predhuumfire patch, regarding proff, and work from there. If they only do that the game would be 1000x times better then what we have now. No need for some extensive reworks. Link to comment Share on other sites More sharing options...
apharma.3741 Posted April 13, 2018 Share Posted April 13, 2018 A very good find and a good read. I've just skimmed a bit of it but will get round to reading it after coffee on this cold morning. Link to comment Share on other sites More sharing options...
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